Literature DB >> 30040477

Cognitive Stimulation of Elderly Individuals with Instrumental Virtual Reality-Based Activities of Daily Life: Pre-Post Treatment Study.

Pedro Gamito1,2, Jorge Oliveira1,2, Diogo Morais1,2, Cátia Coelho3, Nuno Santos3, Catarina Alves3, Ana Galamba3, Miguel Soeiro4, Madhurrima Yerra5, Hannan French5, Lily Talmers5, Tiago Gomes1, Rodrigo Brito1,2.   

Abstract

As the demographic structure in western societies ages, the prevalence and impact of cognitive decline rises. Thus, new solutions to tackle this problem are required. The use of Information and Communication Technologies (ICT)-based cognitive exercises has emerged in the last few decades, though with inconsistent results. Hence, we conducted a pre-post treatment study to further investigate this approach. We designed a set of virtual reality exercises that mimic activities of daily living by which the patient can train different cognitive domains. Twenty-five participants, ages 65-85, underwent 12 training sessions between the pre-treatment and post-treatment assessments. Significant increases were seen between the two assessments for some of the neuropsychological measures: visual memory, attention, and cognitive flexibility. Results also suggest that participants with lower baseline cognitive performance levels improved most after these sessions.

Entities:  

Keywords:  cognitive stimulation; elderly; serious games; virtual reality

Mesh:

Year:  2018        PMID: 30040477     DOI: 10.1089/cyber.2017.0679

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  7 in total

1.  Effect of Cognitive Training in Fully Immersive Virtual Reality on Visuospatial Function and Frontal-Occipital Functional Connectivity in Predementia: Randomized Controlled Trial.

Authors:  Jae Myeong Kang; Nambeom Kim; Sook Young Lee; Soo Kyun Woo; Geumjin Park; Byeong Kil Yeon; Jung Woon Park; Jung-Hae Youn; Seung-Ho Ryu; Jun-Young Lee; Seong-Jin Cho
Journal:  J Med Internet Res       Date:  2021-05-06       Impact factor: 5.428

2.  Differences in association of leisure time activities and cognition in a racially/ethnically diverse cohort of older adults: Findings from the KHANDLE study.

Authors:  Rachel L Peterson; Paola Gilsanz; Kristen M George; Sarah Ackley; M Maria Glymour; Dan M Mungas; Rachel A Whitmer
Journal:  Alzheimers Dement (N Y)       Date:  2020-06-26

3.  Photo-Realistic Interactive Virtual Environments for Neurorehabilitation in Mild Cognitive Impairment (NeuroVRehab.PT): A Participatory Design and Proof-of-Concept Study.

Authors:  Filipa Ferreira-Brito; Sérgio Alves; Osvaldo Santos; Tiago Guerreiro; Cátia Caneiras; Luís Carriço; Ana Verdelho
Journal:  J Clin Med       Date:  2020-11-26       Impact factor: 4.241

4.  Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults.

Authors:  Meara H Faw; Taylor Buley; Laura Healey Malinin
Journal:  Front Psychol       Date:  2021-12-02

5.  Virtual Reality-Based Cognitive Stimulation on People with Mild to Moderate Dementia due to Alzheimer's Disease: A Pilot Randomized Controlled Trial.

Authors:  Jorge Oliveira; Pedro Gamito; Teresa Souto; Rita Conde; Maria Ferreira; Tatiana Corotnean; Adriano Fernandes; Henrique Silva; Teresa Neto
Journal:  Int J Environ Res Public Health       Date:  2021-05-16       Impact factor: 3.390

6.  Immersive Versus Non-immersive Experience: Exploring the Feasibility of Memory Assessment Through 360° Technology.

Authors:  Sara Ventura; Eleonora Brivio; Giuseppe Riva; Rosa M Baños
Journal:  Front Psychol       Date:  2019-11-14

7.  Head-Mounted Display-Based Application for Cognitive Training.

Authors:  José Varela-Aldás; Guillermo Palacios-Navarro; Rebecca Amariglio; Iván García-Magariño
Journal:  Sensors (Basel)       Date:  2020-11-17       Impact factor: 3.576

  7 in total

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