Literature DB >> 14583122

Anxiety and presence during VR immersion: a comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games.

Geneviève Robillard1, Stéphane Bouchard, Thomas Fournier, Patrice Renaud.   

Abstract

Virtual reality can be used to provide phobic clients with therapeutic exposure to phobogenic stimuli. However, purpose-built therapeutic VR hardware and software can be expensive and difficult to adapt to individual client needs. In this study, inexpensive and readily adaptable PC computer games were used to provide exposure therapy to 13 phobic participants and 13 non-phobic control participants. It was found that anxiety could be induced in phobic participants by exposing them to phobogenic stimuli in therapeutic virtual environments derived from computer games (TVEDG). Assessments were made of the impact of simulator sickness and of sense of presence on the phobogenic effectiveness of TVEDGs. Participants reported low levels of simulator sickness, and the results indicate that simulator sickness had no significant impact on either anxiety or sense of presence. Group differences, correlations, and regression analyses indicate a synergistic relationship between presence and anxiety. These results do not support Slater's contention that presence and emotion are orthogonal.

Entities:  

Mesh:

Year:  2003        PMID: 14583122     DOI: 10.1089/109493103769710497

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  16 in total

1.  Does engagement with exposure yield better outcomes? Components of presence as a predictor of treatment response for virtual reality exposure therapy for social phobia.

Authors:  Matthew Price; Natasha Mehta; Erin B Tone; Page L Anderson
Journal:  J Anxiety Disord       Date:  2011-03-15

2.  Multisensory aversive stimuli differentially modulate negative feelings in near and far space.

Authors:  Marine Taffou; Jan Ondřej; Carol O'Sullivan; Olivier Warusfel; Stéphanie Dubal; Isabelle Viaud-Delmon
Journal:  Psychol Res       Date:  2016-05-05

3.  The role of presence in virtual reality exposure therapy.

Authors:  Matthew Price; Page Anderson
Journal:  J Anxiety Disord       Date:  2006-12-04

Review 4.  Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review.

Authors:  Cristina Botella; Javier Fernández-Álvarez; Verónica Guillén; Azucena García-Palacios; Rosa Baños
Journal:  Curr Psychiatry Rep       Date:  2017-07       Impact factor: 5.285

Review 5.  The impact of perception and presence on emotional reactions: a review of research in virtual reality.

Authors:  Julia Diemer; Georg W Alpers; Henrik M Peperkorn; Youssef Shiban; Andreas Mühlberger
Journal:  Front Psychol       Date:  2015-01-30

6.  Using Virtual Reality in the Inference-Based Treatment of Compulsive Hoarding.

Authors:  Marie-Eve St-Pierre-Delorme; Kieron O'Connor
Journal:  Front Public Health       Date:  2016-07-19

7.  Video gaming and gaming addiction in transgender people: An exploratory study.

Authors:  Jon Arcelus; Walter Pierre Bouman; Bethany Alice Jones; Christina Richards; Susana Jimenez-Murcia; Mark D Griffiths
Journal:  J Behav Addict       Date:  2017-02-15       Impact factor: 6.756

8.  Bringing Virtual Reality From Clinical Trials to Clinical Practice for the Treatment of Eating Disorders: An Example Using Virtual Reality Cue Exposure Therapy.

Authors:  Theresa Brown; Emily Nauman Vogel; Debra L Safer; Cristin D Runfola; Sarah Adler; Cara Bohon; Kim Bullock; Katherine Nameth; Giuseppe Riva
Journal:  J Med Internet Res       Date:  2020-04-23       Impact factor: 5.428

9.  Height Simulation in a Virtual Reality CAVE System: Validity of Fear Responses and Effects of an Immersion Manipulation.

Authors:  Daniel Gromer; Octávia Madeira; Philipp Gast; Markus Nehfischer; Michael Jost; Mathias Müller; Andreas Mühlberger; Paul Pauli
Journal:  Front Hum Neurosci       Date:  2018-09-25       Impact factor: 3.169

10.  A meta-analysis on the relationship between self-reported presence and anxiety in virtual reality exposure therapy for anxiety disorders.

Authors:  Yun Ling; Harold T Nefs; Nexhmedin Morina; Ingrid Heynderickx; Willem-Paul Brinkman
Journal:  PLoS One       Date:  2014-05-06       Impact factor: 3.240

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