| Literature DB >> 30761066 |
Bruna Leal de Freitas1,2, Talita Dias da Silva1,3, Tânia Brusque Crocetta4, Thais Massetti1, Luciano Vieira de Araújo5, Shelly Coe3, Helen Dawes3, Fatima Aparecida Caromano1, Carlos Bandeira de Mello Monteiro1,5.
Abstract
There is a need to support individuals with Duchenne Muscular Dystrophy (DMD) to achieve optimal functionality in everyday life and with meaningful tasks and activities, throughout stages of the disease progression. Thus, technological developments have created an exciting opportunity for the use of affordable virtual reality (VR) systems with different kinds of interaction devices, providing an efficient and fun tool for enabling improvement in motor performance. Objective: To compare performance on a virtual task using interfaces with and without physical contact in order to identify functionality by using different devices in individuals with DMD.Entities:
Keywords: Duchenne Muscular Dystrophy; computer storage devices; functionality; learning; motor skills; virtual reality; virtual reality exposure therapy
Year: 2019 PMID: 30761066 PMCID: PMC6361739 DOI: 10.3389/fneur.2019.00024
Source DB: PubMed Journal: Front Neurol ISSN: 1664-2295 Impact factor: 4.003
Figure 1Graphic representation of an individual with DMD using the Touch Screen interface. (A) initial screen of the task, with 126 bubbles; (B) participant defines the area of the range zone by touching the screen for 10 s; (C) participant touches the first target bubble (defined by the researcher in the center of the bottom line of the range zone); (D) participant touches a bubble that appears at random (within the range zone); (E) participant returns to touch the target bubble; (F) some touches of the bubble are outside of the range zone, challenging the limits of the participant; (G) individual with Duchenne Muscular Dystrophy (DMD) during the task using the touch screen interface.
Figure 2Graphic representation of an individual with DMD using the Kinect interface. (A) initial screen of the task, with 126 bubbles; (B) participant defines the area of the range zone for 10 s; (C) participant touches the first target bubble (defined by the researcher in the center of the bottom line of the range zone); (D) participant touches a bubble that appears at random (within the range zone); (E) participant returns to touch the target bubble; (F) some touches of the bubble are outside of the range zone, challenging the limits of the participant; (G) individual with Duchenne Muscular Dystrophy (DMD) during the task, using the Kinect interface. Some participants needed to support the upper limb on the arm of the wheelchair.
Figure 3Graphic representation of an individual with DMD using the Leap Motion interface. (A) initial screen of the task, with 126 bubbles; (B) participant defines the area of the range zone for 10 s; (C) participant touches the first target bubble (defined by the researcher in the center of the bottom line of the range zone); (D) participant touches a bubble that appears at random (within the range zone); (E) participant returns to the bubble target; (F) some touches of a bubble are outside of the range zone, challenging the limits of the participant; (G) individual with Duchenne Muscular Dystrophy (DMD) during the task, using the Leap Motion interface (when necessary a wedge was used to adapt the lifting of the handle).
Figure 4Outline of the experimental and control groups during the phases of acquisition, retention and transfer, and their interfaces. Abbreviations: n, number of participants; DMD, Duchenne muscular Dystrophy; CG, control group.
Mean and standard deviations of the groups in each functional scale scores category.
| K | 20 | 15.9 (5.6) | 6.1 (2.2) | 17.7 (26.7) | 59.3 (29.8) | 84.1 (10.6) | 54.6 (18.4) |
| LM | 20 | 17.0 (4.7) | 6.2 (2.5) | 15.4 (23.7) | 59.7 (24.3) | 78.3 (17.3) | 61.0 (23.7) |
| TS | 20 | 17.4 (4.6) | 6.3 (2.5) | 13.1 (22.4) | 60.1 (27.1) | 72.5 (24.1) | 47.6 (21.7) |
| 0.64 | 0.97 | 0.86 | 0.99 | 0.21 | 0.18 | ||
| Total | 16.65 (4.90) | 6.23 (2.32) | 15.23 (23.9) | 61.05 (30.7) | 78.06 (18.8) | 54.38 (21.9) | |
| Min/Max | 9/34 | 1/8 | 0/74 | 0/100 | 19.5/100 | 13.54/87.5 | |
In addition, the p-value of one-way ANOVA within groups of interfaces. Gr, group; K, Kinect; LM, Leap Motion; TS, Touch Screen; n, number of participants; M, mean; SD, standard deviation; MFM, Motor Function Measure; MFM-D1, first domain score of the MFM scale; MFM-D2, second domain score of the MFM scale; MFM-D3, third domain score of the MFM scale; MFM-Tot, total domain score of the MFM scale; Min, minimum; Max, Maximum.
Classification of the level of severity of Duchenne Muscular Dystrophy (DMD) using the Vignos scale, within groups of Interfaces and total.
| 1 | Walks and climbs stairs without assistance | 1 | 1 | 1 | 3 |
| 2 | Walks and climbs stairs with aid of railing | 1 | 2 | 2 | 5 |
| 3 | Walks and climbs stairs slowly with aid of railing (over 25 s for 8 standard steps) | 1 | 1 | 1 | 3 |
| 4 | Walks unassisted and rises from chair but cannot climb stairs | 0 | 0 | 0 | 0 |
| 5 | Walks unassisted but cannot rise from chair or climb stairs | 0 | 1 | 0 | 1 |
| 6 | Walks only with assistance or walks independently with long leg braces | 2 | 0 | 0 | 2 |
| 7 | Walks in long leg brace but requires assistance for balance | 8 | 5 | 6 | 19 |
| 8 | Stands in long leg brace but enable to walk even with assistance | 3 | 8 | 8 | 21 |
| 9 | Is in a wheelchair | 0 | 0 | 0 | 0 |
| 10 | Is confined to a bed | 0 | 0 | 0 | 0 |
n = 54, because six of them had not Vignos scores.
Figure 5Number of bubbles touched by Duchenne Muscular Dystrophy (DMD) and the control group (CG) during the stages of motor learning.