| Literature DB >> 29681808 |
Changquan Long1, Qian Sun1, Shiwei Jia2, Peng Li3, Antao Chen1.
Abstract
People are strongly motivated to pursue social equality during social interactions. Previous studies have shown that outcome equality influences the neural activities of monetary feedback processing in socioeconomic games; however, it remains unclear whether perception of opportunity equality affects outcome evaluation even when outcomes are maintained equal. The current study investigated the electrophysiological activities of outcome evaluation in different instructed opportunity equality conditions with event-related potentials (ERPs). Participants were asked to play a competitive dice game against an opponent to win money. Opportunity equality was manipulated in three conditions, depending on whether participants were allowed the opportunity to throw less, equal, or more dice compared to their opponents. Although participants received a winning outcome with approximately 50% chance in all equality conditions, they selectively exhibited sensitivity to the less-dice condition by reporting stronger feelings of unfairness and unpleasantness than in the equal and more-dice conditions. In line with the behavioral results, larger reward positivity amplitudes were elicited by the monetary outcome in the less-dice condition than in the other two conditions, reflecting intensified reward prediction error (RPE) signals under negative emotional arousal. Further, P3 amplitudes were enhanced following reward feedback only in the unequal conditions, perhaps due to the high-level motivational and affective processing associated with resolving conflict between social norms and self-interest. The present findings elucidate the complex temporal course of outcome evaluation processes in different opportunity equality conditions.Entities:
Keywords: P3; event-related potentials; opportunity equality; outcome evaluation; reward positivity
Year: 2018 PMID: 29681808 PMCID: PMC5897545 DOI: 10.3389/fnhum.2018.00135
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Figure 1The procedure of the two-person dice game.
Figure 2Result of subjective assessments: fairness and pleasantness. Error bars represent standard errors. ***p < 0.001.
Figure 3The grand-average event-related potential (ERP) waveforms, reward positivity (RewP) waveforms and topographies. (A) The grand-average ERP waveforms at FCz. (B) The RewP waveforms elicited by less-dice, equal-dice and more-dice at FCz. (C) The scalp distributions of RewP at the 250–300-ms time window among the three opportunity conditions.
Figure 4The grand-average ERP waveforms and topography among opportunity conditions under win and loss. (A) The P3 waveforms at Cz among opportunity conditions under both win and loss outcomes. (B) The topographies of three opportunity conditions at 300–600 ms under win. (C) The topographies of three opportunity conditions s at 300–600 ms under loss.
Figure 5The grand-average bar chart for the amplitudes of RewP and P3. (A) The RewP amplitudes elicited by less-dice, equal-dice and more-dice at FCz. (B) The P3 amplitudes elicited by less-dice, equal-dice and more-dice at Cz. Error bars represent standard errors. *p < 0.05, **p < 0.01.
Figure 6The correlations between behavioral subjective ratings and RewP amplitudes. (A) The correlations between fairness ratings and RewP amplitudes in each opportunity condition. (B) The correlations between pleasantness ratings and RewP amplitudes in each opportunity condition.