Literature DB >> 30648818

Enhancement of Anatomical Education Using Augmented Reality: An Empirical Study of Body Painting.

Roghayeh Barmaki1, Kevin Yu2, Rebecca Pearlman3, Richard Shingles3, Felix Bork4, Greg M Osgood5, Nassir Navab2,4.   

Abstract

Students in undergraduate premedical anatomy courses may experience suboptimal and superficial learning experiences due to large class sizes, passive lecture styles, and difficult-to-master concepts. This study introduces an innovative, hands-on activity for human musculoskeletal system education with the aim of improving students' level of engagement and knowledge retention. In this study, a collaborative learning intervention using the REFLECT (augmented reality for learning clinical anatomy) system is presented. The system uses the augmented reality magic mirror paradigm to superimpose anatomical visualizations over the user's body in a large display, creating the impression that she sees the relevant anatomic illustrations inside her own body. The efficacy of this proposed system was evaluated in a large-scale controlled study, using a team-based muscle painting activity among undergraduate premedical students (n = 288) at the Johns Hopkins University. The baseline knowledge and post-intervention knowledge of the students were measured before and after the painting activity according to their assigned groups in the study. The results from knowledge tests and additional collected data demonstrate that the proposed interactive system enhanced learning of the musculoskeletal system with improved knowledge retention (F(10,133)  = 3.14, P < 0.001), increased time on task (F(1,275)  = 5.70, P < 0.01), and a high level of engagement (F(9,273)  = 8.28, P < 0.0001). The proposed REFLECT system will be of benefit as a complementary anatomy learning tool for students.
© 2019 American Association of Anatomists.

Entities:  

Keywords:  augmented reality for anatomy; body painting; gross anatomy education; interactive education; technology for teaching anatomy; undergraduate education

Mesh:

Year:  2019        PMID: 30648818     DOI: 10.1002/ase.1858

Source DB:  PubMed          Journal:  Anat Sci Educ        ISSN: 1935-9772            Impact factor:   5.958


  9 in total

1.  Teaching with Disruptive Technology: The Use of Augmented, Virtual, and Mixed Reality (HoloLens) for Disease Education.

Authors:  Zane Stromberga; Charlotte Phelps; Jessica Smith; Christian Moro
Journal:  Adv Exp Med Biol       Date:  2021       Impact factor: 2.622

Review 2.  Clinical applications of augmented reality in orthopaedic surgery: a comprehensive narrative review.

Authors:  Johnathan R Lex; Robert Koucheki; Jay Toor; David J Backstein
Journal:  Int Orthop       Date:  2022-07-19       Impact factor: 3.479

3.  The blacksmith approach: a strategy for teaching and learning in the medical anatomy course (a qualitative study).

Authors:  Arash Shojaei; Amin Feili; Javad Kojuri; Ali Norafshan; Leila Bazrafkan
Journal:  BMC Med Educ       Date:  2022-10-20       Impact factor: 3.263

Review 4.  A Systematic Review of Augmented Reality in Health Sciences: A Guide to Decision-Making in Higher Education.

Authors:  Carlos Rodríguez-Abad; Josefa-Del-Carmen Fernández-de-la-Iglesia; Alba-Elena Martínez-Santos; Raquel Rodríguez-González
Journal:  Int J Environ Res Public Health       Date:  2021-04-17       Impact factor: 3.390

Review 5.  Current Perspectives on Augmented Reality in Medical Education: Applications, Affordances and Limitations.

Authors:  David Parsons; Kathryn MacCallum
Journal:  Adv Med Educ Pract       Date:  2021-01-19

6.  Mixed Reality Technology in Total Knee Arthroplasty: An Updated Review With a Preliminary Case Report.

Authors:  Shilong Su; Pengfei Lei; Chenggong Wang; Fawei Gao; Da Zhong; Yihe Hu
Journal:  Front Surg       Date:  2022-04-15

7.  Self-Regulated Learning Strategies for Nursing Students: A Pilot Randomized Controlled Trial.

Authors:  Jiwon An; Juyeon Oh; Kyongok Park
Journal:  Int J Environ Res Public Health       Date:  2022-07-25       Impact factor: 4.614

8.  The effectiveness of the use of augmented reality in anatomy education: a systematic review and meta-analysis.

Authors:  Kerem A Bölek; Guido De Jong; Dylan Henssen
Journal:  Sci Rep       Date:  2021-07-27       Impact factor: 4.379

9.  E-Learning Three-Dimensional Anatomy of the Brainstem: Impact of Different Microscopy Techniques and Spatial Ability.

Authors:  Anne-Marie van Cappellen van Walsum; Dylan J H A Henssen
Journal:  Anat Sci Educ       Date:  2021-03-19       Impact factor: 6.652

  9 in total

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