| Literature DB >> 29857399 |
Samantha Stonbraker1, Hwayoung Cho1, Gabriella Hermosi1, Adrienne Pichon1, Rebecca Schnall1.
Abstract
Mobile health (mHealth) applications (apps) are uniquely poised to offer the information that persons living with HIV (PLWH) need to manage the symptoms associated with their chronic condition. The purpose of this study was to assess the usability of a mHealth app designed to help PLWH self-man-age the symptoms associated with their HIV and HIV-associated non-AIDS (HANA) conditions. We conducted a heuristic evaluation with five experts in informatics and end-user testing with 20 PLWH. End-users completed the PSSUQ and Health-ITUES validated measures of system usability. Mean severity scores for the 10-item heuristic checklist com-pleted by experts ranged from 0.4-2.4. End-users gave the system high scores on the PSSUQ and Health-ITUES usability measures (mean 2.23 ± 0.83 and 4.24 ± 0.62 respectively). Results indicated the system is usable and will be ready for future efficacy testing after incorporation of recommended feedback.Entities:
Keywords: HIV/AIDS; Mobile Health; self-management
Mesh:
Year: 2018 PMID: 29857399 PMCID: PMC6310175
Source DB: PubMed Journal: Stud Health Technol Inform ISSN: 0926-9630
Figure 1-Example of screen from VIP-HANA app
List of Tasks for End-users to Complete During Testing Sessions
| 1. Log into VIP-HANA web-application using provided username and password |
| 2. Begin the first session, answer questions related to the symptoms you have been experiencing |
| 3. Play a video of the recommended strategies for the symptoms you reported. |
| 4. Review your history of the most recent symptoms/ strategies |
| 5. Email the history to yourself |
| 6. Log out |
| 7.Log back in |
| 8. Review the “How our app works” section |
| 9. Set a weekly reminder |
| 10. Change your avatar |
| 11. Complete a second session |
| 12. Log out |
Mean Severity Scores of Heuristic Testing
| Nielsen’s H eur ist ic Chec klist | Mean (SD) |
|---|---|
| 1. Visibility of system status | 0.8 (0.84) |
| 2. Match between system and real world | 1.2 (0.84) |
| 3. User control and freedom | 2.4 (0.89) |
| 4. Consistency and standards | 0.4 (0.89) |
| 5. Help users recognize, diagnose, and recover from errors | 0.4 (0.89) |
| 6. Error prevention | 0.4 (0.89) |
| 7. Recognition rather than recall | 0.6 (0.89) |
| 8. Flexibility and efficiency of use | 0.8 (1.10) |
| 9. Aesthetic and minimalist design | 0.6 (0.89) |
| 10. Help and Documentation | 1.4 (0.89) |
End-users’ Technology Use
| Technology | n | (%) |
|---|---|---|
| Several times per day | 7 | (35) |
| Once a day | 1 | (5) |
| Several times per week | 5 | (25) |
| Several times per month | 1 | (5) |
| Once a month or less often | 4 | (20) |
| Never | 2 | (10) |
| Android Phone | 14 | (70) |
| iPhone | 4 | (20) |
| Tablet or Netbook | 2 | (10) |
| Several times a day | 18 | (90) |
| Once a day | 2 | (10) |
| In the past six months | 2 | (10) |
| In the past year | 3 | (15) |
| In the past two years | 15 | (75) |
Usability Measures
| Measure | Mean | SD |
|---|---|---|
| 2.23 | 0.83 | |
| System Quality | 2.17 | 0.75 |
| Information Quality | 2.34 | 0.90 |
| Interface Quality | 2.12 | 0.91 |
| 4.24 | 0.62 | |
| Quality of Work Life | 4.47 | 0.85 |
| Perceived Usefulness | 4.19 | 0.80 |
| Perceived Ease of Use | 4.27 | 0.64 |
| User Control | 4.10 | 0.68 |