| Literature DB >> 29928245 |
Stefania Fantinelli1, Michela Cortini1.
Abstract
This study takes place from the idea that the personal usage of mobile technologies can bring positive outcomes to the user and to their society in an indirect way. Technologies studied in this work are defined as persuasive technologies (Fogg, 1997) because they are intentionally designed to modify the users' attitude or behavior. This research is aimed to evaluate if the intention to use the application can be influenced by positive attitudes toward technology, by the persuasive power of the application and by the perceived fun. Participants (N = 118; M = 55; F = 63; mean age = 27.4; range age = 15-69) filled in an online questionnaire that was partly based on the Media and Technology Usage and Attitude Scale (MTUAS - Rosen et al., 2013). An additional eight items were added to the scale, aimed at evaluating participants' technophobia, technophilia, perceived technology pervasiveness and perceived persuasive power of technology. By using linear regression analysis, it was found that the application's informational power and the perceived entertainment positively influenced the usage intention. Another interesting result, obtained through ANOVA, concerns a generational difference: baby boomers tended to trust more the fact that the single individual action through the application can have an effective impact on the environment. These results represent a basis for future in-depth investigations about socially relevant use of the ICT.Entities:
Keywords: attitude and behavior change; collective benefit; informational power; mobile technologies; persuasive technologies
Year: 2018 PMID: 29928245 PMCID: PMC5997805 DOI: 10.3389/fpsyg.2018.00898
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Descriptive statistics related to genre.
| Frequency | Percent | Valid Percent | Cumulative Percent | |
|---|---|---|---|---|
| Male | 55 | 46,6 | 46,6 | 46,6 |
| Female | 63 | 53,4 | 53,4 | 100 |
| Total | 118 | 100 | 100 |
Descriptive statistics relative to application preference.
| Frequency | Percent | Valid | Cumulative | ||
|---|---|---|---|---|---|
| Percent | Percent | ||||
| Valid | 79 | 66,9 | 67,5 | 67,5 | |
| 38 | 32,2 | 32,5 | 100 | ||
| Total | 117 | 99,2 | 100 | ||
| Missing | System | 1 | 0,8 | ||
| Total | 118 | 100 | |||
Reliability scales’ indexes.
| Scale | Item number | Item example | Cronbach α | Mean | D.S. |
|---|---|---|---|---|---|
| Smartphone usage | 9 | How often do you read email on the smartphone | 0,91 | 41,2532 | 16,24911 |
| Videogame | 9 | How often do you play online with other people on the computer | 0,91 | 12,9545 | 14,91998 |
| Positive attitudes | 6 | I think it is important to be able to access Internet every time I want | 0,851 | 21,513 | 4,77909 |
| Negative attitudes | 3 | New technologies make life more complicated | 0,66 | 8,2987 | 2,62997 |
| Anxiety/dependence | 3 | I am dependent on my own technology | 0,876 | 8,1818 | 3,22866 |
| Technophobia | 3 | Technology deprive us from our freedom | 0,632 | 8,9545 | 2,74717 |
| Technophilia | 3 | The smartphone make my life easier | 0,462 | 9,2403 | 1,96391 |
| Persuasive power | 4 | I think that without this application I would not have the motivation needed to really change my habits | 0,69 | 2,474 | 0,87221 |
| Informative power | 4 | I think that information provided by the application are more reliable than other online information | 0,497 | 3,039 | 0,74433 |
Variance analysis to test the first hypothesis.
| ANOVAa | |||||
|---|---|---|---|---|---|
| Sum of squares | df | Mean square | Sig. | ||
| Regression | 15,17 | 3 | 5,057 | 9,788 | 0,000b |
| Residual | 58,898 | 114 | 0,517 | ||
| Total | 74,068 | 117 | |||
Analysis of variance related to the difference between generations in the perceived impact.
| Impact | |||||
|---|---|---|---|---|---|
| Sum of squares | df | Mean square | Sig. | ||
| Between groups | 8,282 | 2 | 4,141 | 3,811 | 0,026 |
| Within groups | 83,668 | 77 | 1,087 | ||
| Total | 91,95 | 79 | |||
Descriptive indicators of impact variable on the generation.
| Impact | ||||||||
|---|---|---|---|---|---|---|---|---|
| Mean | Standard deviation | Standard error | 95% Confidence Interval for mean | Minimum | Maximum | |||
| Lower bound | Upper bound | |||||||
| Baby boomers | 6 | 4,3333 | 0,8165 | 0,33333 | 3,4765 | 5,1902 | 3 | 5 |
| X-generation | 10 | 3,3 | 0,67495 | 0,21344 | 2,8172 | 3,7828 | 2 | 4 |
| Millennials | 64 | 3,1094 | 1,10003 | 0,1375 | 2,8346 | 3,3842 | 1 | 5 |
| Total | 80 | 3,225 | 1,07885 | 0,12062 | 2,9849 | 3,4651 | 1 | 5 |
Detailed statistics related to the moderation model.
| Model | ||||||
|---|---|---|---|---|---|---|
| Coeff | LLCI | ULCI | ||||
| Constant | 3,0649 | 0,0725 | 42,2894 | 0 | 2,9206 | -3,2093 |
| Impact | 0,1517 | 0,0676 | 2,2435 | 0,0278 | 0,017 | 0,2864 |
| POSattit | 0,1289 | 0,0952 | 1,3533 | 0,18 | -0,0608 | 0,3185 |
| int_1 | 0,2601 | 0,0846 | 3,0756 | 0,0029 | 0,0917 | 0,428 |