| Literature DB >> 29549075 |
Imran Ahmed1, Niall Safir Ahmad1, Shahnaz Ali2, Shair Ali1, Anju George1, Hiba Saleem Danish1, Encarl Uppal1, James Soo1, Mohammad H Mobasheri3, Dominic King4, Benita Cox5, Ara Darzi4.
Abstract
BACKGROUND: Medication adherence is an expensive and damaging problem for patients and health care providers. Patients adhere to only 50% of drugs prescribed for chronic diseases in developed nations. Digital health has paved the way for innovative smartphone solutions to tackle this challenge. However, despite numerous apps available claiming to improve adherence, a thorough review of adherence apps has not been carried out to date.Entities:
Keywords: medication adherence; mobile apps; patient compliance; reminder systems; smartphone; telemedicine; treatment outcome
Year: 2018 PMID: 29549075 PMCID: PMC5878368 DOI: 10.2196/mhealth.6432
Source DB: PubMed Journal: JMIR Mhealth Uhealth ISSN: 2291-5222 Impact factor: 4.773
Figure 1Flowchart of identification of applications.
Numbers of apps adopting the various adherence strategies.
| Strategy | Number of apps |
| Reminder | 220 |
| Behavioral | 28 |
| Education | 1 |
| Reminder, behavioral | 133 |
| Reminder, education | 12 |
| Behavioral, education | 4 |
| Reminder, behavioral, education | 22 |
| Total | 420 |
Figure 2Taxonomy of identified adherence strategies.
Number of apps adopting reminder strategies.
| Strategy | Number of apps |
| Alarm | 48 |
| Push notifcation | 248 |
| Short messaging service | 2 |
| Alarm, push notification | 85 |
| Alarm, short messaging service | 0 |
| Short messaging service, push notification | 3 |
| Alarm, short messaging service, push notification | 1 |
| Total | 387 |
Figure 3Chart comparing reminder function percentage according to downloads.
Figure 4Chart comparing reminder function percentage among apps in different app stores.
Number of apps adopting behavioral strategies.
| Strategy | Number of apps |
| Gamification | 1 |
| Personal tracking | 161 |
| External tracking | 8 |
| Gamification, personal tracking | 3 |
| Gamification, external tracking | 0 |
| Personal tracking, external tracking | 13 |
| Gamification, personal tracking, external tracking | 1 |
| Total | 187 |
Figure 5Chart comparing behavioral function percentage according to downloads.
Figure 6Chart comparing behavioral method percentage among apps in different app stores.
Figure 7Chart comparing education method percentage according to downloads.
Figure 8Chart comparing educational method percentage among apps in different app stores.
User features offered by apps.
| User feature | Description of feature | Number of free apps with user feature |
| Track other health metrics | Such as blood pressure | 67 |
| Pharmacy information | Information relating to nearby pharmacies, such as contact information or location | 52 |
| Important contacts | Can input information relating to pharmacist, doctor, or emergency contact in the app | 34 |
| Refill reminder | An alarm or reminder relating to when the user requires refilling of their medication | 31 |
| Photo of medication | Add a picture of the medication or select image from existing gallery to place next to medication on app | 30 |
| Export information from app | Can email or send information on medication or adherence record to another person, such as a health care provider | 24 |
| Appointment reminder | Reminds you of medical appointments | 19 |
| Record medical history | Can act as an electronic medical record by inputting medical history | 17 |
| Hospital information | Information relating to nearest hospital, contact information, and location | 8 |
| Barcode scanner | Scans barcode and automatically inputs medication according to the barcode | 6 |
| Work with wearables | Compatibility with wearable technology | 5 |
Figure 9Chart comparing user features across payment modalities.