| Literature DB >> 30804849 |
Maria Fernanda Santos1, Aline F Bastos1, Jose M Oliveira1, Ivan Figueira2, Sonia Gleiser2, Mirtes G Pereira3, Eliane Volchan1, Fátima S Erthal1.
Abstract
Threatening cues and surrounding contexts trigger specific defensive response patterns. Posturography, a technique for measuring postural strategies, has been used to evaluate motor defensive reactions in humans. When exposed to gun pointed pictures, humans were shown to exhibit an immobility reaction. Short and long-term exposure to violent video games was shown to be a causal risk factor for increased violent and aggressive behavior. Assaultive violence with a gun is a major trigger for motor defensive reactions, and post-traumatic stress disorder (PTSD) is the most characteristic psychiatric sequelae. Recent studies point to links between PTSD symptoms and emotional shortfalls in non-clinical trauma-exposed samples. The present study investigated defensive reactions to gun threat and PTSD symptoms in heavy players of violent video games compared to non-players. Male university students were screened according to use of violent video games and divided in three groups: non-players, moderate players, and heavy players. Stimuli were pictures depicting a man pointing a gun directed at the participant. In matched control pictures, non-lethal objects replaced the gun. Posturography was recorded and PTSD symptoms were assessed. When exposed to the threat pictures, non-players exhibited the expected reduction in amplitude of body sway (immobility), heavy players presented atypical augmented amplitude of body sway, and moderate players showed intermediate reactivity. Heavy players presented a significant distinct reaction compared to non-players. They also scored significantly higher in PTSD symptoms than non-players. Disadvantageous defensive reactions and higher vulnerability to PTSD symptoms, revealed in the present study, add to other shortcomings for heavy players.Entities:
Keywords: PTSD; defensive reactions; emotion; gun; immobility; posturography; video games; violent games
Year: 2019 PMID: 30804849 PMCID: PMC6370668 DOI: 10.3389/fpsyg.2019.00191
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Distribution of the three groups separated by gender.
| GROUP GENDER | Non-players | Moderate players | Heavy players |
|---|---|---|---|
| Male | 15 | 21 | 12 |
| Female | 24 | 11 | 5 |
FIGURE 1Exposure to violent video games and defensive reactions to pointing gun pictures. Anterior-posterior amplitude of body sway during presentation of threat (gun) minus control (non-lethal object) pictures, the reactivity index, is displayed according to participants’ frequency of violent video game play. Bars illustrate means and standard errors. Non-players exhibit reduced anterior-posterior amplitude of sway (immobility), heavy players exhibit a reverse reaction (augmented anterior-posterior amplitude of sway), and moderate players exhibit intermediate reactivity.