| Literature DB >> 30783165 |
Martina Testori1, Thehela O A Harris2, Rebecca B Hoyle3, Hedwig Eisenbarth4,5.
Abstract
As decision-making research becomes more popular, the inclusion of personality traits has emerged as a focal point for an exhaustive analysis of human behaviour. In this study, we investigate the impact of psychopathic traits on cooperation in an iterated Prisoner's Dilemma game with emotional facial feedback. Firstly, we observed how receiving a facial feedback after each decision affected players with different psychopathic trait scores, and how being informed about the opponent's identity influenced cooperative behaviour. Secondly, we analysed the strategies adopted by each player, and how these choices were correlated with their psychopathic traits. Although our results showed no effect of different emotional content in the feedback on cooperation, we observed more cooperative behaviours in those players who were told their opponent was another fellow human, compared to those who were told it was a computer. Moreover, fearless dominance had a very small but consistent negative effect on overall cooperation and on the tendency to maintain cooperative behaviours. We also found that players' personality scores affected the strategies they chose to play throughout the game. Hence, our experiment adds complexity to the body of work investigating psychopathic traits and social interactions, considering not only the environment of facial feedback but also the role of deception in experimental games.Entities:
Year: 2019 PMID: 30783165 PMCID: PMC6381135 DOI: 10.1038/s41598-019-38796-0
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Emotional facial feedback in the four between-subjects conditions.
| Player’s decision | Opponent’s emotional facial feedback | |||
|---|---|---|---|---|
| Condition 1 | Condition 2 | Condition 3 | Condition 4 | |
| Cooperation | neutral | neutral | happy | happy |
| Defection | neutral | sad | neutral | sad |
Payoff matrix showing the percentage profit earned according to both players’ pricing decisions.
| Participant | |||
|---|---|---|---|
| Standard Price | Sale Price | ||
| Opponent | Standard Price | (30%, 30%) | (10%, 40%) |
| Sale Price | (40%, 10%) | (20%, 20%) | |
Descriptive statistics for the participant sample.
| Variables | Min | Mean | Standard Deviation | Max | Cronbach’s |
|---|---|---|---|---|---|
| gender | 1 | 1.58 | 0.49 | 2 | |
| maximise | 1 | 4.26 | 0.90 | 5 | |
| fearless dominance | 17 | 34.67 | 7.51 | 56 | 0.83 |
| self-centred impulsivity | 16 | 30.91 | 5.89 | 49 | 0.73 |
| coldheartedness | 5 | 10.78 | 2.97 | 20 | 0.75 |
| narcissism | 0 | 0.08 | 0.09 | 0.33 | 0.54 |
Two-by-two factorial analysis of the four conditions implemented.
| Positive feedback | Negative feedback | |
|---|---|---|
| Absence of negative feedback (0) | Presence of negative feedback (1) | |
| absence of positive feedback (0) | condition 1 | condition 2 |
| presence of positive feedback (1) | condition 3 | condition 4 |
Bivariate correlation matrix among variables.
| Cooperation | CaC | Sum psychopathic traits | Self-centred impulsivity | Fearless dominance | Coldheartedness | Narcissism | Maximise | |
|---|---|---|---|---|---|---|---|---|
| cooperation | 1 | — | — | — | — | — | — | — |
| CaC | 0.90*** | 1 | — | — | — | — | — | — |
| sum psychopathic traits | −0.15* | −0.12 | 1 | — | — | — | — | — |
| self-centred impulsivity | −0.02 | 0.00 | 0.59*** | 1 | — | — | — | — |
| fearless dominance | −0.17* | −0.18* | 0.71*** | −0.07 | 1 | — | — | — |
| coldheartedness | −0.14. | −0.06 | 0.48*** | 0.28*** | 0.13. | 1 | — | — |
| narcissism | −0.03 | −0.04 | 0.47*** | 0.25*** | 0.40*** | 0.27*** | 1 | — |
| maximise | −0.17* | −0.15* | 0.03 | −0.01 | 0.01 | 0.18* | −0.01 | 1 |
Significance level: ‘***’ < 0.001 ‘**’ < 0.01 ‘*’ < 0.05 ‘.’ < 0.1; sum psychopathic traits is an aggregate measure of the PPI questionnaire.
Description of the main six strategies considered.
| Strategy | Abbreviation | Description |
|---|---|---|
| Tit for three tat | TF3T | Cooperate until the opponent defects three times in a row, then defect till the opponent cooperates again |
| Two tit for two tat | 2TF2T | Cooperate until the opponent defects twice in a row, then defect till the opponent cooperates twice in a row |
| Grim | Grim | Cooperate until the opponent defects, then defect forever |
| Always defect | ALLD | Defect at each round |
GLM coefficients for participants’ overall cooperation and cooperation after cooperation.
| DV: | Overall cooperation | CaC | Overall cooperation | CaC |
|---|---|---|---|---|
| intercept | 0.42*** | 0.412*** | 0.66*** | 0.71*** |
| (0.02) | (0.02) | (0.12) | (0.13) | |
| gender | −0.08. | −0.12* | ||
| (0.04) | (0.05) | |||
| maximise | −0.05. | −0.05. | ||
| (0.02) | (0.03) | |||
| fearless dominance | −0.01* | −0.01* | −0.01** | −0.01** |
| (−003) | (0.00) | (0.00) | (0.00) | |
| self-centred impulsivity | −0.00 | −0.00 | −0.00 | −0.00 |
| (0.00) | (0.00) | (0.00) | (0.00) | |
| coldheartedness | −0.01. | −0.01 | −0.01 | −0.00 |
| (0.01) | (0.01) | (0.01) | (0.01) | |
| narcissism | 0.28 | 0.23 | 0.21 | 0.16 |
| (0.28) | (0.33) | (0.27) | (0.32) | |
| positive feedback | 0.05 | 0.07 | ||
| (0.06) | (0.07) | |||
| negative feedback | 0.04 | 0.09 | ||
| (0.07) | (0.07) | |||
| positive *negative feedback | −0.03 | −0.10 | ||
| (0.09) | (0.10) | |||
| game version | −0.07. | −0.14** | ||
| (0.04) | (0.05) |
Standard errors for coefficients shown in parenthesis.
Significance level: ‘***’ < 0.001 ‘**’ < 0.01 ‘*’ < 0.05 and ‘.’ < 0.1.
Interaction terms in GLM models for participants’ overall cooperation and cooperation after cooperation, considering participants’ cumulative measure of psychopathy.
| DV: | overall cooperation | cooperation after cooperation (CaC) |
|---|---|---|
| game version*sum psychopathic measures | 0.00 | 0.00 |
| (0.00) | (0.00) | |
| positive*negative feedback*sum psychopathic measures | 0.01. | 0.01 |
| (0.00) | (0.01) | |
| positive feedback*sum psychopathic measures | −0.01. | −0.01 |
| (0.00) | (0.01) | |
| negative feedback*sum psychopathic measures | −0.01 | −0.00 |
| (0.13) | (0.01) |
The interaction terms are regressed separately, controlling for gender, game version, maximise, narcissism and conditions.
Standard errors for coefficients shown in parenthesis; Significance level: ‘***’ < 0.001 ‘**’ < 0.01 ‘*’ < 0.05 and ‘.’ < 0.1.
Percentages of individuals adopting each one of the four strategies. Statistical significance describes how significantly different from zero are the percentages estimated through MLE. We also show the correlation matrix between the strategies adopted by each participant and their psychopathic traits.
| Gamma | TF3T | 2TF2T | Grim | ALLD |
|---|---|---|---|---|
| 0.88** | 0.15 | 0.22 | 0.07 | 0.55** |
| (0.13) | (0.10) | (0.11) | (0.05) | (0.08) |
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| Fearless Dominance | −0.03 | 0.01 | −0.01 | 0.01 |
| Self-centred impulsivity | 0.14* | −0.08 | 0.07 | −0.06 |
| Coldheartedness | 0.20** | −0.19** | 0.05 | 0.12. |
Bootstrapped standard errors (shown in parentheses) used to calculate p-values. Significance level: ‘***’ < 0.001 ‘**’ < 0.01 ‘*’ < 0.05 and ‘.’ < 0.1.