| Literature DB >> 29765693 |
Pouria Ramazi1, James Riehl1, Ming Cao1.
Abstract
To better understand the intriguing mechanisms behind cooperation among decision-making individuals, we study the simple yet appealing use of preplay communication or cheap talk in evolutionary games, when players are able to choose strategies based on whether an opponent sends the same message as they do. So when playing games, in addition to pure cooperation and defection, players have two new strategies in this setting: homophilic (respectively, heterophilic) cooperation which is to cooperate (respectively, defect) only with those who send the same message as they do. We reveal the intrinsic qualities of individuals playing the two strategies and show that under the replicator dynamics, homophilic cooperators engage in a battle of messages and will become dominated by whichever message is the most prevalent at the start, while populations of heterophilic cooperators exhibit a more harmonious behaviour, converging to a state of maximal diversity. Then we take Prisoner's Dilemma (PD) as the base of the cheap-talk game and show that the hostility of heterophilics to individuals with similar messages leaves no possibility for pure cooperators to survive in a population of the two, whereas the one-message dominance of homophilics allows for pure cooperators with the same tag as the dominant homophilics to coexist in the population, demonstrating that homophilics are more cooperative than heterophilics. Finally, we generalize an existing convergence result on population shares associated with weakly dominated strategies to a broadly applicable theorem and complete previous research on PD games with preplay communication by proving that the frequencies of all types of cooperators, i.e. pure, homophilic and heterophilic, converge to zero in the face of defectors. This implies homophily and heterophily cannot facilitate the long-term survival of cooperation in this setting, which urges studying cheap-talk games under other reproduction dynamics.Entities:
Keywords: cooperation; evolutionary game theory; heterophily; homophily
Year: 2018 PMID: 29765693 PMCID: PMC5936958 DOI: 10.1098/rsos.180027
Source DB: PubMed Journal: R Soc Open Sci ISSN: 2054-5703 Impact factor: 2.963
Different nomenclatures of the four types of players. The left column is used in this paper; the other columns are more evident in the literature and mainly used in tag-based frameworks [18–20].
Figure 1.Evolution of homophilic cooperators. Different colours represent different messages. Those homophilic cooperators with the initially dominant message eventually take over the population.
Figure 2.Evolution of heterophilic cooperators. Different colours represent different messages. Heterophilic cooperators with different messages equally share the population in the long run.
Figure 3.Co-evolution of homophilic and heterophilic cooperators. Different colours represent different messages. Solid and dashed lines denote homophilic and heterophilic cooperators. The two undergo non-ending cycles as time evolves.