| Literature DB >> 30147841 |
Rachel Proffitt1, Jessica Warren2, Belinda Lange3, Chien-Yen Chang4.
Abstract
This study explored the feasibility and safety of pairing the Microsoft Kinect® sensor with the Oculus Rift® Head Mounted Display (HMD) as a telerehabilitation technology platform for persons post-stroke. To test initial safety, fourteen participants without disabilities (age 30 ± 8.8 years) engaged in a game-based task using the Microsoft Kinect® with a first-person view using the Oculus Rift®. These tasks were repeated for five participants post-stroke (age 56 ± 3.0 years). No significant adverse events occurred in either study population. When using the Oculus Rift® HMD, three participants without disabilities reported dizziness and nausea. All of the participants post-stroke required hands-on assistance for balance and fall prevention. The intensive nature of physical support necessary for this type of interaction limits the application as a telerehabilitation intervention. Given the increasing availability of HMDs for commercial use, it is crucial that the safety of immersive games and technologies for telerehabilitation is fully explored.Entities:
Keywords: Head Mounted Displays; Stroke; Telerehabilitation; Virtual Reality
Year: 2018 PMID: 30147841 PMCID: PMC6095684 DOI: 10.5195/ijt.2018.6250
Source DB: PubMed Journal: Int J Telerehabil ISSN: 1945-2020
Figure 1aThe third-person view of the game. The participant views the game and avatar on a TV monitor.
Figure 1bThe first-person view of the game. The participant views the game through the Oculus Rift® HMD. The view on the monitor is parsed out by the individual lenses.
Figure 2An overhead view of the recycling plant.
Figure 3aThe bottle-sorting task: The three bottles on the ground indicate to the player where to place the bottles for sorting.
Figure 3bThe bottle-filling task: The player holds out a hand “over” the button to “fill up” the bottle.
Figure 3cThe bag-loading task: The player “picks up” the bag to place it on the hook in the background.
Figure 4aThe simple reaching task.
Figure 4bThe sorting task.