Literature DB >> 30718419

Enabling creative collaboration for all levels of learning.

Youngmoo E Kim1,2, Brandon G Morton3, Jeff Gregorio3, David S Rosen3, Kareem Edouard3,4, Richard Vallett3.   

Abstract

A potential path for enabling greater creativity and collaboration is through increased arts and science, technology, engineering, and mathematics (STEM) integration in education and research. This approach has been a growing discussion in US national forums and is the foundation of the science, technology, engineering, and mathematics plus arts and design (STEAM) education movement. Developing authentic artistic integrations with STEM fields (or vice versa) is challenging, particularly in higher education, where traditional disciplinary structures and incentives can impede the creation of integrated programs. Measuring and assessing the outcomes of such integration efforts can be even more challenging, since traditional metrics do not necessarily capture new opportunities created for students and faculty, and the greatest impact may occur over a long period (a career). At Drexel University, we created the Expressive & Creative Interaction Technologies (ExCITe) Center as a standalone institute to pursue and enable such transdisciplinary arts-STEM collaborations, particularly with external arts and education partners. In this perspectives paper, we highlight a range of projects and outcomes resulting from such external collaborations, including graduate research with professional artists, undergraduate student work experiences, and STEAM-based education programs for kindergarten through 12th-grade (K-12) students. While each project has its own specific objectives and outcomes, we believe that they collectively demonstrate this integrated transdisciplinary approach to be impactful and potentially transformative for all levels of learning.

Keywords:  STEAM education; arts technology; creative collaboration; interdisciplinary research; music

Mesh:

Year:  2019        PMID: 30718419      PMCID: PMC6369799          DOI: 10.1073/pnas.1808678115

Source DB:  PubMed          Journal:  Proc Natl Acad Sci U S A        ISSN: 0027-8424            Impact factor:   11.205


  2 in total

1.  The architecture of life.

Authors:  D E Ingber
Journal:  Sci Am       Date:  1998-01       Impact factor: 2.142

2.  Addressing the imagination gap through STEAMM+D and indigenous knowledge.

Authors:  Sara Diamond
Journal:  Proc Natl Acad Sci U S A       Date:  2019-02-05       Impact factor: 11.205

  2 in total
  3 in total

1.  Creativity and collaboration: Revisiting cybernetic serendipity.

Authors:  Ben Shneiderman
Journal:  Proc Natl Acad Sci U S A       Date:  2019-02-05       Impact factor: 11.205

2.  Case-based learning combined with science, technology, engineering and math (STEM) education concept to improve clinical thinking of undergraduate nursing students: A randomized experiment.

Authors:  Xinhong Zhu; Zhenfang Xiong; Taoyun Zheng; Lin Li; Liuyi Zhang; Fen Yang
Journal:  Nurs Open       Date:  2020-09-28

3.  March Mammal Madness and the power of narrative in science outreach.

Authors:  Katie Hinde; Carlos Eduardo G Amorim; Alyson F Brokaw; Nicole Burt; Mary C Casillas; Albert Chen; Tara Chestnut; Patrice K Connors; Mauna Dasari; Connor Fox Ditelberg; Jeanne Dietrick; Josh Drew; Lara Durgavich; Brian Easterling; Charon Henning; Anne Hilborn; Elinor K Karlsson; Marc Kissel; Jennifer Kobylecky; Jason Krell; Danielle N Lee; Kate M Lesciotto; Kristi L Lewton; Jessica E Light; Jessica Martin; Asia Murphy; William Nickley; Alejandra Núñez-de la Mora; Olivia Pellicer; Valeria Pellicer; Anali Maughan Perry; Stephanie G Schuttler; Anne C Stone; Brian Tanis; Jesse Weber; Melissa Wilson; Emma Willcocks; Christopher N Anderson
Journal:  Elife       Date:  2021-02-22       Impact factor: 8.140

  3 in total

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