Adeola Bamgboje-Ayodele1, Leonie Ellis1, Paul Turner1. 1. School of Technology, Environment & Design, College of Sciences and Engineering, University of Tasmania, Hobart, Tasmania, Australia.
Abstract
OBJECTIVES: Diffusion of smartphones has normalised consumers' use of mobile applications (apps). But how do app designs and contexts of use interact with differential consumer attributes to impact on their effectiveness, usability and value over time? For consumer food safety, answering these questions is of importance as numerous food choices increase challenges in safe food management (SFM). This research reports on results of a randomised field experiment with Australian consumers using an SFM mobile app developed by the researchers. METHOD: The SFM app development employed insights from the Health Literacy Online Heuristics framework and the experiment involved evaluation of information and/or knowledge acquisition from the app versus from a paper-based version. The experiment spanned four weeks and involved eight participants (experimental group n=4; control group n=4). RESULTS: The results highlight differentials in cognitive burden between paper and the app; beneficial affordances from the app for refreshing consumer knowledge; and longer knowledge retention on safe food management from app use over-time. DISCUSSION: We identified two key impacts of the app on consumer knowledge acquisition and knowledge retention. First, the SFM app takes longer to achieve knowledge acquisition but results in longer knowledge retention than the control. Second, the SFM app induces some level of cognitive load in adoption however; the affordance of its reuse for quick but infrequent revisitations facilitates knowledge retention. Although the study is limited by the small sample size, it however highlights the need for a large scale and purely quantitative investigation that are generalisable to the Australian population. CONCLUSION: It is anticipated that the insights gained from this study can be used to develop nationwide interventions for addressing consumer SFM knowledge gaps in the home; thus, moving a step closer towards addressing SFM behaviours of Australian consumers.
OBJECTIVES: Diffusion of smartphones has normalised consumers' use of mobile applications (apps). But how do app designs and contexts of use interact with differential consumer attributes to impact on their effectiveness, usability and value over time? For consumer food safety, answering these questions is of importance as numerous food choices increase challenges in safe food management (SFM). This research reports on results of a randomised field experiment with Australian consumers using an SFM mobile app developed by the researchers. METHOD: The SFM app development employed insights from the Health Literacy Online Heuristics framework and the experiment involved evaluation of information and/or knowledge acquisition from the app versus from a paper-based version. The experiment spanned four weeks and involved eight participants (experimental group n=4; control group n=4). RESULTS: The results highlight differentials in cognitive burden between paper and the app; beneficial affordances from the app for refreshing consumer knowledge; and longer knowledge retention on safe food management from app use over-time. DISCUSSION: We identified two key impacts of the app on consumer knowledge acquisition and knowledge retention. First, the SFM app takes longer to achieve knowledge acquisition but results in longer knowledge retention than the control. Second, the SFM app induces some level of cognitive load in adoption however; the affordance of its reuse for quick but infrequent revisitations facilitates knowledge retention. Although the study is limited by the small sample size, it however highlights the need for a large scale and purely quantitative investigation that are generalisable to the Australian population. CONCLUSION: It is anticipated that the insights gained from this study can be used to develop nationwide interventions for addressing consumer SFM knowledge gaps in the home; thus, moving a step closer towards addressing SFM behaviours of Australian consumers.
Alleviating food safety risks is a major source of concern for government
authorities, the food industry and increasingly many consumers. Diverse mechanisms
focused on monitoring and controlling production processes across supply chains,
such as ISO22000 [1], HACCP control systems
[2], HARPC control systems [3], traceability systems [4], have been employed to address many of these risks. However,
most of these food safety mechanisms are largely focused on supply chain activities
from ‘paddock-to-purchase’ (pre-purchase) as the
legal obligations of supply chain partners on food safety tends to be completed once
consumers purchase the products [5]. Thus,
mitigating food safety risks during the process of consumption (post-purchase), that
entails domestic food management from the point of purchase (purchase) to the point
of actual consumption (plate), is largely the responsibility of consumers.Although the unsettling level of food poisoning outbreaks through domestic food
mismanagement from ‘purchase-to-plate’ is not a new
phenomenon, the complexity and dynamism of the characteristics of available foods
and diversity of consumers has made it very difficult to address. For example; the
varying degree of food safety knowledge has facilitated many public food safety
information campaigns, education and awareness programs [6]. Despite these efforts, many consumers remain inadequately
informed about food safety and continue to engage in unsafe food handling
practices.There are a range of approaches to support consumers in safe food management
including using information and communication technologies (ICTs), insights from
consumer behaviour theory, knowledge management practices and food safety management
guidelines. The widespread diffusion of smartphones has now normalised the adoption
and use of mobile applications [7]. The highly
personalised nature of smartphones embody a potential user-empowering characteristic
[8], thus providing users with an array of
capabilities and experiences that can be tailored to their interests. Downloading
apps onto their smartphones [9] affords
consumers the opportunity to inform themselves about specific areas of interests
[10] including safe food
management (SFM). Consumers can inform themselves about food in terms of tasks such
as personalized grocery shopping apps [11],
food cooking apps [12] and food storage or
wastage apps [13]. This stated, a key
question that arises is how do app designs and contexts of use interact with
differential consumer attributes to impact on their effectiveness, usability and
value over time? These issues can be examined in three ways.First, in terms of the context of use, there is evidence that existing apps provide
siloed information about the various aspects (safe shopping, transportation,
storage and preparation of perishable food items and appropriate kitchen hygiene
practices) of domestic SFM for Australian consumers [14]. Second, in terms of user experiences,
there is insufficient evidence that existing apps have drawn upon information
modality studies that highlight differences arising from use of textual [15], visual [16], verbal [17] or integrated
information modalities on consumer behaviours pre-purchase. Aligned to these studies
is the principle of modality effect [18],
which argues that materials presented in a format that simultaneously uses the
auditory and the visual sensory modality is better than by a format that uses only
the visual modality [19]. However, available
evidence suggests the use of this principle only within pedagogical frameworks
[20] thus, it is unclear if this
principle is applicable to adult consumers and whether it will improve user
experience during the use of SFM apps. Third, there is insufficient evidence to
suggest that existing apps in SFM have been comprehensively evaluated [21] or that they were developed based on
frameworks guiding mobile health consumer apps. This lack of evidence raises
questions about whether best practice guidelines were adhered to. Significantly,
there is a dearth of research that assesses how well the content of the app has been
designed for consumers with considerations for both usability and health literacy.
The few evaluations that have been conducted have been restricted to usability
assessments and marginalised contexts of use and consumer attributes and
behaviours.This research reports on results of a randomised field experiment with Australian
consumers using a safe food management (SFM) mobile app developed by the researchers
to explore these issues more comprehensively. The next section describes the method
used in the conduct of this research.
Method
This research adopted an interpretive research philosophy and deployed a mixed-method
design structured in three overlapping phases. Phase 1 (Consumer Understanding)
involved the conduct of a nationwide survey to identify problems with the current
food handling practices of Australian consumers and their information and
communication preferences (both pre-purchase and post-purchase). The findings of
this survey have been previously published [5]. This led to the selection of three existing apps (text-based,
graphics/picture-based and integrated) that most clearly address the SFM practice
being targeted to provide insight into consumers preferred styles of design.Phase 2 (Design) involved the heuristic evaluation of the three existing apps based
on Monkman and Kushniruk [22] Health Literacy
Online Heuristics (HLOH) framework to identify problems with the apps from an
expert’s perspective. Following this, a second usability evaluation from the
consumers’ perspective, using the apps as a high-fidelity prototype in
scenario-based focus group sessions, was conducted. This research activity aimed to
identify the impact of the three information modalities on consumer understanding
and to generate user requirements for a new app. The outcome of this phase, which
has been accepted for publication elsewhere, provided rich insights into consumer
requirements for a safe food management app. This led to the design of a single
smartphone application (shown in Figure 1) for
educating and assisting consumers on the SFM practices.
Figure 1
An enhanced user-centred design approach Source: Authors
An enhanced user-centred design approach Source: AuthorsPhase 3 (Implementation and Evaluation) involved the actual implementation and
evaluation of the app designed in Phase 2. Phase 3 is the focus of this research
paper. After the SFM app was developed, it was evaluated by conducting a randomised
field experiment, within a 4-week period. The aim of this research activity was to
evaluate the impact of the design on the retention of knowledge on SFM practices
over time.
Research Design
Randomised field experiments “allow researchers to scientifically measure
the impact of an intervention on a particular outcome of interest through random
assignment of study subjects” [23]. It has been argued that randomised field experiments are the
‘gold standard’ as they yield the most accurate analysis of the
effect of an intervention [23]. Of these
techniques, stratified randomization was deemed most appropriate for this
research because it addressed the need to balance and control the influence of
co-variates in order to avoid any risk to the conclusions of the study [24]. Whilst this method is difficult to
implement for larger studies, it is deemed more appropriate and simple for
smaller studies with limited sample sizes [25]. Moreover, it is also appropriate for this study because all the
participants were identified through the recruitment process before group
assignment [24]. Therefore, like
Skarphedinsson, Weidle [26], the authors
chose to incorporate stratified randomization.The two key co-variates that might influence the research are gender and age
group. In this context an inclusion criterion for each potential participant to
fulfil is their ability to purchase and cook meat in their own homes. There is
evidence to support the argument that food preparation is still a strongly
gendered household task [27]. In
agreement, Worsley, Wang [28] have argued
that cooking remains a female responsibility in Australia, thus portraying the
importance of gender as a co-variate in this study. Second, the other criterion
is the ownership and use of smartphones. There is also evidence to support the
argument that electronic channel preferences through the use of smartphones is a
higher preference amongst younger Australians [28], thus portraying the importance of age group as a co-variate in
this study.To randomize participants, a stratified randomization procedure was applied using
gender and age group as stratification variables, to provide a total number of
strata of six as much as it was possible based on the available participants.
Following this, each participant was selected through simple randomization. To
ensure that randomization could not be predicted in advance, the randomization
procedure utilised tags only.
Participant Recruitment
Participants met the study inclusion criteria if they purchase and cook red meat;
if they have a smartphone (specifically an android phone 4.0.3 or an iPhone 4
and newer versions) and if they are Australian adults (18 years and above). The
recruitment efforts spanned across three months and delivered a final group of
12 participants out of which 4 dropped out due to family related issues.
Procedure and Research Instrument
Knowledge optimisation involves ensuring that knowledge is acquired, retained and
can be applied. Drawing upon the revised version of Bloom’s Taxonomy of
meaningful learning [29], achieving
knowledge optimisation requires three of the six cognitive processes; remember,
understand and apply. In this study, ‘remembrance’ demonstrated
the level of knowledge acquired, ‘understanding’ demonstrated the
level of knowledge retained and ‘application’ demonstrated the
level of knowledge applied. These were assessed using multiple choice questions
for knowledge acquisition; a problem based learning approach using
scenario-based questions for the knowledge retention; and knowledge application
process.Following on from similar studies [30],
‘remembering’ has been evaluated after the
use of a mobile app for knowledge acquisition [31]. In a study by Ahmed and Parsons [31], their method involved quantitative assessment through
a post-test that was delayed for two-months after the instructional period. They
also used questionnaires for the pre and post-tests. Furthermore,
‘understanding’ has been evaluated after the
use of a mobile app for knowledge acquisition in many studies [32]. What these studies have in common is
their use of pre- and post-test format and multiple choice or short answer
questions to assess conceptual understanding [30]. Their questions are typically derived from a curriculum, a
standardized test, or created by experienced teachers or researchers. In
addition, ‘applying’, which is also known as
‘knowledge application’ has been evaluated after the use of a
mobile app for knowledge acquisition [33]. In a study by Hwang, Tsai [33] their method also involved the use of questionnaires for pre and
post-tests. It is however worthy to note here that the aforementioned studies on
‘remembering’, ‘understanding’ and
‘applying’ have been conducted based on pedagogical frameworks, as
none of those studies have been conducted based on adult learning frameworks
situated within the SFM space focused on consumers.On Day 1 (Pre-Test), the 2-hour session started with briefing the participants,
providing them with the information sheet and consent form. Next, they were
provided a 20-item baseline questionnaire which was collected from them after it
was answered. Following this, those in the experimental group were separately
asked to download and install the SFM app on their phone while those in the
control group were given a paper-based document. They were asked to use the
learning material (app or document) to answer a copy of the unanswered baseline
questionnaire given to them. After completing this activity, they were asked to
brainstorm on the facts learnt from the learning material within their group. At
the end of this session the baseline questionnaire was collected from them, they
were allowed to take the learning material home and they were de-briefed. Care
was taken to ensure the participants in the control group did not have access to
the app while those in the experimental group did not have access to the
paper-based tool. On Day 8 (Post-test 1), the same baseline was presented to the
participants but with re-ordered questions and answer options. They were not
allowed to refer to any learning material. On Day 16 (Post-Test 2), open-ended
scenario-based questions that are directly related to the base-line
questionnaire were presented to the participants and they were asked to provide
short answers to each of the 4 questions. On Day 24 (Post-Test 3), participants
were presented with open-ended scenario-based questions that are directly
related to the base-line questionnaire but based on raw food products in a
kitchen environment. They were asked to provide short answers to each of the 4
questions. This ended with a de-brief. Details of the questions are not provided
due to space constraints.After the data collection, the data was exported to Microsoft Excel 2010 for
initial formatting and then imported into IBM SPSS software version 22.0 for
better analysis. The data for Weeks 1 and 2 were mainly analysed using
descriptive statistics while the data for Weeks 3 and 4 were first analysed
manually based on the correctness of the answers before importing the scores to
SPSS for descriptive analysis.
Results
Demography of the Participants
All the respondents live in Hobart, Tasmania, Australia and they are above 18
years of age. The eight participants (4 males and 4 females) were divided into
two groups of 4 persons each for the experimental group (app users) and the
control group (paper-based tool users). In the experimental group, the highest
educational qualification of three of the participants is Bachelor or higher,
while the fourth participant has a Diploma or Advanced Diploma. All candidates
within the control group have a Bachelor or higher educational qualification.
This is important as it suggests that the participants are learned, and they can
easily access, read and understand text presented to them in the experiment.
Smartphone Usage
For the experimental group, all participants within the experiment group own and
use a smartphone. 50% of the participants are Android phone users while the
others use iOS-based phones. 50% of the participants have been using a
smartphone for more than 4 years while the others have been using smartphones
for more than 2 years but less than 4 years. 50% of the participants consider
themselves medium smartphone users, 25% regard themselves as light users while
25% believe they are heavy users. For the control group, all participants within
the control group own and use a smartphone. 75% of them are iOS-based phone
users while the others use Android phones. 75% of them have been using a smart
phone for more than 4 years while the others have been using smartphones for
more than 2 years but less than 4 years. 50% of the participants consider
themselves medium smartphone users, 25% regard themselves as light users while
25% believe they are very heavy users.Therefore, it is reasonable to state that these participants are familiar with
the use of smartphones and mobile phone apps. Thus, suggesting that they will be
able to easily access an app presented to them in the course of the
experiment.
Food Handling
For the experimental group, all participants have mixed diet which includes red
meat and white meat, which shows that none of them are vegetarians or vegans.
50% of them purchase their meat products from supermarkets, 25% from fresh food
markets and 25% from delicatessens. All participants within this group cook raw
meat products at least once a week. Therefore, this shows that the participants
within this group are food handlers in their homes.For the control group, 75% of the participants have mixed diet which includes red
meat and white meat, but 25% have mixed diet which includes only red meat. This
shows that none of them are vegetarians or vegans. 75% of them purchase their
meat products from supermarkets and 25% from fresh food markets. 75% of the
participants within this group cook raw meat products at least once a week while
others cook raw meat products at least once a fortnight. Therefore, this shows
that the participants within this group are food handlers in their homes.
Experiment Findings
This section presents the findings for each week of the field experiment which
was conducted to evaluate participants’ level of knowledge acquisition,
knowledge retention and knowledge application.
Pre-Test – Week One
For all 20 questions all participants were told to select the correct answer
based on their current knowledge. Each question represents one point. The
mean score of the experimental group was 13.25, while the mean score for the
control group was 14.75. This reveals that participants in the control group
had a better pre-existing knowledge of safe food handling in the home when
compared to the experimental group.
Post-Test 1 – Week Two
The follow up questionnaire (post-test 1) is the same as the baseline
questionnaire but the only difference is that the questions and answer
options are re-ordered. Therefore, there were 20 questions and each
participant in both groups was told to select the correct answer based on
their current knowledge. Each question represents one point. The mean score
of the experimental group was 17.5, while the mean score for the control
group was 19.75. This reveals that participants in the control group were
able to remember what was learnt in the previous week better than the
experimental group.
Post Test 2 – Week Three
In week three, the participants were presented with scenario-based questions
that were drawn from, and strongly aligned to, the baseline questionnaire in
Week One. The focus of this week was for the participants to demonstrate
their understanding of the acquired information in the previous weeks. The
format of the scenarios would appear familiar to them. There are 4
scenarios, with one scenario for each question. Each question is assigned 5
points and points are allocated to each participant based on the correctness
of their response. The answers for each question are drawn from the
smartphone app or paper-based tool which was provided to the participants in
the previous weeks. The mean score of the experimental group was 16.875,
while the mean score for the control group was 16.25. This reveals that
participants in the experimental group were able to demonstrate a slightly
better understanding of what was learnt in the previous weeks better than
the control group.
Post-Test 3 – Week Four
In week four, the participants were presented with open-ended questions based
on real scenarios presented to the participants in a kitchen environment.
The questions were drawn from, and strongly aligned to, the baseline
questionnaire in week one. The focus of this week was for the participants
to apply the knowledge they had acquired in the previous weeks. There were
four scenarios, with one scenario for each question. For each scenario, a
table is presented to each participant with a certain arrangement of food
products to support the question being posed. The mean score of the
experimental group was 16.375, while the mean score for the control group
was 14.875. This reveals that participants in the experimental group were
better in applying the knowledge gained within the previous weeks than the
control group.
Discussion
As the overarching aim of the research is to provide insights into how best to share
information to facilitate knowledge retention through the use of technology in an
attempt to improve the food management behaviour of Australian consumers, it was
imperative to investigate the impact of the SFM app on consumers. Whilst two tools
(paper-based and app) were involved in the study, the focus was on the app as the
paper-based tool was used as a baseline, which contained only textual information
modality but the app contained multiple information modalities (text, pictures
and videos). Therefore, there was a need to understand the impact of the SFM app on
consumer knowledge acquisition and knowledge retention on SFM.Impact 1: The safe food management (SFM) app requires more time to be
spent to achieve knowledge acquisition which resulted in retaining the knowledge for
a longer period of time than the traditional information delivery techniques.The authors draw on the cognitive load theory as the tasks and learning activities in
the study required simultaneous integration of multiple and various sets of
knowledge, skills and behaviours at a specific time and place [34]. The cognitive load theory (CLT) integrates three key
components of the cognitive architecture: memory systems (sensory, working and
long-term memory (LTM)), learning processes and types of cognitive load (intrinsic,
extraneous and germane) imposed on working memory (WM) [35]. Extraneous cognitive load refers to the burden imposed on
the working memory of the learner which is not essential to the task [34]. This load tends to arise when learners use
an app at first sight which leads to a distraction that is not related to the
knowledge acquisition task.As the initial use of a smartphone app induces a higher level of extraneous cognitive
load, this places a level of demand on the working memory and reduces the rate at
which knowledge acquisition occurs. According to Brunken, Plass [18], extraneous cognitive load occurs due to
the format and manner of information presentation and the requirements of the
instructional activities on the working memory. However, this type and level of
cognitive load does not occur when a traditional information delivery technique is
used, as evidenced by this study.It was however discovered that the app users demonstrated a higher level of knowledge
retention over time when compared to the document users. This could be explained by
the split-attention effect in relation to the cognitive load theory. This effect
involves the phenomenon whereby the physical integration, rather than physical
separation, of verbal and pictorial information sources enhances learning [36]. However, when split attention occurs, it
increases demands on the learner’s working memory (WM) and has the tendency
to impact learning negatively [37]. One way
to avoid the split attention effect is by externally integrating the different
sources of information together into a single integrated source of information
[37] as was achieved with the SFM app. It
is believed that this strategy was instrumental to the successful outcome of the
level of knowledge retention emanated by the participants.The app contained videos of SFM practices that incorporated the modality effect as
the visual figures are linked with auditory (spoken) rather than visual (written)
elements [38]. Mayer [38] has argued that the modality effect can only occur under
the condition in which the multiple sources of information are unintelligible in
isolation and rely on each other for intelligibility to avoid the redundancy effect.
This condition was met by the videos included in several pages of the app as they
comprised of picture frames (visual elements) and spoken elements that rely on each
other for intelligibility; thus complementing the features portrayed by one another
[39].Initially, more time was spent on the app used in this study but the rate at which
information and/or knowledge was acquired was lower than that of document users.
However, more in-depth details revealed that the app users acquired the knowledge
slowly but retained it longer in contrast to the document users. These findings are
in line with the study conducted by Herrlinger, Höffler [40] and Leahy and Sweller [41] who have argued that pictures and spoken
text enhanced learning better than written text. Similar to this finding is the
study conducted by Wang, Tsai [42] which
revealed that when more attention was paid to the video and less attention paid to
the text there was better retention of the learning outcomes. However, the findings
in this study differ from those of Chandler and Sweller [43] who found that students viewing integrated instruction
spent less time processing the materials as the app users in this study spent more
time acquiring the knowledge due to the extraneous cognitive load which occurred as
a result of the additional learning that was required for the initial use of an app.
Nonetheless, Chandler and Sweller [43] also
agreed that students viewing integrated instruction outperformed those with split
attention condition. On the other hand, the findings are in line with the study
conducted by Schmidt‐Weigand, Kohnert [44] who also revealed that participants showed a better learning
performance the more time they spent looking at visualizations when text was spoken
and integrated.Therefore, in consonance with Schmidt‐Weigand, Kohnert [44], it can be argued that the time devoted to process
visualizations with spoken and integrated text such as videos may be an indicator of
the quality of processing this information. From this perspective, this study
suggests that the time a learner spends in using an app containing visualizations
with spoken and integrated text such as it is featured in the safe food management
(SFM) app, during the information and/or knowledge acquisition phase, may be
advantageous in facilitating knowledge retention for a longer period of time than
traditional information delivery techniques.Impact 2: The SFM app induces some level of cognitive load in adoption
however; the affordance of its reuse for quick but infrequent revisitations
facilitates knowledge retention.This research has found that the initial use of the smartphone app which was
developed for information and/or knowledge acquisition purposes induces a higher
level of extraneous cognitive load; thus reducing the rate at which knowledge is
acquired during the first use. According to Brunken, Plass [18], extraneous cognitive load occurs due to the format and
manner of information presentation and the requirements of the instructional
activities on the working memory. Cognitive load was discovered in this study as
evidence suggests that participants using the app experienced a level of demand on
the working memory. Based on arguments from Moreno and Mayer [45], that the principle of modality effect can indeed reduce
extraneous cognitive load for knowledge acquisition tools developed on mobile
devices, this study incorporated the principle. Yet, the results indicate that some
level of cognitive load was induced. Although the evidence is lacking, it appears to
the authors, that the HLOH framework seem to have minimized the cognitive burden.
Thus, there was a better demonstration of knowledge retention after the app has been
reused over a short period of time. When participants spent less time on the
smartphone app after the initial use, they demonstrated better retention of
knowledge whereas spending more time on the paper-based tool resulted in poorer
retention of information and/or knowledge.This finding is in line with the temporal patterns that have been identified in the
usage of smartphones and their applications which suggests short bursts of
smartphone interactions [46]. For instance,
Yan, Chu [47] found that mobile phone usage
is brief as half of mobile phone engagement (time between unlocking and relocking)
lasts less than 30 seconds. Similarly, Ferreira, Goncalves [48] found that some apps are used in short bursts of less than
15 seconds. Also, a large scale study by Böhmer, Hecht [49] revealed that smartphone devices are used for an average of
59 minutes daily while an average application session lasts 72 seconds. With a focus
on overall smartphone users’ habits, Oulasvirta, Rattenbury [50] suggest that smartphones are
“habit-forming” devices as users emanate the “checking
habit” through brief inspection of content quickly accessible on their
smartphones. A follow up study by Ferreira, Goncalves [48] revealed that this habit is one of the behavioural
characteristics that leads to short bursts of interactions with applications. In
addition, this habit has largely been focused on users making quick revisits to
applications that contain fast changing content [48,50]. However, Jones, Ferreira
[46] has argued that apps that relate to
personal activities such as food handling and food management follow a slow
revisitation pattern. As such, this explains the slow revisitation pattern and the
little time spent on the SFM app during its subsequent use in this study. Thus, as
this facilitated a better demonstration of knowledge retention on safe food
management, it suggests that the affordance of re-use for quick but infrequent
revisitations facilitates knowledge retention.Therefore, as it has been earlier argued that multiple information channels enhance
food safety information dissemination [51],
it can be further argued that other information channels such as TV adverts,
brochures, pamphlets and other media can be useful in drawing attention to the reuse
or revisitation of such smartphone apps to reinforce and support the retention of
consumer knowledge. This indicates that optimising consumers’ safe food
management knowledge cannot be a one-off activity as they require cues that prompt
them into revising the app so as to maintain adequate knowledge level from time to
time.
Limitations
Due to the difficulty in recruiting a sample that was representative of the
Australian population, participants were limited to consumers in Hobart, Tasmania;
thus, the outcome of the research may be skewed. Based on this small number of
participants, the findings of this study cannot be generalised to the Australian
population and it may lead to a possibility of potential alternative explanations
for the findings which favoured the use of the app rather than the document for
knowledge retention. As such further large-scale studies would need to be conducted
based on a sample that is representative of the Australian population.
Conclusion
This research was focused on investigating how the affordances of smartphone
technology can be leveraged to enhance the provision of information and facilitate
knowledge retention as a step towards improving the SFM behaviour of Australian
consumers. This paper has presented findings from a randomised field experiment
using a developed SFM app for information and/or knowledge acquisition as the
intervention and a paper-based document as control with assessments conducted at
baseline, Week 2, 3 and 4. We identified 2 key impacts of the app on consumer
knowledge acquisition and knowledge retention. First, we discovered that the safe
food management (SFM) app requires more time to be spent to achieve knowledge
acquisition which resulted in retaining the knowledge for a longer time
than the traditional information delivery techniques. Second, we found that the SFM
app induces some level of cognitive load in adoption however; the affordance of its
reuse for quick but infrequent revisitations facilitates knowledge retention. It is
anticipated that the insights gained from this study can be used to develop
nationwide interventions for addressing consumer SFM knowledge gaps in the home;
thus moving a step closer towards addressing SFM behaviours of Australian
consumers.
Authors: Gudmundur Skarphedinsson; Bernhard Weidle; Per Hove Thomsen; Kitty Dahl; Nor Christian Torp; Judith B Nissen; Karin Holmgren Melin; Katja Hybel; Robert Valderhaug; Tore Wentzel-Larsen; Scott N Compton; Tord Ivarsson Journal: Eur Child Adolesc Psychiatry Date: 2014-09-20 Impact factor: 4.785