Literature DB >> 30652888

Neuropsychological assessment of visual selective attention and processing capacity with head-mounted displays.

Rebecca M Foerster1, Christian H Poth1, Christian Behler2, Mario Botsch2, Werner X Schneider3.   

Abstract

OBJECTIVE: Neuropsychological patients often suffer from impairments in visual selective attention and processing capacity components. Their assessment demands a high standardization of testing conditions, which is difficult to achieve across institutions. Head-mounted displays (HMDs) provide a solution. These virtual reality devices cover the entire visual field in a shielded way and thus keep visual stimulation constant. For neuropsychological assessment with HMDs, sufficient reliability is required. We have previously demonstrated that an early developer version of an HMD can be used to reliably measure components of visual processing capacity. However, it is unclear whether this also holds for the assessment of components of visual selective attention. Moreover, it has yet to be established whether now commercially available HMDs are capable of reliable neuropsychological assessment.
METHOD: We assessed the test-retest reliabilities of several components of visual selective attention and processing capacity of healthy subjects with the commercially available HTC Vive. Using an assessment procedure (combiTVA) derived from the theory of visual attention (TVA; Bundesen, 1990), we measured attentional selectivity, lateral bias, processing speed, visual working memory capacity, and the threshold of conscious perception. We compared the reliabilities of these components measured with the HTC Vive with those of a cathode ray tube (CRT) screen, the gold standard of visual presentation in the laboratory.
RESULTS: Both devices provided comparable reliabilities.
CONCLUSIONS: Thus, HMDs fulfill the requirement to replace standard screens. With their inherent visual standardization and portability, they offer unprecedented opportunities for neuropsychological assessment, such as computerized bedside testing and comparisons of test values across institutions. (PsycINFO Database Record (c) 2019 APA, all rights reserved).

Entities:  

Mesh:

Year:  2019        PMID: 30652888     DOI: 10.1037/neu0000517

Source DB:  PubMed          Journal:  Neuropsychology        ISSN: 0894-4105            Impact factor:   3.295


  5 in total

1.  A global collaboration to study intimate partner violence-related head trauma: The ENIGMA consortium IPV working group.

Authors:  Carrie Esopenko; Jessica Meyer; Elisabeth A Wilde; Amy D Marshall; David F Tate; Alexander P Lin; Inga K Koerte; Kimberly B Werner; Emily L Dennis; Ashley L Ware; Nicola L de Souza; Deleene S Menefee; Kristen Dams-O'Connor; Dan J Stein; Erin D Bigler; Martha E Shenton; Kathy S Chiou; Judy L Postmus; Kathleen Monahan; Brenda Eagan-Johnson; Paul van Donkelaar; Tricia L Merkley; Carmen Velez; Cooper B Hodges; Hannah M Lindsey; Paula Johnson; Andrei Irimia; Matthew Spruiell; Esther R Bennett; Ashley Bridwell; Glynnis Zieman; Frank G Hillary
Journal:  Brain Imaging Behav       Date:  2021-01-06       Impact factor: 3.978

2.  Considerations and practical protocols for using virtual reality in psychological research and practice, as evidenced through exposure-based therapy.

Authors:  A J Cullen; N L Dowling; R Segrave; J Morrow; A Carter; M Yücel
Journal:  Behav Res Methods       Date:  2021-06-02

3.  Differentiating Progressive Supranuclear Palsy and Parkinson's Disease With Head-Mounted Displays.

Authors:  Arvid Herwig; Almedin Agic; Hans-Jürgen Huppertz; Randolf Klingebiel; Frédéric Zuhorn; Werner X Schneider; Wolf-Rüdiger Schäbitz; Andreas Rogalewski
Journal:  Front Neurol       Date:  2021-12-23       Impact factor: 4.003

4.  Accuracy and precision of visual and auditory stimulus presentation in virtual reality in Python 2 and 3 environments for human behavior research.

Authors:  Ryo Tachibana; Kazumichi Matsumiya
Journal:  Behav Res Methods       Date:  2021-08-03

5.  Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR.

Authors:  Michael Wiesing; Gereon R Fink; Ralph Weidner
Journal:  PLoS One       Date:  2020-04-08       Impact factor: 3.240

  5 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.