Literature DB >> 30096245

Effect of video game playing and a glucose preload on subjective appetite, subjective emotions, and food intake in overweight and obese boys.

Brandon J F Gheller1, Julia O Totosy de Zepetnek2, Jo M Welch3, Melissa D Rossiter4, Bohdan Luhovyy1, Neil R Brett5, Nick Bellissimo5.   

Abstract

Video game playing (VGP) is associated with overweight/obesity (OW/OB). VGP and caloric preloads in the pre-meal environment influence short-term food intake (FI) in healthy-weight children. Therefore, the purpose of the present study was to examine the effect of pre-meal VGP and a glucose preload on subjective emotions, subjective appetite, and FI in boys with OW/OB. On 4 separate mornings, boys with OW/OB (n = 22; mean ± SD: age = 11.9 ± 1.6 years; body mass index percentile = 94.3 ± 3.9) participated in 4 test conditions. Two hours after a standardized breakfast, boys consumed equally sweetened preloads (250 mL) of sucralose (0 kcal) or glucose (200 kcal), with or without 30 min of subsequent VGP. Immediately after each test condition, FI was evaluated during an ad libitum pizza meal. Subjective appetite was measured at 0 (baseline), 15, and 30 min. Subjective emotions (aggression, anger, excitement, disappointment, happiness, upset, and frustration) were measured at 0 and 30 min. VGP did not affect FI, but the glucose preload decreased FI compared with the sucralose control (Δ = -103 ± 48 kcal, p < 0.01). However, cumulative FI (preload kcal + meal kcal) was 9% higher after the glucose preload (p < 0.01). Subjective appetite increased with time (p < 0.05) but was not influenced by preload or VGP. Frustration was the only subjective emotion that increased following VGP (p < 0.01). A glucose preload, but not VGP, suppressed FI in boys with OW/OB, suggesting a primary role of physiological factors in short-term FI regulation.

Entities:  

Keywords:  appetite; apport alimentaire; appétit; childhood obesity; food intake; jeu vidéo; obésité juvénile; screen time; temps d’écran; video game playing

Mesh:

Substances:

Year:  2018        PMID: 30096245     DOI: 10.1139/apnm-2018-0281

Source DB:  PubMed          Journal:  Appl Physiol Nutr Metab        ISSN: 1715-5312            Impact factor:   2.665


  3 in total

1.  [Association of mobile phone overuse with sleep disorder and unhealthy eating behaviors in college students of a medical university in Guangzhou].

Authors:  Leqin Fang; Xiaoheng Xu; Xiaomin Lin; Yanlin Chen; Fuying Zheng; Yanrou Bei; Lu Zhang; Bin Zhang
Journal:  Nan Fang Yi Ke Da Xue Xue Bao       Date:  2019-12-30

2.  The Physiological and Cardiologic Effects of Long Video Gaming Sessions in Adult Males.

Authors:  Kasper Bygum Krarup; Jesper Mosgaard Rantanen; Morten Mørk; Inge Søkilde Pedersen; Jeppe Hagstrup Christensen; Søren Risom Kristensen; Aase Handberg; Henrik Bygum Krarup
Journal:  Sports Med Int Open       Date:  2022-07-22

3.  Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns.

Authors:  Polyxeni Kaimara; Andreas Oikonomou; Ioannis Deliyannis
Journal:  Virtual Real       Date:  2021-08-03       Impact factor: 4.697

  3 in total

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