| Literature DB >> 29675142 |
Xiangfeng Zeng1, Guoli Zhu1, Mingming Zhang2,3, Sheng Q Xie4.
Abstract
Objective: This review aims to provide a systematical investigation of clinical effectiveness of active training strategies applied in platform-based ankle robots. Method: English-language studies published from Jan 1980 to Aug 2017 were searched from four databases using key words of "Ankle∗" AND "Robot∗" AND "Effect∗ OR Improv∗ OR Increas∗." Following an initial screening, three rounds of discrimination were successively conducted based on the title, the abstract, and the full paper. Result: A total of 21 studies were selected with 311 patients involved; of them, 13 studies applied a single group while another eight studies used different groups for comparison to verify the therapeutic effect. Virtual-reality (VR) game training was applied in 19 studies, while two studies used proprioceptive neuromuscular facilitation (PNF) training.Entities:
Mesh:
Year: 2018 PMID: 29675142 PMCID: PMC5838480 DOI: 10.1155/2018/2858294
Source DB: PubMed Journal: J Healthc Eng ISSN: 2040-2295 Impact factor: 2.682
Figure 1Flow diagram of selection process for final review.
Summary of clinical researches of active training applied in platform-based ankle robots.
| Study | Subjects ( | Subject characteristics | Subject age (yr) | Group | Course of training | Robot | Control strategies | Researching achievement |
|---|---|---|---|---|---|---|---|---|
| Deutsch et al. [ | 6 | Subjects with chronic stroke | Not stated | Single group | 4 weeks | Rutgers Ankle | VR game training | Therapeutic effects of injured ankles were not significantly different when therapists were in the same room with patients or appeared in front of patients remotely by a webcam. |
| Mirelman et al. [ | 18 | Subjects with chronic hemiparesis | 41–75 | Robot VR group (9) | 4 weeks | Rutgers Ankle | VR game training | Training integrated with VR games were a better selection for ankle rehabilitation therapies. |
| Burdea et al. [ | 3 | Subjects with CP | 7–12 | Single group | 12 weeks | Rutgers Ankle CP | VR game training | Performance of playing game was mapped to the physical improvement evaluated clinically in ankle strength, gait kinematics, and speed. |
| Forrester et al. [ | 8 | Subjects with chronic stroke | 43–75 | Single group | 6 weeks | Anklebot | VR game training | Robotic feedback training would be a valuable supplement to locomotor therapies. |
| Roy et al. [ | 14 | Healthy subjects | 49–64 | Control group (7) | 1 session | Anklebot | VR game training | Firstly observed that immediately following and 48 hours after a single session of anklebot training, motor control of paretic ankles were improved but not for nondisabled ankles. |
| Roy et al. [ | 8 | The same subjects as those in [ | 43–75 | Single group | 6 weeks | Anklebot | VR game training | Anklebot training with progressive targets significantly decreased PAS of paretic ankles, even to the normal range in dorsiflexion direction. Furthermore, increased compliance of paretic ankles would result in improvement in unassisted overground walking. |
| Goodman et al. [ | 10 | Subjects with chronic hemiparetic stroke | 42–82 | HR group(5) | 3 weeks | Anklebot | VR game training | Rewards integrated with performance of subjects conducting anklebot training could accelerate activity-dependent brain plasticity to improve motor control. |
| Forrester et al. [ | 34 | Subjects with hemiparetic stroke | 57–66 | Robot group (18) | 10 sessions | Anklebot | VR game training | Robot group achieved more improvement in walking speed, motor control, and gait patterning than stretching group. |
| Forrester et al. [ | 26 | Subjects with chronic hemiparetic gait | 53–63 | SRT group (12) | 6 weeks | Anklebot | VR game training | Anklebot therapy would be more effective if integrated with locomotor treadmill. |
| Michmizos et al. [ | 3 | Subjects with CP or lesion of the common peroneal nerve | 9 | Single group in clinic | At least 3 weeks | PediAnklebot | VR game training | Subjects obtained significant improvement of explicit motor learning assessed with less jerky, better controlled, and increased speed of movements and implicit motor learning evaluated by the reduction of the average RT (reaction time). |
| Krebs et al. [ | 4 | Subjects with CP | 7–11 | Single group | 6 weeks | PediAnklebot | VR game training | PediAnklebot could provide better therapeutic effect on ankle rehabilitation through harnessing plasticity among children with CP. |
| Wu et al. [ | 12 | Subjects with spastic CP | 5–10 | Single group | 6 weeks | Portable rehabilitation robot | I-passive stretching | Active rehabilitation training combined with passive stretching was beneficial for children with CP. |
| Waldman et al. [ | 23 | Subjects with poststroke | 43–60 | Robot group (11) | 6 weeks | Portable rehabilitation robot | I-passive stretching | Robotic rehabilitation training should be a beneficial supplement to rehabilitation programs. |
| Sukal-Moulton et al. [ | 28 | Subjects with CP | 5–12 | Single group | 6 weeks | IntelliStretch rehabilitation robot | Passive stretching | Rehabilitation training combining active movement and passive stretching together was feasible in clinic application. |
| Chen et al. [ | 23 | Subjects with CP | 5–17 | Single group | 6 weeks | Portable rehabilitation robot with TELE | I-passive stretching | Robotic rehabilitation training with teleassistance was not only convenient and economical but also effective for patients. |
| Ren et al. [ | 10 | Subjects with acute poststroke | 38–71 | Single group | 3 weeks | An in-bed wearable robotic device | I-passive stretching | The in-bed active movement training combined with passive stretching met clinic requirements and could improve motor ability of ankle joints. |
| Chen et al. [ | 41 | Subjects with CP | 5–17 | Home-based group (23) | 6 weeks | A portable rehabilitation robot | I-passive stretching | Ankle rehabilitation training simply with audiovisual communication available from research engineers was feasible to be conducted at home. |
| Lee et al. [ | 6 | Subjects with multiple sclerosis | 44–66 | Single group | 6 weeks | IntelliStretch rehabilitation robot | Passive stretching | Ankle rehabilitation training could provide subjects with MS better therapeutic effect on sensorimotor functions of lower limbs. |
| Zhou et al. [ | 5 | Subjects with chronic stroke | 56–77 | Single group | 6 weeks | PNF assisted PKU-RARS | PNF stretching | Robot-assisted PNF stretching was an effective therapy method to rehabilitate ankles with contracture and spasticity. |
| Zhou et al. [ | 7 | Subjects with poststroke | 41–79 | Single group | 3 months | PNF assisted PKU-RARS | PNF stretching | Robot-assisted PNF stretching was significantly effective in alleviating spasticity of lower limb and improving its motor function. |
| Chang et al. [ | 29 | Subjects with hemiparesis after stroke | 18–81 | LF group (9) | 6 weeks | Anklebot | VR game training | Robot-assisted ankle training was more beneficial to moderate and mild gait speed impairments. |
A-active moment = assisted active movement; R-active movement = resisted active movement; PNF = proprioceptive neuromuscular facilitation; I-passive stretching = intelligent passive stretching; VR = virtual reality; CP = cerebral palsy; EEG = electroencephalograph; EMG = electromyography; LF group = low-function group; MF group = moderate-function group; HF group = high-function group. ∗They have another group of subjects who applied to verify the function of the technology or system.