| Literature DB >> 29904533 |
Abstract
Traditional modes of communication within the scientific community, including presentation of data at conferences and in peer-reviewed publications, use technical jargon that limits public engagement. While altering word choice is an important method for increasing public engagement, the data itself may not be enough. For example, communicating the lack of evidence that vaccines cause autism did not convince many reluctant parents to vaccinate their kids (Nyhan, Reifler, Richey, Freed, Pediatrics 133:e835-e842, 2014). To address this gap between the scientific community and the public, many journals are adopting open-access policies and publishing lay-abstracts. Meanwhile, "meet a scientist" programs are creating opportunities for scientists to engage with the public in person. However, these programs may not be as effective as they could be. Many scientists still subscribe to an information-deficit model in which "the data speaks for itself." Alternative tools that go beyond the data are needed. Here, I present three tools to create connections between the public and science: 3-D objects, games, and storytelling. These multidimensional and multisensory methods do more than promote understanding of scientific data; they may also be used to convey science as a verb and as an essential viewpoint in the human struggle for understanding.Entities:
Year: 2018 PMID: 29904533 PMCID: PMC5969419 DOI: 10.1128/jmbe.v19i1.1427
Source DB: PubMed Journal: J Microbiol Biol Educ ISSN: 1935-7877
FIGURE 1Data versus 3-D object. A) Binding of antibody AM14 to Respiratory Syncytial Virus (RSV) surface proteins decreases over time as these proteins become inactivated and change shape. B) These 3-D printed models show proteins on the surface of RSV flipping from active (red) to inactive (blue) over time. These two figures illustrate the same concept but with different target audiences. Figure 1A is intended for a peer-reviewed scientific journal audience with field-specific previous knowledge (22). Figure 1B is more accessible to a nonspecialist audience both inside and outside the scientific community.
FIGURE 2Visitors engage with the outbreak activity in Q?rius at the Smithsonian National Museum of Natural History. This activity promotes social learning by asking visitors to solve a puzzle: “Who is patient zero?” and “What is the path of illness spread?” This activity also encourages social and intergenerational learning. Pictured here is a son showing his mother and brother a clue to solving the puzzle.