Literature DB >> 30777705

Exercise Videogames, Physical Activity, and Health: Wii Heart Fitness: A Randomized Clinical Trial.

Beth C Bock1, Shira I Dunsiger2, Joseph T Ciccolo3, Eva R Serber4, Wen-Chih Wu5, Peter Tilkemeier6, Kristen A Walaska7, Bess H Marcus8.   

Abstract

INTRODUCTION: Adults who engage in regular physical activity have lower rates of morbidity and mortality than those who do not. Exercise videogames may offer an attractive, sustainable alternative or supplement to traditional modes of exercise. This study compared exercise videogames with standard exercise modalities for improving uptake and maintenance of moderate to vigorous physical activity, and health risk indices. STUDY
DESIGN: A three-arm clinical RCT including 12 weeks of supervised laboratory-based moderate to vigorous physical activity followed by 6 months follow-up. SETTING/PARTICIPANTS: This study was conducted at a university affiliated hospital research lab. Healthy, sedentary adults were eligible.
INTERVENTIONS: This study compared a 12-week program of supervised exercise videogames versus standard exercise (e.g., treadmill) versus control. Data were collected from January 2012 to September 2017 and analyzed in 2018. MAIN OUTCOME MEASURES: The primary outcome was weekly minutes of moderate to vigorous physical activity at end of treatment, assessed at 3 and 6 months post-intervention by using self-report and accelerometer data. Health risk indices (e.g., HbA1c, lipids) were also assessed.
RESULTS: Participants (N=283) had an average age of 46.2 ±13.5 years; 79% were female. At end of treatment, those in the exercise videogame arm engaged in 30 minutes/week more moderate to vigorous physical activity compared with standard exercise and 85 more minutes/week than controls (all p<0.05). Exercise videogame participants had greater reductions in cholesterol, HbA1c, and body fat versus other groups. Reductions in cholesterol were twice as large in exercise videogame versus standard participants.
CONCLUSIONS: Exercise videogames produced greater uptake and maintenance of moderate to vigorous physical activity compared with standard exercise and improvements in multiple health risk indices. Exercise videogames may promote sustainable physical activity with significant health benefits. TRIAL REGISTRATION: This study is registered at www.clinicaltrials.gov NCT03298919.
Copyright © 2018 American Journal of Preventive Medicine. Published by Elsevier Inc. All rights reserved.

Entities:  

Year:  2019        PMID: 30777705     DOI: 10.1016/j.amepre.2018.11.026

Source DB:  PubMed          Journal:  Am J Prev Med        ISSN: 0749-3797            Impact factor:   5.043


  7 in total

Review 1.  Therapeutic efficacy of environmental enrichment for substance use disorders.

Authors:  Ewa Galaj; Eddy D Barrera; Robert Ranaldi
Journal:  Pharmacol Biochem Behav       Date:  2019-11-26       Impact factor: 3.533

2.  Pokémon GO! GO! GO! The impact of Pokémon GO on physical activity and related health outcomes.

Authors:  Yaoyue Li; Yuanchen Liu; Lei Ye; Jie Sun; Jianrong Zhang
Journal:  Mhealth       Date:  2021-07-20

3.  Mediators of physical activity between standard exercise and exercise video games.

Authors:  Beth C Bock; Shira I Dunsiger; Joseph T Ciccolo; Eva R Serber; Wen-Chih Wu; Marie Sillice; Bess H Marcus
Journal:  Health Psychol       Date:  2019-09-12       Impact factor: 4.267

4.  Can Gaming Get You Fit?

Authors:  Jonathan Berg; Alf Inge Wang; Stian Lydersen; Trine Moholdt
Journal:  Front Physiol       Date:  2020-08-20       Impact factor: 4.566

5.  Screen Time and Bone Status in Children and Adolescents: A Systematic Review.

Authors:  Carmela de Lamas; Paula Sánchez-Pintos; María José de Castro; Miguel Sáenz de Pipaon; María Luz Couce
Journal:  Front Pediatr       Date:  2021-12-01       Impact factor: 3.418

6.  Development and evaluation of two brief digital health promotion game booths utilizing augmented reality and motion detection to promote well-being at a gerontechnology summit in Hong Kong.

Authors:  Shirley Man-Man Sit; Agnes Yuen-Kwan Lai; Tai-On Kwok; Hoi-Wa Wong; Yiu-Lun Wong; Edward Chow; Yu-Kwong Kwok; Man-Ping Wang; Sai-Yin Ho; Tai-Hing Lam
Journal:  Front Public Health       Date:  2022-09-23

Review 7.  The Evolution of Technology and Physical Inactivity: The Good, the Bad, and the Way Forward.

Authors:  Mary N Woessner; Alexander Tacey; Ariella Levinger-Limor; Alexandra G Parker; Pazit Levinger; Itamar Levinger
Journal:  Front Public Health       Date:  2021-05-28
  7 in total

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