| Literature DB >> 29788752 |
Katrin Starcke1,2, Stephanie Antons1,2, Patrick Trotzke1,2, Matthias Brand1,2.
Abstract
Background and aims Recent research has applied cue-reactivity paradigms to behavioral addictions. The aim of the current meta-analysis is to systematically analyze the effects of learning-based cue-reactivity in behavioral addictions. Methods The current meta-analysis includes 18 studies (29 data sets, 510 participants) that have used a cue-reactivity paradigm in persons with gambling (eight studies), gaming (nine studies), or buying (one study) disorders. We compared subjective, peripheral physiological, electroencephal, and neural responses toward addiction-relevant cues in patients versus control participants and toward addiction-relevant cues versus control cues in patients. Results Persons with behavioral addictions showed higher cue-reactivity toward addiction-relevant cues compared with control participants: subjective cue-reactivity (d = 0.84, p = .01) and peripheral physiological and electroencephal measures of cue-reactivity (d = 0.61, p < .01). Increased neural activation was found in the caudate nucleus, inferior frontal gyrus, median cingulate cortex, subgenual cingulate, and precentral gyrus. Persons with gambling, gaming, or buying disorders also showed higher cue-reactivity toward addiction-relevant cues compared with control cues: subjective cue-reactivity (d = 0.39, p = .11) and peripheral physiological and electroencephal measures of cue-reactivity (d = 0.47, p = .05). Increased neural activation was found in the caudate nucleus, inferior frontal gyrus, angular gyrus, inferior network, and precuneus. Discussion and conclusions Cue-reactivity not only exists in substance-use disorders but also in gambling, gaming, and buying disorders. Future research should differentiate between cue-reactivity in addictive behaviors and cue-reactivity in functional excessive behaviors such as passions, hobbies, or professions.Entities:
Keywords: behavioral addiction; buying; craving; cue-reactivity; gambling; gaming
Mesh:
Year: 2018 PMID: 29788752 PMCID: PMC6174580 DOI: 10.1556/2006.7.2018.39
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
.Flow chart of the literature search. *This was the case in one study in which the only dependent variable was the subjective urge to perform the behavior. Subjective urges elicited by cues were excluded in the current analysis because the comparison between addiction-relevant cues and addiction-irrelevant cues is inappropriate in this case. Addiction-irrelevant cues should not elicit an urge to perform the addictive behavior and this would lead to an overestimation of effect size
Characteristics of the single studies
| Addiction type and study | Number of patients | Characteristics of patients | Stimulus type | Preferred stimuli | Stimulus order | Cue-reactivity measures |
|---|---|---|---|---|---|---|
| Blanchard et al. ( | 7 (0% f) | Mixed gamblers | Auditory and mental imagery | Yes | Same for all participants | HR |
| SBP | ||||||
| SRL | ||||||
| Crockford et al. ( | 10 (0% f) | Mixed gamblers | Video | No | Block design counterbalanced | fMRI |
| Goudriaan et al. ( | 17 (0% f) | Mixed gamblers | Photographs | No | Randomized | fMRI |
| McGrath et al. ( | 10 (30.77% f) | Video lottery terminal gamblers | Photographs sounds | No | Same for all participants | Subjective |
| HR | ||||||
| Potenza et al. ( | 10 (0% f) | Mixed gamblers | Videos | No | Counterbalanced | Subjective |
| fMRI | ||||||
| Sharpe et al. ( | 13 (38.46% f) | Mixed gamblers | Videos | No | Randomized | SCL |
| HR | ||||||
| EMG | ||||||
| Subjective | ||||||
| Sodano and Wulfert ( | 21 (28.57% f) | Mixed gamblers | Videos | Yes | Counterbalanced | HR |
| Subjective | ||||||
| Wölfling et al. ( | 15 (20.00% f) | Mixed gamblers | Photographs | No | Pseudorandomized block design | EEG |
| Subjective | ||||||
| Han et al. ( | 11 (0% f) | StarCraft gamers | Videos | Yes | Block design | fMRI |
| Han et al. ( | 15 (n.a.) | Mixed gamers | Videos | No | Block design | fMRI |
| Ko et al. ( | 10 (0% f) | World of Warcraft gamers | Pictures | Yes | Block design | fMRI |
| Ko et al. ( | 15 (0% f) | Gamers of the same online game | Pictures | Yes | Pseudorandom | fMRI |
| Ko et al. ( | 16 (0% f) | Gamers | Pictures | No | Pseudorandom | fMRI |
| Liu et al. ( | 39 (0% f) | Gamers | Pictures | Yes | Block design | fMRI |
| Lorenz et al. ( | 8 (0% f) | World of Warcraft gamers | Pictures | No | Block design | fMRI |
| Subjective | ||||||
| Thalemann et al. ( | 15 (0% f) | Mixed gamers | Pictures | No | Pseudorandom | EEG |
| Sun et al. ( | 10 (0% f) | World of Warcraft gamers | Pictures | No | Block design | fMRI |
| Trotzke et al. ( | 30 (73.33% f) | Mixed buyers | Photographs | Yes | Randomized | Subjective |
| SCR | ||||||
Note. f: female; SCR: skin conductance responses; HR: heart rate; SBP: systolic blood pressure; SRL: skin resistance level; fMRI: functional magnetic resonance imaging; SCL: skin conductance level; EMG: electromyography; EEG: electroencephalography.
Mixed gamblers, mixed gamers, and mixed buyers. Participants with different preferences were included (e.g., buying clothes, shoes, cosmetics, books, CDs, etc.). In some studies, preferred stimuli were used, i.e., only those stimuli that individually attract the participants (e.g., pictures of clothes for individuals with buying disorder who prefer buying clothes and no pictures of other products).
Results are baseline-corrected.
.Brain activations in response to addiction-relevant cues: (A) in patients in contrast to control participants and (B) in patients in contrast to control cues. Blue lines display location of slices on the coronal axis
Regions of activation in which patients showed higher activation to addiction-relevant cues than control participants
| Anatomical region | BA | MNI | SDM-Z | Voxels | |||
|---|---|---|---|---|---|---|---|
| R | Median cingulate | 23 | 0 | −16 | 30 | 3.678 | 3,956 |
| R | Inferior frontal gyrus | 48 | 48 | 24 | 26 | 2.912 | 1,383 |
| R | Caudate nucleus | 16 | 10 | 8 | 2.870 | 374 | |
| L | Precentral gyrus | −50 | 4 | 28 | 2.350 | 105 | |
| L | Caudate nucleus | −10 | 10 | 16 | 2.192 | 30 | |
| Corpus callosum | 0 | 12 | 14 | 2.820 | 21 | ||
Note. MNI: Montreal Neurological Institute; L: left; R: right; BA: broca area; SDM: signed differential mapping.
Regions of activation in which addiction-relevant cues elicited greater activation than control cues in the patient group
| Anatomical region | BA | MNI | SDM-Z | Voxels | |||
|---|---|---|---|---|---|---|---|
| L | Inferior network | −22 | −56 | −4 | 2.678 | 110 | |
| L | Inferior frontal gyrus | 48 | −46 | 28 | 20 | 2.282 | 661 |
| R | Inferior frontal gyrus | 47 | 50 | 30 | −4 | 2.285 | 442 |
| R | Caudate nucleus | 10 | 8 | 10 | 2.260 | 244 | |
| R | Angular gyrus | 39 | 50 | −60 | 38 | 2.460 | 187 |
| R | Precuneus | 6 | −48 | 40 | 2.132 | 38 | |
Note. MNI: Montreal Neurological Institute; L: left; R: right; BA: broca area; SDM: signed differential mapping.