| Literature DB >> 29995883 |
Libing Shen1,2,3,4.
Abstract
Shame and guilt seem to be two synonymous moral emotions but actually lead to contrasting human behaviors or behavioral tendencies. Shame drives people to hide or deny their wrongdoings while guilt drives people to amend their mistakes. How shame and guilt evolved in humans is still obscure. Here we present a computer model featured with reciprocal altruism and gregarious lifestyle for studying this question. We tested ten different strategies in our model and the pairwise contests show that shame-driven-hiding strategy can dominate the other strategies such as tit-for-tat and Pavlov in more than half of parameter combinations. The mathematical analysis of our model demonstrates that shame-driven-hiding strategy is an evolutionary stable strategy within a group as long as hiding can let an individual evade the retaliations to his wrongdoings. However, the problem of hiding is that it reduces an individual's social circle, i.e. living in a smaller group. Our analysis also shows that guilt-driven-amending strategy can outperform shame-driven-denying strategy at both individual and group levels if the cooperative behavior is sustainable within a group (b/(b-c) < T/n). Thus, we propose that shame is more adaptive at the individual level while guilt is more advantageous in the context of intergroup competition.Entities:
Mesh:
Year: 2018 PMID: 29995883 PMCID: PMC6040729 DOI: 10.1371/journal.pone.0199448
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Payoff matrix of the “donation game”.
The entries in the matrix refer to the payoffs of player A. The benefit of cooperation (b), the cost of cooperation (c), and b − c are greater than 0.
Ten strategies tested in the model.
| Strategy | Description |
|---|---|
| Always-cooperate | An always-cooperate individual always chooses to cooperate in social interaction, regardless of his opponent’s choice. |
| Always-defect | An always-defect individual always chooses to defect in social interaction, regardless of his opponent’s choice. |
| Always-trembling | An always-trembling individual randomly switches between cooperation and defection. His probability of cooperation or defection is 0.5 in each social interaction. |
| Tit-for-tat | A tit-for-tat individual always cooperates in the first round of social interaction with a new opponent and remembers his opponent’s choice. If he meets the opponent again, he will repeat his opponent’s choice in the previous round. |
| Generous tit-for-tat | A generous tit-for-tat individual basically uses the tit-for-tat strategy, but won’t retaliate on every defection. He has a certain probability (( |
| TFT-with-trembling-hand | A TFT-with-trembling-hand individual is basically a tit-for-tat individual except that he has a certain probability of random error (random defection) and doesn’t recall his error. |
| Shame-driven-hiding | A shame-driven- hiding individual is basically a TFT-with-trembling-hand individual except that he remembers his error and tries to hide from it (avoid the interaction with the individual whom he defected on before). |
| Shame-driven-denying | A shame-driven-denying individual is basically a TFT-with-trembling-hand individual except that he remembers his error and tries to deny it (deliberately defect on the individual whom he defected on before). |
| Guilt-driven-amending | A guilt-driven-amending individual is basically a TFT-with-trembling-hand individual except that he remembers his error and tries to amend it (voluntarily cooperate with the individual whom he defected on before). |
| Pavlov | A Pavlov individual uses a win-stay, lose-switch strategy. He only remembers his own choice. If he got |
* The individuals who adopt Pavlov strategy will also make random errors. They have a probability of randomly switching choice.
Fig 2The number of dominant results for nine strategies tested in pairwise contests.
AC stands for always-cooperate. AD stands for always-defect. AT stands for always-trembling. TFT stands for tit-for-tat. GTFT stands for generous tit-for-tat. TWTH stands for TFT-with-trembling-hand. SDH stands for shame-driven-hiding. SDD stands for shame-driven-denying. GDA stands for guilt-driven-amending. P stands for Pavlov. (A) When b = 1 and c = 0.75, the ranking of nine strategies. (B) When b = 1 and c = 0.5, the ranking of the strategies. (C) When b = 1 and c = 0.25, the ranking of nine strategies.
The average fitness payoff for ten strategies competing in a group under the conditions that group size is 50 (n = 50), benefit equals 1 and cost equals 0.25 (b = 1 and c = 0.25).
| Strategy | Average fitness payoff | |||||
|---|---|---|---|---|---|---|
| n = 50 | e = 0.01 | e = 0.05 | e = 0.1 | e = 0.2 | e = 0.3 | e = 0.4 |
| AC (nAC = 5) | 117.404 | 110.788 | 103.612 | 90.068 | 81.006 | 72.498 |
| AD (nAD = 5) | 83.232 | 83.312 | 83.17 | 82.274 | 81.618 | 81.268 |
| AT (nAT = 5) | 97.628 | 95.851 | 93.96 | 89.362 | 84.803 | 80.479 |
| TFT (nTFT = 5) | 123.608 | 117.078 | 110.562 | 99.483 | 91.044 | 85.198 |
| GTFT (nGTFT = 5) | 118.972 | 112.194 | 105.212 | 92.772 | 82.834 | 75.121 |
| TWTH (nTWTH = 5) | 122.524 | 114.576 | 106.254 | 95.685 | 89.291 | 83.529 |
| SDH (nSDH = 5) | 123.592 | 117.873 | 111.192 | 98.136 | 86.547 | 76.087 |
| SDD (nSDD = 5) | 122.459 | 113.679 | 105.273 | 94.249 | 87.894 | 83.104 |
| GDA (nGDA = 5) | 122.813 | 115.017 | 107.288 | 97.381 | 90.564 | 85.285 |
| P (nP = 5) | 97.999 | 96.521 | 93.662 | 89.420 | 84.771 | 80.705 |
Note: Every strategy has five individual in this group, e.g. nAC = 5. The average fitness payoff in this table is based on 100 simulations. AC stands for always-cooperate. AD stands for always-defect. AT stands for always-trembling. TFT stands for tit-for-tat. GTFT stands for generous tit-for-tat. TWTH stands for TFT-with-trembling-hand. SDH stands for shame-driven-hiding. SDD stands for shame-driven-denying. GDA stands for guilt-driven-amending. P stands for Pavlov.
Fig 3The average fitness payoff for five homogeneous groups which adopt the error-prone strategies at four different error rates.
TWTH stands for TFT-with-trembling-hand. SDH stands for shame-driven-hiding. SDD stands for shame-driven-denying. GDA stands for guilt-driven-amending. P stands for Pavlov. (A) When b = 1, c = 0.25 and n = 10. (B) When b = 1, c = 0.25 and n = 20. (C) When b = 1, c = 0.25 and n = 50. (D) When b = 1, c = 0.25 and n = 100.