Literature DB >> 29985143

Effects of Virtual Reality and Augmented Reality on Induced Anxiety.

Shih-Ching Yeh, Yuan-Yuan Li, Chu Zhou, Pin-Hua Chiu, Jun-Wei Chen.   

Abstract

To explore the effects of virtual reality (VR) and augmented reality (AR) in the treatment of claustrophobia, the potential effects of VR and AR on induced anxiety were investigated in this paper. During the experiment, 34 subjects were randomly selected and distributed in AR and VR scenes in a sequence. The skin conductance and heart rates of the subjects were measured throughout the entire process, and the anxiety scale was used to assess the subjective anxiety when the task in each scene was completed. The results showed the following: (1) AR and VR scenes led to feelings of discomfort, but the subjective anxiety scores obtained in the two scenes were not significantly different; (2) the skin conductance level of the subjects significantly increased from the baseline when the subjects entered the experimental scene but remained active in the two scenes without showing significant difference between the scenes; and (3) the heart rate index significantly increased from the baseline after the subjects entered the scene and then gradually decreased. The heart rates of the subjects significantly increased again when the anxiety-induced event was triggered. However, no significant difference was observed between AR and VR scenes. AR and VR have induced obvious anxiety, which was reflected in the subjective and objective physiological indicators. However, no significant difference was found in the effects of AR and VR on the induced anxiety. Considering the cost of building two scenes and other factors, AR was more suitable for the treatment of claustrophobia than VR.

Entities:  

Mesh:

Year:  2018        PMID: 29985143     DOI: 10.1109/TNSRE.2018.2844083

Source DB:  PubMed          Journal:  IEEE Trans Neural Syst Rehabil Eng        ISSN: 1534-4320            Impact factor:   3.802


  3 in total

1.  Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis.

Authors:  Panagiotis Kourtesis; Simona Collina; Leonidas A A Doumas; Sarah E MacPherson
Journal:  Front Hum Neurosci       Date:  2019-10-02       Impact factor: 3.169

2.  Personalized Virtual Reality Human-Computer Interaction for Psychiatric and Neurological Illnesses: A Dynamically Adaptive Virtual Reality Environment That Changes According to Real-Time Feedback From Electrophysiological Signal Responses.

Authors:  Jacob Kritikos; Georgios Alevizopoulos; Dimitris Koutsouris
Journal:  Front Hum Neurosci       Date:  2021-02-12       Impact factor: 3.169

3.  The Effect of Augmented Reality and Virtual Reality on Inducing Anxiety for Exposure Therapy: A Comparison Using Heart Rate Variability.

Authors:  Chai-Fen Tsai; Shih-Ching Yeh; Yanyan Huang; Zhengyu Wu; Jianjun Cui; Lirong Zheng
Journal:  J Healthc Eng       Date:  2018-11-25       Impact factor: 2.682

  3 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.