Literature DB >> 29987559

Changes in irrational beliefs are responsible for the efficacy of the REThink therapeutic game in preventing emotional disorders in children and adolescents: mechanisms of change analysis of a randomized clinical trial.

Oana A David1, Roxana A I Cardoș2, Silviu Matu1.   

Abstract

The mechanisms of change are rarely investigated in the field of gamified interventions for preventing emotional disorders in children and adolescents despite the wide recognition for the advantages they offer as prevention tool. Therefore, the aim of the present study was to investigate the mechanisms of change of a therapeutic game (REThink), specifically mediators and moderators of its efficacy. We conducted a randomized controlled trial, involving 165 children (age range 10-16 years), who were randomly distributed across three groups: the REThink group (N = 54), the Rational Emotive Behavior Education group (N = 55) and the Waitlist condition (N = 56). Results indicated that changes in irrational beliefs were significant mediators for the REThink intervention on depressive mood and overall negative emotions. Age did not moderate the effect of REThink, which indicates that the program was equally effective for children and adolescents.Trial Registration ClinicalTrials.gov NCT03308981.

Entities:  

Keywords:  Internalizing disorders; Prevention; Randomized controlled trial; Rational emotive behavioral therapy; Therapeutic game

Mesh:

Year:  2018        PMID: 29987559     DOI: 10.1007/s00787-018-1195-z

Source DB:  PubMed          Journal:  Eur Child Adolesc Psychiatry        ISSN: 1018-8827            Impact factor:   4.785


  3 in total

1.  Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion.

Authors:  Manuela Ferrari; Judith Sabetti; Sarah V McIlwaine; Sahar Fazeli; S M Hani Sadati; Jai L Shah; Suzanne Archie; Katherine M Boydell; Shalini Lal; Joanna Henderson; Mario Alvarez-Jimenez; Neil Andersson; Rune Kristian Lundedal Nielsen; Jennifer A Reynolds; Srividya N Iyer
Journal:  Front Digit Health       Date:  2022-04-07

2.  Serious game to promote socioemotional learning and mental health (emoTIC): a study protocol for randomised controlled trial.

Authors:  Usue De la Barrera; Silvia Postigo-Zegarra; Estefanía Mónaco; José-Antonio Gil-Gómez; Inmaculada Montoya-Castilla
Journal:  BMJ Open       Date:  2021-12-31       Impact factor: 2.692

3.  Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the REThink In-game Performance Scoring.

Authors:  Oana A David; Silvia Magurean; Cristina Tomoiagă
Journal:  Front Psychiatry       Date:  2022-03-21       Impact factor: 4.157

  3 in total

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