Literature DB >> 29543159

Locomotive Recalibration and Prism Adaptation of Children and Teens in Immersive Virtual Environments.

Haley Adams, Gayathri Narasimham, John Rieser, Sarah Creem-Regehr, Jeanine Stefanucci, Bobby Bodenheimer.   

Abstract

As virtual reality expands in popularity, an increasingly diverse audience is gaining exposure to immersive virtual environments (IVEs). A significant body of research has demonstrated how perception and action work in such environments, but most of this work has been done studying adults. Less is known about how physical and cognitive development affect perception and action in IVEs, particularly as applied to preteen and teenage children. Accordingly, in the current study we assess how preteens (children aged 8-12 years) and teenagers (children aged 15-18 years) respond to mismatches between their motor behavior and the visual information presented by an IVE. Over two experiments, we evaluate how these individuals recalibrate their actions across functionally distinct systems of movement. The first experiment analyzed forward walking recalibration after exposure to an IVE with either increased or decreased visual flow. Visual flow during normal bipedal locomotion was manipulated to be either twice or half as fast as the physical gait. The second experiment leveraged a prism throwing adaptation paradigm to test the effect of recalibration on throwing movement. In the first experiment, our results show no differences across age groups, although subjects generally experienced a post-exposure effect of shortened distance estimation after experiencing visually faster flow and longer distance estimation after experiencing visually slower flow. In the second experiment, subjects generally showed the typical prism adaptation behavior of a throwing after-effect error. The error lasted longer for preteens than older children. Our results have implications for the design of virtual systems with children as a target audience.

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Year:  2018        PMID: 29543159     DOI: 10.1109/TVCG.2018.2794072

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  3 in total

1.  The effects of testing environment, experimental design, and ankle loading on calibration to perturbed optic flow during locomotion.

Authors:  Hannah M Solini; Ayush Bhargava; Christopher C Pagano
Journal:  Atten Percept Psychophys       Date:  2020-11-25       Impact factor: 2.199

2.  Proprioceptive accuracy in Immersive Virtual Reality: A developmental perspective.

Authors:  Irene Valori; Phoebe E McKenna-Plumley; Rena Bayramova; Claudio Zandonella Callegher; Gianmarco Altoè; Teresa Farroni
Journal:  PLoS One       Date:  2020-01-30       Impact factor: 3.240

3.  Weak correlations between cerebellar tests.

Authors:  Karolina Löwgren; Rasmus Bååth; Anders Rasmussen
Journal:  Sci Rep       Date:  2020-06-02       Impact factor: 4.379

  3 in total

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