Literature DB >> 29644897

The feasibility, acceptability and preliminary efficacy of a low-cost, virtual-reality based, upper-limb stroke rehabilitation device: a mixed methods study.

Alyson Warland1, Ioannis Paraskevopoulos2, Emmanuel Tsekleves3, Jennifer Ryan1, Alexander Nowicky1, Josephine Griscti1, Hannah Levings1, Cherry Kilbride1.   

Abstract

Purpose: To establish feasibility, acceptability, and preliminary efficacy of an adapted version of a commercially available, virtual-reality gaming system (the Personalised Stroke Therapy system) for upper-limb rehabilitation with community dwelling stroke-survivors. Method: Twelve stroke-survivors (nine females, mean age 58 years, [standard deviation 7.1], median stroke chronicity 42 months [interquartile range 34.7], Motricity index 14-25 for shoulder and elbow) were asked to complete nine, 40-min intervention sessions using two activities on the system over 3 weeks. Feasibility and acceptability were assessed through a semi-structured interview, recording of adverse effects, adherence, enjoyment (using an 11-point Likert scale), and perceived exertion (using the BORG scale). Assessments of impairment (Fugl-Meyer Assessment Upper extremity), activity (ABILHAND, Action Research Arm Test, Motor Activity Log-28), and participation (Subjective Index of Physical and Social Outcome) were completed at baseline, following intervention, and at 4-week follow-up. Data were analysed using Thematic Analysis of interview and intervention field-notes and Wilcoxon Signed Ranks. Side-by-side displays were used to integrate findings.
Results: Participants received between 175 and 336 min of intervention. Thirteen non-serious adverse effects were reported by five participants. Participants reported a high level of enjoyment (8.1 and 6.8 out of 10) and rated exertion between 11.6 and 12.9 out of 20. Themes of improvements in impairments and increased spontaneous use in functional activities were identified and supported by improvements in all outcome measures between baseline and post-intervention (p < 0.05 for all measures). Conclusions: Integrated findings suggested that the system is feasible and acceptable for use with a group of community-dwelling stroke-survivors including those with moderately-severe disability. Implications for rehabilitation To ensure feasibility of use and maintenance of an appropriate level of challenge, gaming technologies for use in upper-limb stroke rehabilitation should be personalised, dependent on individual need. Through the use of hands-free systems and personalisation, stroke survivors with moderate and moderately-severe levels of upper-limb impairment following stroke are able to use gaming technologies as a means of delivering upper-limb rehabilitation. Future studies should address issues of acceptability, feasibility, and efficacy of personalised gaming technologies for delivery of upper-limb stroke rehabilitation in the home environment. Findings from this study can be used to develop future games and activities suitable for use in stroke rehabilitation.

Entities:  

Keywords:  Gaming technologies; game-based rehabilitation; hemiplegia; stroke rehabilitation; technology; virtual reality

Mesh:

Year:  2018        PMID: 29644897     DOI: 10.1080/09638288.2018.1459881

Source DB:  PubMed          Journal:  Disabil Rehabil        ISSN: 0963-8288            Impact factor:   3.033


  9 in total

1.  Wearable myoelectric interface enables high-dose, home-based training in severely impaired chronic stroke survivors.

Authors:  Na-Teng Hung; Vivek Paul; Prashanth Prakash; Torin Kovach; Gene Tacy; Goran Tomic; Sangsoo Park; Tyler Jacobson; Alix Jampol; Pooja Patel; Anya Chappel; Erin King; Marc W Slutzky
Journal:  Ann Clin Transl Neurol       Date:  2021-08-20       Impact factor: 4.511

Review 2.  Virtual reality in research and rehabilitation of gait and balance in Parkinson disease.

Authors:  Colleen G Canning; Natalie E Allen; Evelien Nackaerts; Serene S Paul; Alice Nieuwboer; Moran Gilat
Journal:  Nat Rev Neurol       Date:  2020-06-26       Impact factor: 42.937

3.  Investigating the feasibility and acceptability of real-time visual feedback in reducing compensatory motions during self-administered stroke rehabilitation exercises: A pilot study with chronic stroke survivors.

Authors:  Shayne Lin; Jotvarinder Mann; Avril Mansfield; Rosalie H Wang; Jocelyn E Harris; Babak Taati
Journal:  J Rehabil Assist Technol Eng       Date:  2019-03-18

4.  Experiences and views of patients, carers and healthcare professionals on using modems in domiciliary non-invasive ventilation (NIV): a qualitative study.

Authors:  Stephanie K Mansell; Cherry Kilbride; Martin J Wood; Francesca Gowing; Swapna Mandal
Journal:  BMJ Open Respir Res       Date:  2020-03

5.  Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study.

Authors:  Mattias Erhardsson; Margit Alt Murphy; Katharina S Sunnerhagen
Journal:  J Neuroeng Rehabil       Date:  2020-11-23       Impact factor: 4.262

6.  Using the Technology Acceptance Model to Identify Factors That Predict Likelihood to Adopt Tele-Neurorehabilitation.

Authors:  Marlena Klaic; Mary P Galea
Journal:  Front Neurol       Date:  2020-12-02       Impact factor: 4.003

7.  Physiotherapist beliefs and perspectives on virtual reality-supported rehabilitation for the assessment and management of musculoskeletal shoulder pain: a focus group study protocol.

Authors:  Niamh Brady; Jeremy Lewis; Karen McCreesh; Beate Dejaco; Joseph G McVeigh
Journal:  HRB Open Res       Date:  2022-01-25

8.  Design and Validation of Virtual Reality Task for Neuro-Rehabilitation of Distal Upper Extremities.

Authors:  Debasish Nath; Neha Singh; Megha Saini; M V Padma Srivastava; Amit Mehndiratta
Journal:  Int J Environ Res Public Health       Date:  2022-01-27       Impact factor: 3.390

9.  A Virtual Reality-Supported Intervention for Pulmonary Rehabilitation of Patients With Chronic Obstructive Pulmonary Disease: Mixed Methods Study.

Authors:  Timothy Jung; Xin Shi; Muhammad Farhan Amin; Natasha Moorhouse
Journal:  J Med Internet Res       Date:  2020-07-07       Impact factor: 5.428

  9 in total

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