| Literature DB >> 29622920 |
Jolyon Troscianko1, Jared Wilson-Aggarwal1, David Griffiths1,2, Claire N Spottiswoode3,4, Martin Stevens1.
Abstract
There is huge diversity in visual systems and color discrimination abilities, thought to stem from an animal's ecology and life history. Many primate species maintain a polymorphism in color vision, whereby most individuals are dichromats but some females are trichromats, implying that selection sometimes favors dichromatic vision. Detecting camouflaged prey is thought to be a task where dichromatic individuals could have an advantage. However, previous work either has not been able to disentangle camouflage detection from other ecological or social explanations, or did not use biologically relevant cryptic stimuli to test this hypothesis under controlled conditions. Here, we used online "citizen science" games to test how quickly humans could detect cryptic birds (incubating nightjars) and eggs (of nightjars, plovers and coursers) under trichromatic and simulated dichromatic viewing conditions. Trichromats had an overall advantage, although there were significant differences in performance between viewing conditions. When searching for consistently shaped and patterned adult nightjars, simulated dichromats were more heavily influenced by the degree of pattern difference than were trichromats, and were poorer at detecting prey with inferior pattern and luminance camouflage. When searching for clutches of eggs-which were more variable in appearance and shape than the adult nightjars-the simulated dichromats learnt to detect the clutches faster, but were less sensitive to subtle luminance differences. These results suggest there are substantial differences in the cues available under viewing conditions that simulate different receptor types, and that these interact with the scene in complex ways to affect camouflage breaking.Entities:
Keywords: background matching; camouflage; citizen science; color vision; learning; polymorphic trichromacy; sensory ecology.
Year: 2017 PMID: 29622920 PMCID: PMC5873837 DOI: 10.1093/beheco/arw185
Source DB: PubMed Journal: Behav Ecol ISSN: 1045-2249 Impact factor: 2.671
Figure 1Sample images used in the online game in trichromatic (left column) and simulated dichromatic colors (right column). These images show a 1500 by 1500 pixel crop of the full image.
Figure 2Plots showing the camouflage variables that were found to be affected by trichromatic or simulated dichromatic viewing conditions in the adult nightjar searching game (P-values for all 4 interactions <0.005). Overall, trichromats have an advantage over dichromats in all circumstances. However, simulated dichromats performed comparatively less poorly with lower pattern difference values (panel a), lower luminance distribution differences (panel b), and smaller targets (panel c); but not with targets positioned on higher luminance backgrounds (panel d). Lines are regressions from raw data, and shaded regions show standard error.
Experiment 1 terms and interactions retained following model simplification of the nightjar data
| Model Terms | DF |
|
|
|---|---|---|---|
| logEdgeDist | 1 | 4399.84 | <0.001 |
| firstSlide | 1 | 3203.78 | <0.001 |
| playedBefore | 1 | 2629.40 | <0.001 |
| slideNumber | 1 | 2192.00 | <0.001 |
| viewingCondition | 1 | 91.40 | <0.001 |
| logNearPatternDiff | 1 | 0.77 | 0.381 |
| nearLuminanceDiff | 1 | 0.04 | 0.845 |
| adultArea | 1 | 31.58 | <0.001 |
| nearLuminanceMean | 1 | 2.96 | 0.085 |
| ageRange | 4 | 270.56 | <0.001 |
| viewingCondition:logNearPatternDiff | 1 | 81.99 | <0.001 |
| viewingCondition:nearLuminanceDiff | 1 | 111.84 | <0.001 |
| viewingCondition:adultArea | 1 | 410.69 | <0.001 |
| viewingCondition:nearLuminanceMean | 1 | 130.6758 | <0.001 |
Figure 4Learning rates in experiment 1 (adult nightjars) and experiment 2 (plover and courser egg clutches). Raw data were plotted with GAM, generalized additive model smoothing, with shaded regions showing standard error. Experiment 1 shows longer initial capture times than experiment 2, but faster learning rates with asymptotes at around slide 15. There were no learning differences detected between trichromats and simulated dichromats in experiment 1; however, simulated dichromats learnt to find targets faster than trichromats in experiment 2 and were still improving at the end of the session.
Figure 3Plots showing the camouflage variables that were found to be affected by trichromatic or simulated dichromatic viewing conditions in the egg searching game (P-values for all 4 interactions <0.005). Overall, trichromats had an advantage over simulated dichromats in all circumstances. However, the interactions with slide number (panel d) show dichromats learning to find targets faster than trichromats. Simulated dichromats were more susceptible to changes in luminance difference between the eggs and their backgrounds (panel a), although their success was less dependent on changes in the size of the clutch (paned b), and background luminance (panel c).
Experiment 2 terms and interactions retained following model simplification of the plover and courser nest data
| Model Terms | DF |
|
|
|---|---|---|---|
| logEdgeDistance | 1 | 1333.26 | <0.001 |
| firstSlide | 1 | 379.15 | <0.001 |
| playedBefore | 1 | 459.09 | <0.001 |
| ageRange | 4 | 31.47 | <0.001 |
| slideNumber | 1 | 115.62 | <0.001 |
| viewingCondition | 1 | 44.84 | <0.001 |
| wholeLuminanceDiff | 1 | 0.31 | 0.5775 |
| clutchArea | 1 | 47.80 | <0.001 |
| wholeLuminanceMean | 1 | 11.86 | <0.001 |
| slide:viewingCondition | 1 | 15.35 | <0.001 |
| viewingCondition:wholeLuminanceDiff | 1 | 24.00 | <0.001 |
| viewingCondition:clutchArea | 1 | 20.53 | <0.001 |
| viewingCondition:wholeLuminanceMean | 1 | 16.821 | <0.001 |