| Literature DB >> 29736327 |
Cedric Kai Wei Tan1, Jiin Woei Lee2, Adeline Hii3, Yen Yi Loo4, Ahimsa Campos-Arceiz3,5, David W Macdonald1.
Abstract
Games are an increasingly popular approach for conservation teaching. However, we know little about the effectiveness of the games on students' experiences and knowledge acquisition. Many current games are supplemental games (SG) that have no meaningful interaction with the subject matter. We adapted the experiential gaming (EG) model where students were immersed in goal-orientated tasks found in real-life situations, and they tackled questions to complete actions for their main task. Classroom-based games were created for eight different conservation topics for an annual Wildlife Conservation Course and an annual Diploma in International Wildlife Conservation Practice. Data were collected over two cycles, a total sample size of 55 multinational students. We used a combination of repeated-measures design and counterbalanced measures design; each student was subjected at least twice to each of the EG and didactic instruction (DI) treatments, and at least once to the SG approach. We compared students' perception, learning and behavioural responses to the treatments, including measures of student personality types and learning styles as explanatory variables. Findings revealed multiple benefits of the classroom EG compared to the DI approach, such as increased attention retention, increased engagement and added intrinsic motivation. The improved level of intrinsic motivation was mainly facilitated by increased social bonding between participants. Further, we show that this EG approach appeals to a wide range of learning styles and personalities. The performance of SG was generally intermediate between that of EG and DI. We propose EG as a beneficial complement to traditional classroom teaching and current gamified classes for conservation education.Entities:
Keywords: Conservation education; Conservation games; Intrinsic motivation; Learning style; Personality
Year: 2018 PMID: 29736327 PMCID: PMC5936071 DOI: 10.7717/peerj.4509
Source DB: PubMed Journal: PeerJ ISSN: 2167-8359 Impact factor: 2.984
Cohort demographics table.
| Course | Year | Location | Number of students | Gender distribution | Age distribution (years) | Notes on questionnaire on perception | Experimental design (Number of topics) |
|---|---|---|---|---|---|---|---|
| Wildlife Conservation Course | 2015 | University of Nottingham Malaysia Campus | 21 | 10 males; 11 females | 1 (<20); 8 (21–25); 8 (26–30); 2 (31–35); 2 (>35) | In section 1, the statements ‘Appreciation of application’ and ‘Degree of connection with peers’ were not in the questionnaire. Section 2 on intrinsic motivation and section 3 on bondedness were not in the questionnaire | Counterbalanced measures design (3); Repeated-measures design (1) |
| Wildlife Conservation Course | 2016 | University of Nottingham Malaysia Campus | 16 | 4 males; 12 females | 8 (21–25); 4 (26–30); 2 (31–35); 2 (>35) | All sections and questions were in the questionnaire | Counterbalanced measures design (3); Repeated-measures design (2) |
| Diploma in International Wildlife Conservation Practice | 2015 | University of Oxford Wildlife Conservation Research Unit | 8 | 4 males; 4 females | 2 (21–25); 5 (26–30); 1 (>35) | In section 1, the statement ‘Appreciation of application’ with peers’ was not in the questionnaire. Section 2 on intrinsic motivation and section 3 on bondedness were not in the questionnaire | Repeated-measures design (3) |
| Diploma in International Wildlife Conservation Practice | 2016 | University of Oxford Wildlife Conservation Research Unit | 8 + 2 | 5 males; 5 females | 2 (21–25); 7 (26–30); 1 (31–35) | All sections and questions were in the questionnaire | Repeated-measures design (5) |
| 55 | 23 males; 32 females | 1 (<20); 20 (21–25); 24 (26–30); 5 (31–35); 5 (>35) |
Note:
Repeated-measures design: a single group of students were taught the first session with one lesson type and then the second session with another lesson type. Counterbalanced design: class was divided into two groups and both were subjected to a two-session lesson. During the first session, one group underwent one lesson type and the other underwent the other lesson type. In the second session, the treatments were swapped and thus each group experienced both types of lesson in a balanced ordered manner. Details on the experimental design used and content taught for each topic and session are provide in Table 2.
Topics taught during the Wildlife Conservation Course (WCC) and Diploma in International Wildlife Conservation Practice and the experimental design used.
| Topic | Lesson type (mean duration ± SD in min) | Content of each session | Task in game | Experimental design | Course |
|---|---|---|---|---|---|
| Behavioural ecology | EG (125 ± 19 min) and DI (62 ± 17 min) | First: Behavioural ecology research | Teams were species of mammals interlinked via a food web and had to behave like the species to reproduce, feed or avoid being predated by other teams | Counterbalanced | WCC 2015 and 2016 |
| Second: the link between behavioural ecology and conservation biology | Repeated-measures (EG then DI) | Diploma 2016 | |||
| Conservation genetics | EG (100 min) and DI (45 min) | First: The effects of the environment on genetic processes | As conservation geneticists, teams had to manage a population of coloured casino chips by betting on their answers. Different colours represented different phenotypes. The goal is to avoid stochastic and genetic events (e.g. genetic drift) and attain a population as heterogeneous as possible | Repeated-measures (DI then EG) | Diploma 2015 |
| Human-wildlife conflict | EG (159 ± 31 min) and DI (63 ± 25 min) | First: Preservation of cultural traditions, canned lion hunting | Assuming the roles of government, conservation biologists, rural population or urban population, teams are given the task of managing a forest where human-wildlife conflict is prevalent | Counterbalanced | WCC 2015 and 2016 |
| Capture-mark-recapture | EG (122 ± 20 min) and DI (110 ± 14 min) | First: Designing camera trap studies | Teams were conservation biologists tasked to buy different models of camera traps, deploy them in a forest board and subsequently analyse the collected data to reveal the density of clouded leopards | Repeated-measures (EG then DI) | Diploma 2015 and 2016, WCC 2016 |
| Vegetation statistical analysis | SG (150 min) and DI (60 min) | First: Comparing tree species and density between two habitat types | Teams aimed to either obtain the most number of chocolates (SG) or prevent the continuous vegetation from being disconnected (EG) | Repeated-measures (SG then DI) | Diploma 2016 |
| Spatial-temporal patterns | EG (132 ± 21 min) and DI (90 ± 10 min) | First: Analysing spatial patterns of animals | Teams were species of mammals attempting to either avoid (as prey) or overlap (as predator) the activity of other teams | Counterbalanced | WCC 2016 |
| Repeated-measures (DI then EG) | Diploma 2016 | ||||
| Population viability analysis | SG (90 ± 18 min) and DI (48 ± 4 min) | First: Dynamics of small populations | Teams were to obtain gummies by answering the questions correctly | Counterbalanced | WCC 2015 |
| R analysis | SG (110 ± 30 min), DI (80 min) and EG (120 ± 16 min) | First: Statistical concepts (SG) | Using the software R, teams were answer questions in order to advance forward on a game board (SG) or to obtain tokens for designing an experiment (EG) | Repeated-measures (SG then EG) | Diploma 2015, WCC 2015, 2016 |
| Repeated-measures (SG then DI then EG) | Diploma 2016 |
Note:
Details on the experiential gaming (EG) task or supplemental game (SG) task assigned to the teams are provided. Repeated-measures design: a single group of students were taught the first session with one lesson type and then the second session with another lesson type. Counterbalanced design: class was divided into two groups and both were subjected to a two-session lesson. During the first session, one group underwent one lesson type and the other underwent the other lesson type. In the second session, the treatments were swapped and thus each group experienced both types of lesson in a balanced ordered manner.
Figure 1Experimental design.
(A) Repeated-measures design. Each student experienced two lesson types (DI, EG, SG) in either the order AI or the order AII. Where possible, we alternated the order (AI vs AII) of the lesson type for different topics and for different groups of students (please see Table 2 for details). (B) Counterbalanced measures design. Students were divided into two groups and one group is treated with lesson type A, followed by lesson type B, and the other is tested with lesson type B followed by lesson type A.
Figure 2Perception.
Students’ perception of the different lesson types as analysed with ordinal logistic models. Students rated their bondedness with their team peers before and after lessons and the y-axis shows the after-lesson relationship rating minus that of before-lesson. For each lesson type, the mean perception scores of students are shown. Error bars denote standard errors of sample size (i.e. number of student). Sample sizes are indicated in brackets on the x-axis, sample sizes vary because a few of the questions in the questionnaire were altered between years. Different letters above bars denote significant differences, details of results are shown in Tables S1 and S2. (A) Knowledge acquisition parameters; (B) Development parameters; (C) Class dynamics parameters; (D) Intrinsic motivation parameters, ‘interest or enjoyment’ is considered the self-report measure of intrinsic motivation, ‘perceived competence,’ ‘perceived choice’ are positive predictors of intrinsic motivation while ‘pressure or tension’ is a negative predictor of intrinsic motivation. (E) Bondedness rating, considered a positive predictor of the intrinsic motivation.
Figure 3Behaviour.
Students’ behavioural responses to the different lesson types. The probability of behaviour was analysed with a generalised linear mixed model with binomial error distribution and frequency of occurrence was analysed with a generalised linear mixed model with Poisson error distribution. Error bars denote standard errors of sample size (n = 55). Different letters above bars denote significant differences, details of results are shown in Tables S3 and S4. (A) Probability of behaviour occurrence; (B) Frequency of occurrence.
Figure 4Learning.
Learning as measured by proportion of quiz questions correct before, after or one-week post lesson. Questions were the same before, after or one-week post lesson and varied in their difficulty and discrimination levels (Table S5). The y-axis shows the proportion of questions correct and this was analysed with generalised linear mixed models with binomial error distribution. Error bars denote standard errors of sample size (nboth years = 55; nyear 2015 = 30; year 2016 = 25). Details of results are shown in Table S5. DI, Didactic Instruction; SG, Supplemental Game; EG, Experiential Game. Different lines denote different lesson types. (A) Both years; (B) Year 2015; (C) Year 2016.