| Literature DB >> 30514694 |
Mark Deady1, David Johnston1,2, David Milne3, Nick Glozier4, Dorian Peters5, Rafael Calvo5, Samuel Harvey1.
Abstract
BACKGROUND: The workplace represents a unique setting for mental health interventions. Due to range of job-related factors, employees in male-dominated industries are at an elevated risk. However, these at-risk groups are often overlooked. HeadGear is a smartphone app-based intervention designed to reduce depressive symptoms and increase well-being in these populations.Entities:
Keywords: depression; eHealth; mHealth; pilot; smartphone; workplace
Year: 2018 PMID: 30514694 PMCID: PMC6299234 DOI: 10.2196/11661
Source DB: PubMed Journal: JMIR Mhealth Uhealth ISSN: 2291-5222 Impact factor: 4.773
Figure 1Intervention component of the HeadGear app: the 30-day challenge (left), a behavioral activation day (middle), and a mindfulness day (right).
Figure 2Additional features of the HeadGear app: mood widget (left), toolbox (middle), risk feedback (right).
App utility questionnaire.
| Statement | Disagree, n (%) | Neutral, n (%) | Agree, n (%) |
| I think that I would need the support of a technical person to be able to use the app | 10 (83) | 0 (0) | 2 (17) |
| I found that the different parts of the app work well together | 1 (8) | 3 (25) | 8 (67) |
| I thought there was too much inconsistency in the app | 7 (58) | 4 (33) | 1 (8) |
| I would imagine that most people would learn to use the app very quickly | 1 (8) | 0 (0) | 11 (2) |
| I found the app very awkward to use | 10 (83) | 0 (0) | 2 (17) |
| Overall, I am satisfied with how easy it is to use the app | 1 (8) | 0 (0) | 11 (92) |
| I was able to complete the “modules” quickly in the app | 2 (17) | 2 (17) | 8 (67) |
| I felt comfortable using the app | 1 (8) | 1 (8) | 10 (83) |
| Whenever I made a mistake using the app, I could recover easily and quickly | 3 (25) | 0 (0) | 9 (75) |
| How things appeared on the screen was clear | 1 (8) | 2 (17) | 9 (75) |
App acceptability questionnaire.
| Statement | Disagree, n (%) | Neutral, n (%) | Agree, n (%) |
| I think that I would like to use the app often | 1 (8) | 6 (50) | 5 (42) |
| I found the app to be very complicated | 8 (67) | 3 (25) | 1 (8) |
| I felt very confident using the app | 1 (8) | 1 (8) | 10 (83) |
| I needed to learn a lot of things before I could get going with the app | 11 (92) | 1 (8) | 0 (0) |
| The information provided for the app was easy to understand | 1 (8) | 0 (0) | 11 (92) |
| If I have access to the app, I will use it | 1 (8) | 5 (42) | 6 (50) |
| I am satisfied with the app | 1 (8) | 3 (25) | 8 (67) |
| I would recommend the app to a friend | 1 (8) | 2 (17) | 9 (75) |
| The app is fun to use | 1 (8) | 2 (17) | 9 (75) |
| The app helped me manage my symptoms | 2 (17) | 3 (25) | 7 (58) |
| The app was interactive enough | 1 (8) | 2 (17) | 9 (75) |
Demographics and app usage (N=84).
| Characteristics | Statistics | |
| Age in years, mean (SD) | 38.62 (9.23) | |
| Male, n (%) | 84 (100) | |
| Prior episode of mental ill-health, n (%) | 48 (79) | |
| Total active time in minutes, n (%) | 58.24 (63) | |
| Challenges completed, n (%) | 9.11 (10) | |
| Days used, n (%) | 15.03 (16) | |
| Male-dominated industrya | 37 (45) | |
| Nonmale dominated industry | 45 (54) | |
| Industry not provided | 2 (2) | |
| General employee | 55 (67) | |
| Manager | 19 (23) | |
| Senior manager | 8 (10) | |
| Role not provided | 2 (2) | |
| Low (≤4.5%; up to 25th percentile) | 10 (12) | |
| Average (4.6%-22%; 25th to 90th percentile) | 21 (251) | |
| High (≥23%; above 90th percentile) | 30 (35) | |
aAgriculture or forestry or fishing, manufacturing, wholesale trade, mining, construction, other manual trade, transport or postal or warehousing, and first responder or defense or security.
Effectiveness outcomes. Italics indicates significance at the .05 level.
| Outcome measure | Pretrial, mean (SD) | Posttrial, mean (SD) | Significance |
| Patient Health Questionnaire-9 | 12.00 (5.93) | 9.68 (5.86) | |
| 5-item World Health Organization Well-Being Index | 9.29 (4.26) | 10.00 (5.45) | .47 |
| Connor Davidson Resilience Scale | 23.57 (7.32) | 23.27 (8.13) | .75 |
| 2-item Generalized Anxiety Disorder | 2.77 (1.61) | 2.16 (1.63) | |
| Absolute presenteeisma | 53.79 (28.34) | 63.10 (20.20) | |
| Sick days past month | 2.31 (4.86) | 1.24 (3.06) | |
| Mental health sick days past month | 1.59 (4.87) | 0.90 (2.85) | .10 |
aA score of self-reported workplace productivity (higher scores=greater productivity).
Figure 3HeadGear pilot beta feedback (n=34).