Literature DB >> 30256159

Board Games for Health: A Systematic Literature Review and Meta-Analysis.

Andrea Gauthier1, Pamela M Kato2, Kim C M Bul3, Ian Dunwell2, Aimee Walker-Clarke4, Petros Lameras2.   

Abstract

Nondigital board games are being used to engage players and impact outcomes in health and medicine across diverse populations and contexts. This systematic review and meta-analysis describes and summarizes their impact based on randomized and nonrandomized controlled trials. An electronic search resulted in a review of n = 21 eligible studies. Sample sizes ranged from n = 17 to n = 3110 (n = 6554 total participants). A majority of the board game interventions focused on education to increase health-related knowledge and behaviors (76%, n = 16). Outcomes evaluated included self-efficacy, attitudes/beliefs, biological health indicators, social functioning, anxiety, and executive functioning, in addition to knowledge and behaviors. Using the Cochrane Collaboration tool for assessing bias, most studies (52%, n = 11) had an unclear risk of bias (33% [n = 7] had a high risk and 14% [n = 3] had a low risk). Statistical tests of publication bias were not significant. A random-effects meta-analysis showed a large average effect of board games on health-related knowledge (d* = 0.82, 95% confidence interval; CI [0.15-1.48]), a small-to-moderate effect on behaviors (d* = 0.33, 95% CI [0.16-0.51]), and a small-to-moderate effect on biological health indicators (d* = 0.37, 95% CI [0.21-0.52]). The findings contribute to the literature on games and gamified approaches in healthcare. Future research efforts should aim for more consistent high scientific standards in their evaluation protocols and reporting methodologies to provide a stronger evidence base.

Entities:  

Keywords:  Board games; Health education; Meta-analysis; Psychoeducation; Serious games

Mesh:

Year:  2018        PMID: 30256159     DOI: 10.1089/g4h.2018.0017

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  6 in total

1.  Signal: A Neurotransmission Board Game.

Authors:  Angel W Kaur
Journal:  J Undergrad Neurosci Educ       Date:  2021-12-24

2.  Efficacy of the Therapeutic Game "Trisquel" in the Treatment of Patients With Substance-Related Disorders Randomized Clinical Study.

Authors:  Adolfo Piñón-Blanco; Esperanza Vergara-Moragues; Olga Gutiérrez-Martínez; Patricia Fernández-Palleiro; Sonia Rodrigues; Daniela Rodrigues-Amorím; María Teresa Lage-López; Ana González-López; Teresa Velasquez; Mónica Amorim; Manuel Lloves-Moratinos; Isabel Viéitez-Fernández; Gerardo Sabio-Fernandez; Rebeca Graña-Torralba; Vanesa Vilar-Díaz; Indalecio Carrera-Machado; Jesús Cancelo-Martinez; Adelino Ferreira; Susana Cardoso; Tania Rivera-Baltanás; Francisco Otero-Lamas; José Manuel Olivares; Carlos Spuch
Journal:  Front Psychiatry       Date:  2022-05-02       Impact factor: 5.435

3.  Serious Game for Change in Behavioral Intention Toward Lifestyle-Related Diseases: Experimental Study With Structural Equation Modeling Using the Theory of Planned Behavior.

Authors:  Mahiro Egashira; Daisuke Son; Arisa Ema
Journal:  JMIR Serious Games       Date:  2022-02-21       Impact factor: 3.364

4.  Playing for Resilience in a Pandemic; Exploring the Role of an Online Board Game in Recognising Resources.

Authors:  Imogen Maresch; Hanna Kampman
Journal:  Int J Appl Posit Psychol       Date:  2022-08-13

5.  Co-creation and prototyping of an intervention focusing on health literacy in management of malaria at community-level in Ghana.

Authors:  Millicent Addai Boateng; Eter Agyei-Baffour; Sanne Angel; Ofeibea Asare; Benjamin Prempeh; Ulrika Enemark
Journal:  Res Involv Engagem       Date:  2021-08-05

6.  The Effectiveness of a Thanks, Sorry, Love, and Farewell Board Game in Older People in Taiwan: A Quasi-Experimental Study.

Authors:  Mei-Fang Chen; Chun-Chin Tsai
Journal:  Int J Environ Res Public Health       Date:  2022-03-07       Impact factor: 3.390

  6 in total

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