Literature DB >> 30284516

A comparative study of cybersickness during exposure to virtual reality and "classic" motion sickness: are they different?

Alireza Mazloumi Gavgani, Frederick R Walker, Deborah M Hodgson1, Eugene Nalivaiko2.   

Abstract

Existing evidence suggest that cybersickness may be clinically different from "classic", motion-induced motion sickness; this evidence was however obtained in separate studies that focussed on just one of the two conditions. Our aim was to bring clarity to this issue, by directly comparing subjective symptoms and physiological effects of motion sickness induced by physical motion (Coriolis cross-coupling) and by immersion in virtual reality (ride on a roller coaster) in the same subjects. A cohort of 30 young healthy volunteers was exposed to both stimulations in a counter-balance order on two separate days at least one week apart. Nausea scores were recorded during the exposure, and Motion Sickness Assessment Questionnaire (MSAQ) was used to profile subjective symptoms post-experiment. Tonic and phasic forehead skin conductance level (SCL) was measured before and during exposure in both stimulation methods. We found that nausea onset times and maximum nausea ratings were significantly correlated during both provocations (r=0.40, p=0.03 and r=0.56, p=0.0012, respectively). Symptom profiling with the MSAQ revealed substantial and significant correlations between total symptom scores (r=0.69, p<0.0001), between each of four symptom clusters and between 15/18 individual symptoms assessed in both conditions. Both provocations caused increase in tonic SCL associated with nausea, with a close correlation between the conditions (r=0.48, p=0.04). This was accompanied by a significant increase in the amplitude of phasic skin conductance transients in both experiments. We conclude that symptoms and physiological changes occurring during cybersickness and "classical" motion sickness are quite similar, at least during advanced stages of these malaises.

Entities:  

Keywords:  cybersickness; motion sickness; nausea; skin conductance; virtual reality

Year:  2018        PMID: 30284516     DOI: 10.1152/japplphysiol.00338.2018

Source DB:  PubMed          Journal:  J Appl Physiol (1985)        ISSN: 0161-7567


  9 in total

1.  Gaze During Locomotion in Virtual Reality and the Real World.

Authors:  Jan Drewes; Sascha Feder; Wolfgang Einhäuser
Journal:  Front Neurosci       Date:  2021-05-24       Impact factor: 4.677

2.  What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews.

Authors:  Nuša Faric; Henry W W Potts; Adrian Hon; Lee Smith; Katie Newby; Andrew Steptoe; Abi Fisher
Journal:  J Med Internet Res       Date:  2019-09-16       Impact factor: 5.428

3.  Virtual Reality Exposure Simulation for Student Veteran Social Anxiety and PTSD: A Case Study.

Authors:  Mark H Trahan; Richard H Morley; Erica E Nason; Nathan Rodrigues; Laura Huerta; Vangelis Metsis
Journal:  Clin Soc Work J       Date:  2021-01-19

4.  Toward Predicting Motion Sickness Using Virtual Reality and a Moving Platform Assessing Brain, Muscles, and Heart Signals.

Authors:  Marco Recenti; Carlo Ricciardi; Romain Aubonnet; Ilaria Picone; Deborah Jacob; Halldór Á R Svansson; Sólveig Agnarsdóttir; Gunnar H Karlsson; Valdís Baeringsdóttir; Hannes Petersen; Paolo Gargiulo
Journal:  Front Bioeng Biotechnol       Date:  2021-04-01

5.  Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience.

Authors:  Luis Eduardo Garrido; Maite Frías-Hiciano; Mariano Moreno-Jiménez; Gabriella Nicole Cruz; Zoilo Emilio García-Batista; Kiero Guerra-Peña; Leonardo Adrián Medrano
Journal:  Virtual Real       Date:  2022-03-01       Impact factor: 4.697

6.  Electroencephalogram microstates and functional connectivity of cybersickness.

Authors:  Sungu Nam; Kyoung-Mi Jang; Moonyoung Kwon; Hyun Kyoon Lim; Jaeseung Jeong
Journal:  Front Hum Neurosci       Date:  2022-08-22       Impact factor: 3.473

7.  Effects of extended reality on language learning: A meta-analysis.

Authors:  Jingying Chen; Jian Dai; Keke Zhu; Liujie Xu
Journal:  Front Psychol       Date:  2022-09-20

8.  Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects.

Authors:  Ancret Szpak; Stefan Carlo Michalski; Tobias Loetscher
Journal:  J Med Internet Res       Date:  2020-10-23       Impact factor: 5.428

9.  Exploring the Participant-Related Determinants of Simulator Sickness in a Physical Motion Car Rollover Simulation as Measured by the Simulator Sickness Questionnaire.

Authors:  Piotr Rzeźniczek; Agnieszka Lipiak; Bartosz Bilski; Ida Laudańska-Krzemińska; Marcin Cybulski; Ewelina Chawłowska
Journal:  Int J Environ Res Public Health       Date:  2020-09-26       Impact factor: 3.390

  9 in total

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