| Literature DB >> 30167307 |
Francette L Broekman1, Jessica Taylor Piotrowski1, Hans W J Beentjes1, Patti M Valkenburg1.
Abstract
When parents select apps for young children (3-7), they have particular needs. However, it is unclear how these needs might be fulfilled. Uses and gratifications theory predicts that specific features of apps can fulfill needs, but empirical evidence regarding the types of features that fulfill these needs is nonexistent. To address this gap, a multimethodological design was used. Qualitative interviews (n = 20) revealed 23 features in children's apps that parents believe are important. A subsequent survey (n = 591) showed that parents want apps with (a) clear design; (b) tailorable, controllable, educational content; (c) challenges and rewards; and (d) technological innovation. Consistent with theory, analyses revealed that parents' needs relate to these app features, but child's age and gender play a key role in this relationship.Entities:
Keywords: app design; children; content features; formal features; parents; uses and gratifications
Year: 2018 PMID: 30167307 PMCID: PMC6099983 DOI: 10.1177/2050157918759571
Source DB: PubMed Journal: Mob Media Commun ISSN: 2050-1579
App features identified in the in-depth interviews.
| App features | Definition |
|---|---|
| Feedback | The app is highly responsive, (almost) everything the child touches has a response. |
| Child friendly design | The app has a plain, simple, and mostly visual design, with moving objects and friendly characters. |
| Variety | The app offers different possibilities (puzzle, drawing, story, video, game) as well as different activities within these possibilities. |
| Familiarity | The app includes shapes, characters, or actions that are recognizable to the child. |
| Easy | It is clear what to do with the app. |
| Challenge | The app offers a task that has a certain difficulty to complete. |
| Learning | The app presents a school-like learning objective (letters, numbers). |
| Technology | Innovative techniques are used in the app (multitouch, sliding, extension of toys). |
| Tailoring | The app content matches the skills and knowledge of the child. |
| Structure | The app is arranged by different levels, parts, or through a storyline. |
| Support | In the app, help is provided visually or through sound. |
| Sound | The app includes sound (background music, response to actions). |
| Pace | The app has no fast-moving, flashy imagery but is presented at a moderate pace. |
| Fun | The app has something entertaining or funny in it. |
| Rewards | After completion of a task there has to be a reward (coins, sound, speech, upgrade). |
| New content | The app offers new levels, characters, tasks (after completion of a level or task). |
| Coplay | It is possible to play the app with multiple persons (same or separate devices). |
| Child customization | The child has the opportunity to set his/her own preferences in the app (character, colors, etc.). |
| Gaming | The app includes a competitive activity for amusement that can be played according to rules. |
| Walled garden | The app has a preselected child-friendly demarcation, so the child can move freely within the app. |
| Parental settings | The parent has the opportunity to set his/her preferences in the app (sound) and find information about the app (intention, developers). |
| Creation | The app offers the opportunity to create (draw, create own story). |
| Imagination | The app offers actions that are impossible for children to do in real life. |
Parallel analysis with varimax rotation on the importance that parents attach to app features.
| App feature items | TCL | UoT | CD | CaR | |
|---|---|---|---|---|---|
| I, as a parent, can find information about an app, such as the intention or information about the developers. | 3.64 (.87) |
| .19 | .04 | .01 |
| The content of an app is tailored to age, which means the child is automatically set to boundaries on what he/she is exposed to. | 4.05 (.76) |
| .08 | .13 | −.11 |
| I, as a parent, can set preferences in an app, such as sound settings. | 3.80 (.86) |
| .13 | .14 | .06 |
| The app presents a school-like learning objective, such as letters and numbers. | 3.97 (.75) |
| .03 | .16 | −.19 |
| An app teaches my child social skills (such as how to interact with other children). | 3.72 (.82) |
| .14 | .07 | −.24 |
| An app has no fast-moving, flashy imagery but is presented at a moderate pace. | 4.04 (.59) |
| .04 | .28 | −.02 |
| An app lets my child create something, such as a drawing or making their own story. | 3.70 (.73) |
| .25 | .16 | −.18 |
| An app includes shapes, characters, or actions that are familiar to my child. | 3.54 (.85) |
| .33 | .39 | .02 |
| An app produces sound as a response to touch. | 2.53 (.90) | .08 |
| .11 | .01 |
| An app includes background music. | 2.53 (.89) | .04 |
| .12 | −.07 |
| In an app my child can do things that are impossible for him/her to do in real life. | 2.89 (.85) | .00 |
| −.02 | −.15 |
| An app includes a storyline. | 3.30 (.78) | .24 |
| .16 | −.25 |
| It is possible to coplay in an app, which means my child can use an app with multiple persons (same or separate devices). | 3.13 (.93) | .26 |
| −.16 | −.27 |
| An app offers modern technology such as multitouch (touch multiple things at the same time) or sliding. | 3.16 (.95) | .24 |
| −.00 | −.23 |
| The design of an app is clear. | 4.15 (.54) | .28 | −.15 |
| −.17 |
| The design of an app is colorful. | 3.86 (.68) | .17 | .15 |
| −.08 |
| The design of an app is simple. | 3.76 (.79) | .15 | .04 |
| .13 |
| The design of an app has moving objects. | 3.77 (.72) | −.05 | .33 |
| −.20 |
| The design of an app has friendly characters. | 4.12 (.68) | .37 | −.04 |
| −.20 |
| In an app it is clear for my child what he/she has to do. | 4.14 (.58) | .28 | −.24 |
| −.33 |
| An app offers new content, such as new levels, characters, or tasks. | 3.69 (.79) | .09 | .28 | .09 |
|
| An app has levels. | 3.43 (.87) | −.02 | .35 | .02 |
|
| After completion of a task there has to be a reward such as coins, sound, speech, or an upgrade of some kind. | 3.66 (.87) | .01 | .32 | .13 |
|
| An app includes a challenge, which means it offers a task that has a certain difficulty to complete. | 3.95 (.65) | .37 | −.10 | .01 |
|
| An app has something entertaining or funny in it. | 4.11 (.63) | .21 | .05 | .38 |
|
| My child can set his/her own preferences in an app (such as choose a character, a color, or a car to use in an app). | 3.64 (.82) | .18 | .36 | .11 |
|
| In an app my child can play a game. | 3.81 (.61) | .26 | .17 | .34 |
|
Note. Factor loadings > .40 are in boldface. Omitted items (cross-loading or < .40) are removed from table. TCL = tailored controlled learning, UoT = use of technology, CD = clear design, CaR = challenge and reward.
Correlation matrix (spearman rho) for app features.
| App feature | TCL | UoT | CD | CaR |
|---|---|---|---|---|
| Tailored controlled learning | 1.0 | .35 | .47 | .42 |
| Use of technology | 1.0 | .25 | .43 | |
| Clear design | 1.0 | .35 | ||
| Challenge and reward | 1.0 |
Note. All correlations are significant at p < .05. TCL = tailored controlled learning, UoT = use of technology, CD = clear design, CaR = challenge and reward.
Multiple regression analysis of app features, parental needs, and parental characteristics.
| Tailored, controlled learning | Use of technology | Clear design | Challenge and reward | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
| β |
|
| β |
|
| β |
|
| β | |
| Need for independent entertainment | −.03 | .03 | −.03 | −.18 | .05 | −.14 | .21 | .04 | .23 | .11 | .04 | .10 |
| Need for coeducation | .32 | .03 | .40 | .13 | .04 | .12 | .06 | .03 | .08 | .01 | .03 | .02 |
| Need for familiarity | .19 | .03 | .24 | .16 | .04 | .15 | .18 | .03 | .23 | .12 | .03 | .13 |
| Need for tailored challenge | .18 | .03 | .21 | .47 | .05 | .40 | .12 | .04 | .13 | .42 | .04 | .43 |
| Need to pass time | .01 | .02 | .01 | .11 | .03 | .13 | .02 | .03 | .03 | −.03 | .03 | −.03 |
| Authoritative | .13 | .04 | .13 | −.07 | .05 | −.06 | .11 | .04 | .11 | .14 | .04 | .13 |
| Authoritarian | −.02 | .03 | −.03 | .03 | .05 | .03 | −.02 | .04 | −.03 | −.02 | .04 | −.02 |
| Permissive | −.00 | .03 | −.00 | .03 | .04 | .03 | −.00 | .03 | −.00 | .02 | .03 | .02 |
| Parental sex | .03 | .03 | .03 | −.04 | .04 | −.04 | .11 | .03 | .12 | .03 | .03 | .03 |
| Parental education | −.04 | .01 | −.12 | −.04 | .02 | −.08 | −.02 | .01 | −.07 | −.03 | .01 | −.08 |
| Child sex | .06 | .03 | .07 | −.07 | .04 | −.06 | .04 | .03 | .05 | −.08 | .03 | −.08 |
| Child age | −.00 | .01 | −.01 | .05 | .02 | .11 | −.03 | .01 | −.09 | .09 | .01 | .25 |
|
| .49 | .33 | .35 | .42 | ||||||||
|
| 46.54 | 23.16 | 25.45 | 35.50 | ||||||||
Note. *p < .05. **p < .01. ***p < .001.
Predicting effects of child age and child sex on parental needs and moderating effects of child age and child sex on the relationship between parental needs and app features.
| Age as predictor ( | |||||
|---|---|---|---|---|---|
| Need for
| Need for
| Need for
| Need for
| Need to
| |
| Child age | .02 (.01) | −.04 (.02) | −.07 (.02) | .07 (.01) | −.03 (.02) |
| Age as moderator ( | |||||
| Features
| Features CaR | Features TCL | Features UoT | ||
| Need for IE x Child Age | .04 (.03) | .00 (.04) | .03 (.03) | −.05 (.03) | |
| Need for CE x Child Age | .00 (.02) | .01 (.03) | .01 (.02) | .04 (.03) | |
| Need for F x Child Age | .00 (.02) | −.03 (.03) | −.00 (.02) | −.03 (.03) | |
| Need for TC x Child Age | −.05 (.03) | −.03 (.03) | .01 (.03) | −.02 (.04) | |
| Need to PT x Child Age | .01 (.02) | −.01 (.02) | −.00 (.02) | −.01 (.03) | |
| Sex as predictor ( | |||||
| Need for
| Need for
| Need for
| Need for
| Need to
| |
| Child sex | .04 (.04) | .03 (.04) | −.09 (.04) | −.02 (.04) | .02 (.05) |
| Sex as moderator ( | |||||
| Features
| Features CaR | Features TCL | Features UoT | ||
| Need for IE x Child Sex | .18 (.09) | .12 (.12) | −.18 (.08) | −.17 (.10) | |
| Need for CE x Child Sex | .04 (.07) | −.06 (.07) | .07 (.06) | .12 (.08) | |
| Need for F x Child Sex | −.00 (.07) | .03 (.07) | −.03 (.06) | −.00 (.08) | |
| Need for TC x Child Sex | −.12 (.08) | −.01 (.08) | .10 (.08) | .22 (.10) | |
| Need to PT x Child Sex | −.01 (.05) | −.06 (.06) | −.14 (.05) | −.23 (.08) | |
Note. Unstandardized b coefficients (with SE between parentheses); controlled for parenting style, parental sex, parental education. Significant moderators show confidence intervals. IE = independent entertainment, CE = coeducation, F = familiarity, TC = tailored challenge, PT = pass time. TCL = tailored controlled learning, UoT = use of technology, CD = clear design, CaR = challenge and reward.
p < .05.