| Literature DB >> 30123162 |
Katharina Dobs1,2, Isabelle Bülthoff2, Johannes Schultz2,3.
Abstract
Faces that move contain rich information about facial form, such as facial features and their configuration, alongside the motion of those features. During social interactions, humans constantly decode and integrate these cues. To fully understand human face perception, it is important to investigate what information dynamic faces convey and how the human visual system extracts and processes information from this visual input. However, partly due to the difficulty of designing well-controlled dynamic face stimuli, many face perception studies still rely on static faces as stimuli. Here, we focus on evidence demonstrating the usefulness of dynamic faces as stimuli, and evaluate different types of dynamic face stimuli to study face perception. Studies based on dynamic face stimuli revealed a high sensitivity of the human visual system to natural facial motion and consistently reported dynamic advantages when static face information is insufficient for the task. These findings support the hypothesis that the human perceptual system integrates sensory cues for robust perception. In the present paper, we review the different types of dynamic face stimuli used in these studies, and assess their usefulness for several research questions. Natural videos of faces are ecological stimuli but provide limited control of facial form and motion. Point-light faces allow for good control of facial motion but are highly unnatural. Image-based morphing is a way to achieve control over facial motion while preserving the natural facial form. Synthetic facial animations allow separation of facial form and motion to study aspects such as identity-from-motion. While synthetic faces are less natural than videos of faces, recent advances in photo-realistic rendering may close this gap and provide naturalistic stimuli with full control over facial motion. We believe that many open questions, such as what dynamic advantages exist beyond emotion and identity recognition and which dynamic aspects drive these advantages, can be addressed adequately with different types of stimuli and will improve our understanding of face perception in more ecological settings.Entities:
Keywords: dynamic face stimuli; dynamic faces; face perception; facial animation; facial expressions; facial motion; identity-from-motion; social perception
Year: 2018 PMID: 30123162 PMCID: PMC6085596 DOI: 10.3389/fpsyg.2018.01355
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Schematic overview of five different kinds of face stimuli used to investigate dynamic face perception with their respective characteristics. Characteristics include (from left to right): Naturalness of facial form and motion varying between high (e.g., videos), intermediate (e.g., synthetic facial animation), and low (e.g., point-light faces); control of form and motion varying between high (e.g., synthetic facial animation), intermediate (e.g., photo-realistic rendering for form and image-based morphing for motion) or low (e.g., videos); potential for separating motion from form information (e.g., synthetic facial animation); and technical demand varying from low (e.g., videos), to high (e.g., photo-realistic rendering). For ease of comparison, advantages are colored green, intermediate in yellow and disadvantages in orange. Stimuli are listed in no particular order. While the first four kinds of stimuli are commonly used in face perception research, photo-realistic rendering is the most recent advancement and has not yet entered face perception research. [Sources of example stimuli: Videos: (Skerry and Saxe, 2014); Point-light faces: recorded with Optitrack (NaturalPoint, Inc., Corvallis, OR, USA); Image-based morphing: (Ekman and Friesen, 1978); Facial animation: designed in Poser 2012 (SmithMicro, Inc., Watsonville, CA, USA); Photo-realistic rendering: (Suwajanakorn et al., 2017)].