| Literature DB >> 30841509 |
Tanya Guitard1, Stéphane Bouchard2,3, Claude Bélanger4, Maxine Berthiaume5.
Abstract
The cognitive behavioral treatment of generalized anxiety disorder (GAD) often involves exposing patients to a catastrophic scenario depicting their most feared worry. The aim of this study was to examine whether a standardized scenario recreated in virtual reality (VR) would elicit anxiety and negative affect and how it compared to the traditional method of imagining a personalized catastrophic scenario. A sample of 28 participants were first exposed to a neutral non-catastrophic scenario and then to a personalized scenario in imagination or a standardized virtual scenario presented in a counterbalanced order. The participants completed questionnaires before and after each immersion. The results suggest that the standardized virtual scenario induced significant anxiety. No difference was found when comparing exposure to the standardized scenario in VR and exposure to the personalized scenario in imagination. These findings were specific to anxiety and not to the broader measure of negative affect. Individual differences in susceptibility to feel present in VR was a significant predictor of increase in anxiety and negative affect. Future research could use these scenarios to conduct a randomized control trial to test the efficacy and cost/benefits of using VR in the treatment of GAD.Entities:
Keywords: Generalized Anxiety Disorder (GAD); cognitive exposure; exposure in virtual reality; personalized scenario; standardized scenario; virtual reality
Year: 2019 PMID: 30841509 PMCID: PMC6463165 DOI: 10.3390/jcm8030309
Source DB: PubMed Journal: J Clin Med ISSN: 2077-0383 Impact factor: 4.241
General description of the sample.
| Variable |
| % | Mean (SD) |
|---|---|---|---|
| Nationality | |||
| Canadian | 25 | 89.3 | |
| Senegalese | 1 | 3.6 | |
| Level of education | |||
| University (some or completed) | 18 | 64.3 | |
| College or professional diploma | 5 | 17.9 | |
| High school diploma | 3 | 10.7 | |
| Some high school | 2 | 7.1 | |
| Socioeconomic status | |||
| High | 9 | 32.1 | |
| Middle | 15 | 53.6 | |
| Low | 4 | 14.3 | |
| Marital status | |||
| Married | 10 | 35.7 | |
| Single | 8 | 28.6 | |
| Common-law partner | 8 | 28.6 | |
| Divorced | 2 | 7.1 | |
| Descriptive clinical measures of generalized anxiety disorder | |||
| Anxiety Disorders Interview Schedule-IV severity of GAD | 5.7 (0.93) | ||
| Penn State Worry Questionnaire | 59.88 (8.89) | ||
| Cognitive Avoidance Questionnaire | 68.32 (20.35) | ||
| Descriptive measures of users’ experience in virtual reality | |||
| Presence Questionnaire after the VR-Exp scenario | 61.17 (19.05) | ||
| Gatineau Presence Questionnaire after the VR-Exp scenario | 89.90 (14.32) | ||
| Simulator Sickness Questionnaire after the VR-Exp scenario | 9.57 (6.65) | ||
| Predictive measures selected for exploratory analyses | |||
| Intolerance of Uncertainty Scale | 68.61 (21.62) | ||
| Why Worry-II Questionnaire | 47.29 (17.93) | ||
| Immersive Tendencies Questionnaire | 70.88 (16.81) | ||
Means and standard deviations of dependent variables in each experimental condition for the three scenarios.
| Measure and Scenario | Condition | |||
|---|---|---|---|---|
| IM-Exp/VR-Exp | VR-Exp/IM-Exp | |||
|
|
|
|
| |
| STAI-Y1 | ||||
| Neutral environment | 39.67 | (10.83) | 41.92 | (13.12) |
| Exposure scenario 1 | 50.20 | (12.81) | 46.00 | (12.91) |
| Exposure scenario 2 | 47.00 | (12.66) | 51.00 | (14.74) |
| PANAS_NA | ||||
| Neutral environment | 15.47 | (5.14) | 15.08 | (4.25) |
| Exposure scenario 1 | 18.33 | (6.23) | 17.23 | (5.12) |
| Exposure scenario 2 | 15.67 | (3.60) | 19.46 | (8.61) |
Note: IM-Exp = exposure to a personalized scenario in imagination, VR-Exp = exposure to a standardized scenario in virtual reality.
Results of main effects of repeated measures ANOVAs for the comparative effect of cognitive exposure generalized anxiety disorder (GAD) scenarios presented in imagination and in virtual reality.
| Effect |
|
|
|
|
|
|---|---|---|---|---|---|
| STAI-Y1 | |||||
| Time | 564.10 | 2 | 9.03 | < 0.001 | 0.258 |
| Time × Condition | 129.96 | 2 | 2.08 | 0.135 | 0.074 |
| Condition | 4.06 | 1 | 0.01 | 0.92 | 0.000 |
| PANAS_NA | |||||
| Time | 53.87 | 2 | 2.97 | 0.60 | 0.102 |
| Time × Condition | 48.75 | 2 | 2.69 | 0.078 | 0.094 |
| Condition | 56.38 | 1 | 0.61 | 0.44 | 0.023 |
Figure 1Illustration of the differential impact of exposure to a neutral scenario in virtual reality, a personalized scenario in imagination (IM-Exp) and a standardized scenario in virtual reality (VR-Exp) on the self-report measure of anxiety.
Figure 2Illustration of the differential impact of exposure to a neutral scenario in virtual reality, a personalized scenario in imagination (IM-Exp) and a standardized scenario in virtual reality (VR-Exp) on the self-report measure of negative affect.
Figure 3Scatterplots for the three predictors of state anxiety (top three) and negative affect (bottom three): immersive tendency (ITQ, left plot), positive beliefs about worry (WW-II, center plot), and intolerance of uncertainty (IUS, right plot).