Literature DB >> 30576543

Characteristics of Phantom Limb Pain Alleviated with Virtual Reality Rehabilitation.

Michihiro Osumi1,2, Kazunori Inomata3,4, Yuji Inoue5, Yuko Otake3, Shu Morioka1,2, Masahiko Sumitani3.   

Abstract

OBJECTIVES: Neurorehabilitation techniques using virtual reality (VR) systems have recently become widespread as a rehabilitation method for restoring phantom limb movement and alleviating phantom limb pain (PLP). However, analgesic effects have varied between studies, possibly because of differences in the characteristics of PLP between patients (e.g., cramping, burning, shooting). We aimed to reveal the relationship between VR effects and PLP characteristics using an exploratory factor analysis.
METHODS: PLP characteristics of 19 patients were measured using the Short-Form McGill Pain Questionnaire (SF-MPQ), and all PLP patients performed the VR rehabilitation protocol for 20 minutes. During VR rehabilitation, mirror-reversed computer graphic images of an intact arm (the virtual phantom limb) were presented to patients via a head-mounted display, inducing the perception of voluntary execution of movements of their phantom limb when intending bimanual movements.
RESULTS: VR rehabilitation significantly restored movement representation (P < 0.0001) quantified using the bimanual coupling effect and significantly alleviated PLP intensity (P < 0.0001). The factor analysis revealed that PLP characteristics could be divided into two factors: "somatosensory-related pain characteristics" and "kinesthesia-related pain characteristics." PLP alleviation via VR rehabilitation was significantly correlated with "kinesthesia-related pain characteristics" (r = 0.47, P = 0.02) but not "somatosensory-related pain characteristics" (r = 0.22, P = 0.17).
CONCLUSIONS: The current findings indicate that VR rehabilitation may be particularly effective for PLP associated with distorted phantom limb movement and body representations (e.g., clamping, gnawing), compared with typical neuropathic sensations (e.g., shooting, burning, dysesthesia).
© 2018 American Academy of Pain Medicine. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com.

Entities:  

Keywords:  Factor Analysis; Neurorehabilitation; Pain Characteristics; Phantom Limb Pain; Virtual Reality

Mesh:

Year:  2019        PMID: 30576543     DOI: 10.1093/pm/pny269

Source DB:  PubMed          Journal:  Pain Med        ISSN: 1526-2375            Impact factor:   3.750


  7 in total

1.  Home-based transcranial direct current stimulation (tDCS) and motor imagery for phantom limb pain using statistical learning to predict treatment response: an open-label study protocol.

Authors:  Kevin Pacheco-Barrios; Alejandra Cardenas-Rojas; Paulo S de Melo; Anna Marduy; Paola Gonzalez-Mego; Luis Castelo-Branco; Augusto J Mendes; Karen Vásquez-Ávila; Paulo E P Teixeira; Anna Carolyna Lepesteur Gianlorenco; Felipe Fregni
Journal:  Princ Pract Clin Res       Date:  2021-12-27

2.  Virtual Reality Treatment Displaying the Missing Leg Improves Phantom Limb Pain: A Small Clinical Trial.

Authors:  Elisabetta Ambron; Laurel J Buxbaum; Alexander Miller; Harrison Stoll; Katherine J Kuchenbecker; H Branch Coslett
Journal:  Neurorehabil Neural Repair       Date:  2021-10-27       Impact factor: 3.919

3.  The Pain Intensity/Quality and Pain Site Association with Muscle Activity and Muscle Activity Distribution in Patients with Chronic Low Back Pain: Using a Generalized Linear Mixed Model Analysis.

Authors:  Hayato Shigetoh; Yuki Nishi; Michihiro Osumi; Shu Morioka
Journal:  Pain Res Manag       Date:  2022-05-25       Impact factor: 2.667

Review 4.  Virtual Body Ownership Illusions for Mental Health: A Narrative Review.

Authors:  Marta Matamala-Gomez; Antonella Maselli; Clelia Malighetti; Olivia Realdon; Fabrizia Mantovani; Giuseppe Riva
Journal:  J Clin Med       Date:  2021-01-03       Impact factor: 4.241

5.  The Effect of Forest Video Using Virtual Reality on the Stress Reduction of University Students Focused on C University in Korea.

Authors:  Seong-Hee Jo; Jin-Seok Park; Poung-Sik Yeon
Journal:  Int J Environ Res Public Health       Date:  2021-12-04       Impact factor: 3.390

6.  A Virtual Reality Game Suite for Graded Rehabilitation in Patients With Low Back Pain and a High Fear of Movement: Within-Subject Comparative Study.

Authors:  Alexander T Peebles; Susanne van der Veen; Alexander Stamenkovic; Christopher R France; Peter E Pidcoe; James S Thomas
Journal:  JMIR Serious Games       Date:  2022-03-23       Impact factor: 3.364

Review 7.  Making sense of phantom limb pain.

Authors:  Hunter R Schone; Chris I Baker; Joel Katz; Lone Nikolajsen; Katleho Limakatso; Herta Flor; Tamar R Makin
Journal:  J Neurol Neurosurg Psychiatry       Date:  2022-05-24       Impact factor: 13.654

  7 in total

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