| Literature DB >> 30057559 |
Sung Nyun Kim1, Minah Kim2, Tak Hyung Lee3, Ji-Yoon Lee4, Sunyoung Park4, Minkyung Park4, Dai-Jin Kim5, Jun Soo Kwon2,3, Jung-Seok Choi4.
Abstract
Internet gaming disorder (IGD) is a newly identified potential addiction disorder associated with compulsive internet-game playing behavior and attentional bias toward online gaming- related cues. Attentional bias toward addiction-related cues is the core feature of addiction that is associated with craving, but the pathophysiology of attentional bias in IGD is not well-understood, such as its relationship to compulsivity. In this study, we used the electrophysiological marker of late positive potential (LPP) to compare attentional bias in IGD and obsessive compulsive disorder (OCD). Twenty patients with IGD, 20 patients with OCD, and 23 healthy control (HC) subjects viewed a series of game-related, OCD-related, and neutral pictures while their event-related potentials (ERPs) were recorded. The game-related cues included in-game screen captures of popular internet games. The OCD-related cues included pictures which provokes obsessive and compulsive symptoms of contamination/washing or checking. LPPs were calculated as the mean value of amplitudes between 350 and 750 ms at the centro-parietal (CP1, CPz, CP2) and parietal (P1, Pz, P2) electrode sites. Higher LPP amplitudes were found for game-related cues in the IGD group than in the HCs, and higher LPP amplitudes were observed in the OCD group for OCD-related cues. The IGD group did not exhibit LPP changes in response to OCD-related cues. Subjective scales demonstrated increased arousal to game-related cues and OCD-related cues in both the IGD and OCD groups compared with the HC group. Increased LPPs in response to disorder-specific cues (game-related and OCD-related) were found in both IGD and OCD groups respectively, although the groups showed overlapping arousal on subjective scales. Our results indicate that LPP is a candidate neurophysiological marker for cue-related craving in IGD.Entities:
Keywords: attentional bias; craving; cue reactivity; event-related potential; internet gaming disorder; late positive potential; obsessive compulsive disorder
Year: 2018 PMID: 30057559 PMCID: PMC6053507 DOI: 10.3389/fpsyt.2018.00315
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Figure 1Example of the six categories of stimuli (League of Legend, FIFA, Sudden Attack, Washing, Checking, Neutral) and a sample task sequence. Game, game-related cue; LOL, League of Legend; SA, Sudden Attack; OCD, obsessive-compulsive disorder-related cue.
Demographic and clinical characteristics of participants.
| Sex (Male/Female) | 15/8 | 19/1 | 15/5 | 5.621 | 0.060 |
| Handedness (Right/Left) | 22/1 | 18/2 | 20/0 | 2.219 | 0.330 |
| Age (years) | 24.8 (4.7) | 24.5 (4.2) | 25.3 (6.1) | 0.145 | 0.865 |
| IQ | 116.2 (8.0) | 108.1 (15.2) | 109.3 (15.6) | 2.451 | 0.098 |
| Education (years) | 13.7 (1.3) | 14.5 (1.7) | 13.7 (2.0) | 1.503 | 0.231 |
| IAT | 32.7 (11.4) | 61.5 (11.8) | 37.2 (10.8) | 38.319 | <0.001 |
| Hours of game playing | 0.4 (0.6) | 4.4 (3.4) | 1.0 (1.5) | 20.663 | <0.001 |
| Y-BOCS Total | 0.0 (0.2) | 1.1 (2.3) | 21.4 (6.7) | 183.801 | <0.001 |
| Obsession | 0.0 (0.0) | 0.5 (1.5) | 10.7 (4.1) | 124.357 | <0.001 |
| Compulsion | 0.0 (0.2) | 1.0 (2.1) | 10.7 (3.1) | 164.675 | <0.001 |
| HAM-D | 2.2 (3.0) | 5.2 (4.1) | 12.0 (6.5) | 23.626 | <0.001 |
| HAM-A | 1.2 (1.4) | 3.5 (2.9) | 11.9 (7.0) | 34.427 | <0.001 |
HC, healthy control; IGD, internet gaming disorder; OCD, obsessive-compulsive disorder; IQ, intelligence quotient; IAT, Korean version of Young's Internet Addiction Test; Y-BOCS, Yale-Brown obsessive-compulsive scale; HAM-D, Hamilton rating scale for depression; HAM-A, Hamilton rating scale for anxiety.
Data are presented as means (standard deviation).
P < 0.005.
Analysis of variance, χ2 analysis or Fisher's exact test for categorical data.
With 2 missing values in OCD group.
Ratings for arousal, valence, craving, and compulsion elicited by each stimulus category.
| Arousal | 2.7 (1.7) | 4.7 (1.6) | 4.1 (1.3) | 8.934 | <0.001 | <0.001 | 0.020 | 0.385 |
| Valence | 4.7 (0.8) | 5.3 (0.9) | 4.9 (1.3) | 1.655 | 0.200 | 0.183 | 0.851 | 0.449 |
| Craving | 2.6 (1.9) | 4.6 (1.8) | 3.7 (1.5) | 6.967 | 0.002 | 0.001 | 0.107 | 0.246 |
| Arousal | 2.8 (1.3) | 4.1 (1.4) | 4.8 (1.5) | 10.855 | <0.001 | 0.012 | <0.001 | 0.272 |
| Valence | 3.8 (0.5) | 3.7 (0.6) | 3.5 (1.1) | 0.978 | 0.382 | 0.885 | 0.357 | 0.649 |
| Compulsion | 3.3 (1.5) | 4.4 (1.6) | 5.1 (1.8) | 6.398 | 0.003 | 0.067 | 0.002 | 0.456 |
| Arousal | 2.0 (0.8) | 2.7 (1.4) | 3.5 (1.3) | 8.591 | 0.001 | 0.164 | <0.001 | 0.072 |
| Valence | 5.8 (0.9) | 5.6 (0.7) | 5.5 (0.9) | 0.932 | 0.399 | 0.612 | 0.392 | 0.931 |
HC, healthy control; IGD, internet gaming disorder; OCD, obsessive-compulsive disorder; LOL, League of Legend; SA, Sudden Attack; IAPS, International Affective Picture System.
Data are presented as means (standard deviation).
P < 0.05.
P < 0.005.
Analysis of variance.
Arousal: extreme calmness (0) ~ extreme excitement (10).
Valence: extremely negative (0) ~ extremely positive (10).
Craving: no desire to play game (0) ~ extreme desire to play game (10).
Compulsion: no desire to engage in compulsive behavior (0) ~ extreme desire to engage in compulsive behavior (10).
Figure 2(A) Grand-averaged late positive potential (LPP) waveforms elicited by the three classes of cue-related pictures at the CPz electrode site. (B) Grand-averaged LPP waveforms across the three participant groups at the CPz electrode site.
Comparison of late positive potentials (LPPs) that averaged between 350 and 750 ms post-stimulus onset across the three groups.
| CP1 electrode site | 0.3 (1.3) | 1.6 (1.6) | 1.1 (1.7) | 4.253 | 0.019 | 0.015 | 0.193 | 0.527 |
| CPz electrode site | −0.2 (1.4) | 1.2 (2.1) | 0.3 (1.6) | 3.370 | 0.041 | 0.034 | 0.671 | 0.230 |
| CP2 electrode site | 0.4 (1.2) | 0.6 (2.1) | 1.0 (1.9) | 0.668 | 0.516 | 0.932 | 0.494 | 0.731 |
| P1 electrode site | 2.5 (1.8) | 3.6 (2.5) | 2.7 (1.2) | 1.857 | 0.165 | 0.164 | 0.930 | 0.331 |
| Pz electrode site | 2.4 (1.8) | 3.4 (1.9) | 2.8 (2.0) | 1.485 | 0.235 | 0.205 | 0.730 | 0.622 |
| P2 electrode site | 2.3 (1.6) | 3.8 (1.8) | 3.1 (2.2) | 3.525 | 0.036 | 0.027 | 0.347 | 0.455 |
| CP1 electrode site | 0.2 (1.4) | 0.5 (1.6) | 1.3 (1.5) | 2.742 | 0.073 | 0.857 | 0.069 | 0.222 |
| CPz electrode site | −0.3 (1.1) | 0.1 (2.3) | 0.6 (2.3) | 1.290 | 0.283 | 0.820 | 0.254 | 0.602 |
| CP2 electrode site | 0.5 (1.5) | −0.5 (1.4) | 1.3 (2.1) | 5.744 | 0.005 | 0.149 | 0.251 | 0.004 |
| P1 electrode site | 2.5 (2.2) | 2.7 (2.3) | 3.1 (1.3) | 0.509 | 0.603 | 0.942 | 0.581 | 0.795 |
| Pz electrode site | 2.2 (1.8) | 2.6 (1.8) | 3.4 (1.5) | 2.444 | 0.095 | 0.716 | 0.080 | 0.365 |
| P2 electrode site | 2.2 (1.7) | 3.2 (2.0) | 3.6 (1.9) | 3.528 | 0.036 | 0.190 | 0.033 | 0.713 |
| CP1 electrode site | 0.0 (1.4) | 0.3 (1.4) | 0.5 (1.9) | 0.578 | 0.564 | 0.776 | 0.546 | 0.931 |
| CPz electrode site | −0.5 (1.5) | 0.1 (2.0) | −0.1 (1.7) | 0.673 | 0.514 | 0.500 | 0.728 | 0.933 |
| CP2 electrode site | 0.1 (1.5) | −1.0 (1.6) | 0.4 (1.7) | 2.595 | 0.083 | 0.230 | 0.814 | 0.080 |
| P1 electrode site | 2.2 (2.1) | 2.3 (2.2) | 1.3 (0.3) | 0.169 | 0.845 | 0.956 | 0.947 | 0.831 |
| Pz electrode site | 1.9 (2.0) | 2.3 (1.6) | 2.4 (1.6) | 0.536 | 0.588 | 0.759 | 0.581 | 0.958 |
| P2 electrode site | 2.0 (1.9) | 2.7 (2.0) | 2.8 (2.0) | 1.313 | 0.277 | 0.410 | 0.311 | 0.982 |
HC, healthy control; IGD, internet gaming disorder; OCD, obsessive-compulsive disorder; LOL, League of Legend; SA, Sudden Attack; IAPS, International Affective Picture System.
Data are presented as means (standard deviation).
P < 0.05.
P < 0.005.
Analysis of variance.