| Literature DB >> 30753234 |
Abstract
The evolution in animals of a first possession convention, in which individuals retain what they are the first to acquire, has often been taken as a foundation for the evolution of human ownership institutions. However, among humans, individuals actually only seldom retain an item they have acquired from the environment, instead typically transferring what they possess to other members of the community, to those in command, or to those who hold a contractual title. This paper presents a novel game-theoretic model of the evolution of ownership institutions as rules governing resource transfers. Integrating existing findings, the model contributes a new perspective on the emergence of communal transfers among hominin large game hunters around 200,000 years ago, of command ownership among sedentary humans in the millennia prior to the transition to agriculture, and of titled property ownership around 5,500 years ago. Since today's property institutions motivate transfers through the promise of future returns, the analysis presented here suggests that these institutions may be placed under considerable pressure should resources become significantly constrained.Entities:
Mesh:
Year: 2019 PMID: 30753234 PMCID: PMC6372161 DOI: 10.1371/journal.pone.0211871
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Four ownership institutions governing the retention or transfer of resource items.
Foraged foods tend to be retained by their first possessor, whilst under communal ownership norms items are transferred to others in the group; under command ownership items are transferred to those of higher status, whilst under titled property items are transferred to the holder of legal title. ‘A troop of olive baboons’ photo reprinted under a CC BY license with permission from Amanda Lea, original copyright 2009; cave art after San rock painting in the Drakensberg Mountains; Aztec ritual after an extract from the Codex Magliabechiano; New York Stock Exchange image is in the public domain.
Payoff matrix for the Demander-Resister-Transferrer game.
| Demand | Resist | Transfer | |
|---|---|---|---|
| Demand | 0 | ||
| Resist | (1 − | ||
| Transfer |
Payoffs are to the row player (on the left). Consuming a resource item increases an individual’s fitness (by a value v), but there is a fitness reducing cost to obtaining it from the environment (c). There are costs to both Demanders and Resisters when they fight (f for both). Transferrers may receive some benefit when they make a transfer (b). The proportion of conflicts won by Demanders when they fight against Resisters is the fifth and final variable of the model (P).
Fig 2The three game outcomes.
Three evolutionary stable outcomes can result: a population dominated by Resisters; one where Demanders and Transferrers co-exist; or one where Demanders dominate.
List of symbols.
| The Demander strategy. | |
| The Resister strategy. | |
| The Transferrer strategy. | |
| Value of the resource obtained by the individual. | |
| Cost of obtaining that resource from the environment; 0 < | |
| Cost of conflict (‘fighting’) over the resource; 0 < | |
| Benefit of transferring the resource. | |
| Proportion of conflicts won by a Demander; 0 ≤ | |
| Proportion of | |
| Proportion of | |
| 1 − | Proportion of |
| The change in fitness of | |
| The average change in fitness across all of |