| Literature DB >> 30713517 |
Ennio Bilancini1, Leonardo Boncinelli2, Alan Mattiassi3.
Abstract
Strategic interactions have been studied extensively in the area of judgment and decision-making. However, so far no specific measure of a decision-maker's ability to be successful in strategic interactions has been proposed and tested. Our contribution is the development of a measure of strategic ability that borrows from both game theory and psychology. Such measure is aimed at providing an estimation of the likelihood of success in many social activities that involve strategic interaction among multiple decision-makers. To construct a reliable measure of strategic ability, that we propose to call "Strategic Quotient" (SQ), we designed a test where each item is a game and where, therefore, the individual obtained score depends on the distribution of choices of other decision-makers taking the test. The test is designed to provide information on the abilities related to two dimensions, mentalization and rationality, that we argue are crucial to strategic success, with each dimension being characterized by two main factors. Principal component analysis on preliminary data shows that indeed four factors (two for rationality, two for mentalization) account for strategic success in most of the strategically simpler games of the test. Moreover, two more strategically sophisticated games are inserted in the test and are used to investigate if and to what extent the four factors obtained by simpler games can predict strategic success in more sophisticated strategic interactions. Overall, the collected empirical evidence points to the possibility of building a SQ measure using only simple games designed to capture information about the four identified factors.Entities:
Keywords: cognitive skills; depth of reasoning; game theory; mentalization; rationality; strategic success; strategic thinking
Year: 2019 PMID: 30713517 PMCID: PMC6345706 DOI: 10.3389/fpsyg.2018.02750
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
List of games with associated game types, main driver of strategic success, and generated score variables, as resulting from our theoretical framework.
| Game 1 | Guess others' preferences | Mentalization–preferences | g1Mpref |
| Guess others' skills | Mentalization–skills | g1Mskil | |
| Game 2 | Guess others' guesses | Mentalization–preferences | g2Mpref |
| Guess others' guesses | Mentalization–skills | g2Mskil | |
| Game 3 | Trivial backward induction | Rationality–optimization | g3Ropti |
| Game 4 | Backward induction | Rationality–optimization | g4Ropti |
| Game 5 | Pure coordination | Mentalization–preferences | g5Mpref |
| Pure coordination | Mentalization–skills | g5Mskil | |
| Game 6 | 2/3 beauty contest | rationality–iteration | g6Riter |
| Game 7 | ultimatum game | rationality–iteration | g7Riter |
| Game 8 | maximize revenue | rationality–optimization | g8Ropti |
| Game 9 | forward induction | all | g91, g92, g93, g94 |
| Game 10 | centipede game | all | g101, g102, g103 |
Summary statistics of the game score variables for Game 1 to 10.
| g1Mpref | 187 | 0.36 | 0.07 | 0.12 | 0.51 |
| g2Mpref | 187 | 0.38 | 0.07 | 0 | 0.53 |
| g5Mpref | 187 | 0.72 | 0.33 | 0 | 1 |
| g1Mskil | 187 | 0.27 | 0.08 | 0.03 | 0.42 |
| g2Mskil | 187 | 0.28 | 0.06 | 0 | 0.41 |
| g5Mskil | 187 | 0.86 | 0.33 | 0 | 1 |
| g3Ropti | 187 | 0.96 | 0.18 | 0 | 1 |
| g4Ropti | 187 | 0.94 | 0.17 | 0 | 1 |
| g8Ropti | 187 | 0.60 | 0.26 | 0 | 1 |
| g4Riter | 187 | 0.69 | 0.34 | 0 | 1 |
| g6Riter | 187 | 0.52 | 0.19 | 0 | 0.99 |
| g7Riter | 187 | 0.54 | 0.25 | 0 | 1 |
| g91 | 187 | 0.20 | 0.40 | 0 | 1 |
| g92 | 187 | 0.52 | 0.50 | 0 | 1 |
| g93 | 187 | 0.61 | 0.49 | 0 | 1 |
| g94 | 187 | 0.31 | 0.46 | 0 | 1 |
| g101 | 187 | 0.20 | 0.40 | 0 | 1 |
| g102 | 187 | 0.37 | 0.48 | 0 | 1 |
| g103 | 187 | 0.25 | 0.43 | 0 | 1 |
Pairwise correlations of all variables recording game scores.
| g1Mpref | 1.00 | ||||||||||||||||||
| g2Mpref | 0.2347 | 1.00 | |||||||||||||||||
| (0.0012) | |||||||||||||||||||
| g5Mpref | 1.00 | ||||||||||||||||||
| g1Mskil | 1.00 | ||||||||||||||||||
| g2Mskil | 0.2605 | 0.5314 | 1.00 | ||||||||||||||||
| (0.0003) | (0.0000) | ||||||||||||||||||
| g5Mskil | 1.00 | ||||||||||||||||||
| g3Ropti | 1.00 | ||||||||||||||||||
| g4Ropti | 1.00 | ||||||||||||||||||
| g8Ropti | 0.1663 | 1.00 | |||||||||||||||||
| (0.0233) | |||||||||||||||||||
| g4Riter | 0.2892 | 0.1627 | 1.00 | ||||||||||||||||
| (0.0001) | (0.0261) | ||||||||||||||||||
| g6Riter | 0.1581 | 0.3479 | 1.00 | ||||||||||||||||
| (0.0307) | (0.0000) | ||||||||||||||||||
| g7Riter | 0.1787 | 0.2043 | 1.00 | ||||||||||||||||
| (0.0144) | (0.0050) | ||||||||||||||||||
| g91 | 0.1437 | 0.1663 | 1.00 | ||||||||||||||||
| (0.0498) | (0.0229) | ||||||||||||||||||
| g92 | 0.1419 | 0.1525 | 0.2378 | 0.1604 | 0.1826 | 0.2954 | 0.2572 | 0.1510 | 0.3003 | 1.00 | |||||||||
| (0.0527) | (0.0372) | (0.0010) | (0.0283) | (0.0124) | (0.0000) | (0.0004) | (0.0391) | (0.0000) | |||||||||||
| g93 | 0.1542 | 0.2084 | 0.2716 | 1.00 | |||||||||||||||
| (0.0351) | (0.0042) | (0.0002) | |||||||||||||||||
| g94 | 0.1987 | 0.2221 | 0.5520 | 0.3220 | 0.2692 | 1.00 | |||||||||||||
| (0.0064) | (0.0022) | (0.0000) | (0.0000) | (0.0002) | |||||||||||||||
| g101 | 0.1716 | -0.1655 | -0.1546 | 0.1464 | 1.00 | ||||||||||||||
| (0.0188) | (0.0236) | (0.0346) | (0.0456) | ||||||||||||||||
| g102 | 0.1754 | 0.1688 | 1.00 | ||||||||||||||||
| (0.0163) | (0.0209) | ||||||||||||||||||
| g103 | 1.00 |
Only correlations which are statistically significant at least at the 5% level are reported (p-values are in parentheses).
The four factors extracted as first components from distinct set of variables.
| Eigenvalue | 1.24445 | 1.53946 | 1.1771 | 1.50277 |
| Variance explained | 41.48% | 51.32% | 39.24% | 50.09% |
| g1Mpref | ||||
| g2Mpref | ||||
| g5Mpref | –0.1989 | |||
| g1Mskil | ||||
| g2Mskil | ||||
| g5Mskil | 0.1216 | |||
| g3Ropti | ||||
| g4Ropti | ||||
| g8Ropti | ||||
| g4Riter | ||||
| g6Riter | ||||
| g7Riter |
Component loadings of 0.25 or higher were considered significant and are in bold.
Pairwise correlations of the four extracted components.
| Mpref | 1.00 | |||
| Mskil | 0.15* | 1.00 | ||
| (0.04) | ||||
| Ropti | –0.10 | 0.05 | 1.00 | |
| (0.18) | (0.49) | |||
| Riter | 0.06 | 0.22** | 0.05 | 1.00 |
| (0.39) | (0.01) | (0.51) |
The p-values are reported in parentheses.
Comparison with more data-driven PCA.
| Preference | Factor 2 | 1.30285 | 21% | Factor 3 | 1.35593 | 12% |
| Mpref | 0.9492 | 0.7550 | ||||
| <0.001 | <0.001 | |||||
| Skills | Factor 1 | 1.58062 | 26% | Factor 1 | 1.64267 | 15% |
| Mskil | 0.9863 | 0.9145 | ||||
| <0.001 | <0.001 | |||||
| Optimization | Factor 2 | 1.19356 | 20% | Factor 4 | 1.23235 | 11% |
| Ropti | 0.9865 | 0.4510 | ||||
| <0.001 | <0.001 | |||||
| Iteration | Factor 1 | 1.55072 | 26% | Factor 2 | 1.58839 | 14% |
| Riter | 0.9610 | 0.9561 | ||||
| <0.001 | <0.001 | |||||
The left column indicates the factor extracted from the set of variables described in section 2.3. The central column reports correlation coefficients with pairs of factors extracted from two sets of variables (one for Mentalization, containing all variables used to extract Mpref and Mskil, one for Rationality containing all variables used to extract Ropti and Riter). Only the highest correlation coefficient is reported, with the associated factor number (denoting the order of extraction). The right column reports correlation coefficients with four factors extracted from a single set containing all variables (again, the factor number denotes the order of extraction).
Figure 1(Top) Distribution of the sum of scores in Game 1 to 8 (variable SQ8) and the sum of Mpref, Mskil, Ropti, and Riter (variable SQfactor). (Bottom) Means of SQ measures (of variable SQ8 on the left and of variable SQfactor on the right) conditional on aggregate total scores in Game 9 and Game 10. Confidence intervals are at 95% level.
OLS regressions.
| SQ8 | 0.3901 | 0.4142 | ||
| (0.1213) | (0.1245) | |||
| SQfactor | 0.2159 | 0.1909 | ||
| (0.0487) | (0.0508) | |||
| Male | 0.7481 | 0.6143 | ||
| (0.2196) | (0.2211) | |||
| Monthly income | 0.0296 | 0.0535 | ||
| (0.1378) | (0.1355) | |||
| Age | –0.0450 | –0.0364 | ||
| (0.0281) | (0.0285) | |||
| Completed college | –0.2441 | –0.2294 | ||
| (0.2356) | (0.2369) | |||
| Father completed college | –0.0844 | –0.1050 | ||
| (0.2885) | (0.2888) | |||
| Mother completed college | 0.2452 | 0.2128 | ||
| (0.3309) | (0.3222) | |||
| Observations | 187 | 187 | 186 | 186 |
| Individual controls | No | No | Yes | Yes |
Dependent variable is the total score in Game 9 and Game 10. Statistical significance is denoted by
if p-value < 0.01 and
p-value < 0.05. Robust standard errors are in parentheses.
OLS regressions.
| SQ8 | 0.2891 | |
| (0.1336) | ||
| SQfactor | 0.1334 | |
| (0.0571) | ||
| completed lyceaum | 0.2647 | 0.2489 |
| (0.4331) | (0.4441) | |
| rational_attitude | 0.4124 | 0.3834 |
| (0.2633) | (0.2646) | |
| experiential_attitude | –0.2704 | –0.2251 |
| (0.2486) | (0.2511) | |
| CRT6 | 0.1057 | 0.1079 |
| (0.0778) | (0.0786) | |
| Raven APM score | –0.0459 | –0.0434 |
| (0.0265) | (0.0287) | |
| 3-item IQ | 0.0169 | –0.0172 |
| (0.1894) | (0.1936) | |
| Extroversion | –0.1090 | -0.1602 |
| (0.1532) | (0.1512) | |
| Agreeableness | 0.1728 | 0.2011 |
| (0.2015) | (0.1994) | |
| Conscientiousness | –0.2682 | –0.2197 |
| (0.1632) | (0.1635) | |
| Neuroticism | –0.0110 | –0.0132 |
| (0.1795) | (0.1767) | |
| Openess | 0.0708 | 0.0750 |
| (0.2105) | (0.2080) | |
| Observations | 186 | 186 |
| Individual controls | Yes | Yes |
Dependent variable is the total score in Game 9 and Game 10. Controls of regressions (3) and (4) in Table 7 are also included but not reported. Statistical significance is denoted by ** if p-value < 0.01 and
p-value < 0.05. Robust standard errors are in parentheses.