| Literature DB >> 30169631 |
Peter Larm1,2,3, Jonas Raninen2,3, Cecilia Åslund1, Johan Svensson2,3, Kent W Nilsson1.
Abstract
Background: Recently, an increased trend toward non-drinking among adolescents has been observed in several countries. The aim of the present study is to evaluate a common suggestion in literature, that adolescents do not drink alcohol because they spend more time on the internet, monitored at home, by examining associations between internet activities (social media/chatting and computer gaming) and non-drinking.Entities:
Mesh:
Year: 2019 PMID: 30169631 PMCID: PMC6345141 DOI: 10.1093/eurpub/cky168
Source DB: PubMed Journal: Eur J Public Health ISSN: 1101-1262 Impact factor: 3.367
Distribution of non-drinking and internet activities in percentages (frequency) presented separately for boys and girls for each survey year
| Boys | Girls | |||||
|---|---|---|---|---|---|---|
| Year | 2008 | 2010 | 2012 | 2008 | 2010 | 2012 |
| n size | 1291 | 1179 | 1028 | 1314 | 1260 | 1017 |
| Alcohol | ||||||
| Non-drinking | 42.8% | 49.8% | 52.2% | 36.1% | 39.2% | 46.0% |
| (540) | (571) | (519) | (469) | (488) | (460) | |
| Internet activities | ||||||
| Total computer time | ||||||
| ≥ 2 hours/day | 59.8% | 59.9% | 69.6% | 42.1% | 42.9% | 57.6% |
| (754) | (680) | (649) | (543) | (529) | (556) | |
| Social media/chatting | ||||||
| ≥2 hours/day (chatting) | 19.4% | 18.0% | 72.2% | 31.3% | 28.7% | 46.9% |
| (236) | (202) | (712) | (388) | (345) | (462) | |
| Computer games | ||||||
| ≥2 hours/weekday | 44.4% | 47.6% | 66.6% | 8.7% | 13.8% | 10.1% |
| (533) | (519) | (645) | (104) | (158) | (98) | |
| ≥ 2 hours/weekend day | 52.5% | 60.4% | 71.1% | 11.7% | 13.6% | 11.5% |
| (630) | (672) | (692) | (140) | (157) | (113) | |
Note. The n sizes at the top of the table include non-responders for each variable. Thus, summarizing the frequencies for all variables do not add up to the n-size for each survey year since non-responders were excluded when percentage was calculated. The rates of non-responders varied among boys from 2.3% (n = 30) for non-drinking in 2008 to 9.2% (n = 95) for total computer time in 2012. Among girls, the rates of non-responders varied from 1.2% for non-drinking in 2008 to 9.3% (n = 117) for computer games on weekdays in 2010.
Multivariate associations between non-drinking as the dependent variable and different types of internet activities
| Year 2008 | Year 2010 | Year 2012 | |
|---|---|---|---|
| OR (CI) | OR (CI) | OR (CI) | |
| Model 1 | |||
| Gender (boys as reference) | 0.85 (0.70–1.03) | 0.68 (0.66–0.83) | 0.70 (0.56–0.88) |
| Total computer hours | 0.91 (0.83–0.99) | 0.93 (0.84–1.03) | 1.02 (0.90–1.15) |
| Model 2 (hours/day) | |||
| Gender (boys as reference) | 1.17 (0.92–1.49) | 0.88 (0.69–1.13) | 0.91 (0.68–1.23) |
| Social media/chatting | 0.83 (0.79–0.86) | 0.82 (0.77–0.86) | 0.83 (0.77–0.88) |
| Computer games | 1.03 (0.99–1.07) | 1.00 (0.96–1.05) | 1.05 (1.00–1.10) |
| Model 3 (hours/day) | |||
| Gender (boys as reference) | 1.19 (0.93–1.51) | 0.91 (0.70–1.17) | 0.96 (0.71–1.29) |
| Social media/chatting | 0.83 (0.79–0.86) | 0.81 (0.77–0.86) | 0.82 (0.76–0.88) |
| Computer games weekdays | 0.94 (0.80–1.10) | 0.87 (0.77–1.00) | 0.96 (0.84–1.11) |
| Computer games weekends | 1.13 (0.98–1.30) | 1.13 (1.00–1.28) | 1.15 (1.00–1.32) |
Note. Model 1 includes total computer time, Model 2 includes social media/chatting and computer games, and Model 3 includes computer games divided into weekdays and weekends. The models are adjusted for covariates including country of birth, family substance problems, conflicts between parents, physical abuse, number of friends, status among friends, psychosomatic problems, sleeping problems, use of cannabis and use of other drugs.
Multivariate associations between non-drinking as the dependent variable and computer games when divided into weekdays only, weekends only and both weekdays and weekends
| Year 2008 | Year 2010 | Year 2012 | |
|---|---|---|---|
| OR (CI) | OR (CI) | OR (CI) | |
| Gender (boys as reference) | 0.98 (0.78–1.23) | 0.81 (0.64–1.03) | 0.84 (0.64–1.12) |
| Social media/chatting | 0.57 (0.45–0.73) | 0.57 (0.44–0.72) | 0.53 (0.41–0.67) |
| Computer games weekdays only | 0.54 (0.27–1.08) | 0.78 (0.48–1.28) | 1.14 (0.66–1.95) |
| Computer games weekends only | 1.07 (0.76–1.53) | 1.14 (0.83–1.57) | 1.74 (1.13–2.69) |
| Computer games weekdays and weekends | 1.23 (0.95–1.58) | 1.12 (0.86–1.46) | 1.82 (1.31–2.54) |
Note. Chatting ≥ 2 hours.day. Playing computer games is divided into four groups: ≥2 hours/day on weekdays or weekends; ≥2 hours/day on weekdays only, ≥ 2 hours on weekends only, or ≥ 2 hours on both weekdays and weekends. The models are adjusted for covariates including country of birth, family substance problems, conflicts between parents, physical abuse, number of friends, status among friends, psychosomatic problems, sleeping problems, use of cannabis and use of other drugs.
Differences between survey years and gender differences in the associations between internet activities and non-drinking measured with interaction effects
| OR (CI) | |
|---|---|
| Effect of survey year | |
| Social media/chatting × survey year | 1.00 (0.97–1.03) |
| Computer games weekdays × survey year | 1.03 (0.98–1.09) |
| Computer games weekend × survey year | 1.01 (0.97–1.06) |
| Gender differences | |
| Social media/chatting × gender (girl) | 0.86 (0.78–0.95) |
| Computer games weekdays × gender (girl) | 1.12 (0.95–1.32) |
| Computer games weekend × gender (girl) | 0.96 (0.82–1.11) |
Note. The interaction effects of survey year are adjusted for gender and all covariates. The interaction effects of gender are adjusted for survey year and all covariates. Main effects were also included in the models. Adjusted covariates included country of birth, family substance problems, conflicts between parents, physical abuse, number of friends, status among friends, psychosomatic problems, sleeping problems, use of cannabis and use of other drugs.