Literature DB >> 30421431

Gamification as a tool for resident education in otolaryngology: A pilot study.

David Alexander1, Michelle Thrasher1, Brian Hughley1, Bradford A Woodworth1, William Carroll1, James H Willig2, Do-Yeon Cho1.   

Abstract

Keywords:  Health policy; quality of life; statistics

Mesh:

Year:  2018        PMID: 30421431     DOI: 10.1002/lary.27286

Source DB:  PubMed          Journal:  Laryngoscope        ISSN: 0023-852X            Impact factor:   3.325


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  3 in total

1.  Kaizen: Interactive Gaming for Diabetes Patient Education.

Authors:  Michele H Talley; Nicole Ogle; Nancy Wingo; Cathy Roche; James Willig
Journal:  Games Health J       Date:  2019-12

2.  Creating and testing a GCP game in an asynchronous course environment: The game and future plans.

Authors:  Carolynn T Jones; Penelope Jester; Jennifer A Croker; Jessica Fritter; Cathy Roche; Brian Wallace; Andrew O Westfall; David T Redden; James Willig
Journal:  J Clin Transl Sci       Date:  2019-10-29

Review 3.  Gamification in otolaryngology: A narrative review.

Authors:  Zack K Westenhaver; Robert E Africa; René E Zimmerer; Brian J McKinnon
Journal:  Laryngoscope Investig Otolaryngol       Date:  2021-11-29
  3 in total

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