Literature DB >> 30341981

Cognitive-behavioral therapy for Internet gaming disorder: A systematic review and meta-analysis.

Matthew W R Stevens1, Daniel L King1, Diana Dorstyn1, Paul H Delfabbro1.   

Abstract

OBJECTIVE: Although there is sufficient research and clinical evidence to support the inclusion of gaming disorder in the latest revision of the International Classification of Diseases, relatively little is known about the effectiveness of first-line psychological treatment for gaming disorder or internet gaming disorder (IGD) as it is listed in the Diagnostic and Statistical Manual. This systematic review employed meta-analytic techniques to determine the effectiveness of cognitive-behavioural therapy (CBT) for IGD on four key outcomes: IGD symptoms, anxiety, depression, and time spent gaming.
METHOD: A database search identified 12 independent CBT studies. Effect size estimates (Hedges' g) with associated confidence intervals, prediction intervals, and p values for each pre-post treatment outcome, were calculated. Study reporting quality was evaluated in accordance with the Consolidated Standards of Reporting Trials guidelines. Subgroup and moderator analyses were undertaken to investigate potential sources of heterogeneity.
RESULTS: CBT demonstrated high efficacy in reducing IGD symptoms (g = 0.92; [0.50, 1.34]) and depression (g = 0.80, [0.21, 1.38]), and showed moderate efficacy in reducing anxiety (g = 0.55, [0.17, 0.93]) at post-test. There was insufficient power to determine whether CBT was capable of reducing time spent gaming. Treatment gains at follow-up were nonsignificant across the four treatment outcomes.
CONCLUSIONS: The pooled findings suggest that CBT for IGD is an effective short-term intervention for reducing IGD and depressive symptoms. However, the effectiveness of CBT for reducing actual time spent gaming was unclear. Given the limitations of this evidence base, there is a need for more rigorous studies to determine the potential long-term benefits of CBT for IGD. PUBLIC HEALTH SIGNIFICANCE STATEMENT: Given the rise in treatment demand for internet gaming disorder (IGD) and problematic gaming, it is necessary to determine which treatments are most effective for whom and under which conditions. This review shows that cognitive-behavioural therapy for IGD, which is often considered the first-line therapy, can improve IGD symptoms and comorbid depression. However, treatment gains tend to be short-term and their effect in reducing time spent gaming is unclear. Programs that target problematic gaming may be improved by additional support beyond the standard program of therapy sessions. More funding and resources are needed to support the development of a more rigorous evidence base on IGD and its treatment.
© 2018 John Wiley & Sons, Ltd.

Entities:  

Keywords:  CBT; DSM-5; gaming disorder; internet gaming disorder; meta-analysis; treatment

Mesh:

Year:  2018        PMID: 30341981     DOI: 10.1002/cpp.2341

Source DB:  PubMed          Journal:  Clin Psychol Psychother        ISSN: 1063-3995


  29 in total

1.  Effects of different aerobic exercise training on glycemia in patients with type 2 diabetes: A protocol for systematic review and meta analysis.

Authors:  Ying Li; Runmin Li; Xianhuang Li; Liping Liu; Jianting Zhu; Dongying Li
Journal:  Medicine (Baltimore)       Date:  2021-05-07       Impact factor: 1.889

2.  Person-centred interventions for problem gaming: a stepped care approach.

Authors:  Jennifer J Park; Laura Wilkinson-Meyers; Daniel L King; Simone N Rodda
Journal:  BMC Public Health       Date:  2021-05-06       Impact factor: 3.295

Review 3.  Research progress and debates on gaming disorder.

Authors:  Qianjin Wang; Honghong Ren; Jiang Long; Yueheng Liu; Tieqiao Liu
Journal:  Gen Psychiatr       Date:  2019-07-18

4.  Does cognitive-behavioral therapy reduce internet addiction? Protocol for a systematic review and meta-analysis.

Authors:  Junhua Zhang; Yu Zhang; Fang Xu
Journal:  Medicine (Baltimore)       Date:  2019-09       Impact factor: 1.817

5.  Gamification for Internet Gaming Disorder Prevention: Evaluation of a Wise IT-Use (WIT) Program for Hong Kong Primary Students.

Authors:  Chor-Lam Chau; Yvonne Yin-Yau Tsui; Cecilia Cheng
Journal:  Front Psychol       Date:  2019-11-01

6.  Prevention Strategies to Address Problematic Gaming: An Evaluation of Strategy Support Among Habitual and Problem Gamers.

Authors:  Matthew W R Stevens; Paul H Delfabbro; Daniel L King
Journal:  J Prim Prev       Date:  2021-03-12

Review 7.  Current Research and Viewpoints on Internet Addiction in Adolescents.

Authors:  David S Bickham
Journal:  Curr Pediatr Rep       Date:  2021-01-09

8.  Effects of Cognitive-Behavioral Therapy Based Music Therapy in Korean Adolescents with Smartphone and Internet Addiction.

Authors:  Su Hyun Bong; Geun Hui Won; Tae Young Choi
Journal:  Psychiatry Investig       Date:  2021-02-02       Impact factor: 2.505

9.  Avatar identification and problematic gaming: The role of self-concept clarity.

Authors:  Raquel Green; Paul H Delfabbro; Daniel L King
Journal:  Addict Behav       Date:  2020-10-07       Impact factor: 3.913

Review 10.  Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review.

Authors:  Kengo Yokomitsu; Tomonari Irie; Hiroki Shinkawa; Masanori Tanaka
Journal:  Curr Addict Rep       Date:  2021-07-08
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.