| Literature DB >> 29535620 |
Monika Schönauer1, Svenja Brodt1, Dorothee Pöhlchen1,2, Anja Breßmer2, Amory H Danek3, Steffen Gais1.
Abstract
During creative problem solving, initial solution attempts often fail because of self-imposed constraints that prevent us from thinking out of the box. In order to solve a problem successfully, the problem representation has to be restructured by combining elements of available knowledge in novel and creative ways. It has been suggested that sleep supports the reorganization of memory representations, ultimately aiding problem solving. In this study, we systematically tested the effect of sleep and time on problem solving, using classical insight tasks and magic tricks. Solving these tasks explicitly requires a restructuring of the problem representation and may be accompanied by a subjective feeling of insight. In two sessions, 77 participants had to solve classical insight problems and magic tricks. The two sessions either occurred consecutively or were spaced 3 h apart, with the time in between spent either sleeping or awake. We found that sleep affected neither general solution rates nor the number of solutions accompanied by sudden subjective insight. Our study thus adds to accumulating evidence that sleep does not provide an environment that facilitates the qualitative restructuring of memory representations and enables problem solving.Entities:
Keywords: incubation; information processing; insight; problem solving; sleep and memory; sleep/wake cognition
Year: 2018 PMID: 29535620 PMCID: PMC5834438 DOI: 10.3389/fnhum.2018.00072
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
The 10 magic tricks.
| Magic trick | Effect | Description |
|---|---|---|
| Vanishing coin | Vanish | Out of three coins, one vanishes. |
| Rubik’s cube | Transformation | An unsolved Rubik’s cube is solved after being tossed into the air. |
| Ketchup bottle | Vanish | A ketchup bottle is put in a bag and disappears. |
| Match through match | Penetration | One matchstick wanders through another one without breaking it. |
| Salt | Vanish | Salt is poured in the fist from where it disappears. |
| Torn and restored card | Restoration | A card is ripped in pieces and restored. |
| Water to ice | Transformation | Water is poured into a mug and transformed into an ice cube. |
| Floating bun | Telekinesis (Levitation) | A bun is covered by a napkin and starts to float. |
| Bowling ball | Topological impossibility (size) | A large bowling ball is carried in a thin suitcase. |
| Shuffled/Unshuffled | Telekinesis | Cards are seen mixed face-up/face-down, before all facing the same way (as if they had turned over by themselves). |
Performance in the initial and retest phase on the magic tricks.
| Group (n) | Number of tricks solved during the initial phase | Additionally solved tricks during the retest phase | Net performance increase (%) | Overall solution rate (%) |
|---|---|---|---|---|
| s_inc+ (17) | 2.24 ± 0.43 | 1.35 ± 0.27 | 19.00 ± 4.09 | 35.88 ± 5.50 |
| s_inc- (15) | 2.66 ± 0.41 | 1.47 ± 0.26 | 20.94 ± 3.91 | 41.33 ± 4.96 |
| w_inc+ (19) | 2.74 ± 0.42 | 1.42 ± 0.26 | 21.64 ± 4.16 | 41.58 ± 5.48 |
| w_inc- (17) | 3.00 ± 0.43 | 1.35 ± 0.27 | 20.25 ± 4.01 | 43.53 ± 5.00 |
Minutes (M ± SD) spent in sleep stages.
| Group (n) | Sleep stage | |||||
|---|---|---|---|---|---|---|
| S1 | S2 | SWS | REM | TSTa | Wake | |
| s_inc+ (19) | 33.03 ± 22.31 | 41.10 ± 20.56 | 37.13 ± 22.36 | 10.13 ± 12.86 | 121.39 ± 27.75 | 28.58 ± 27.70 |
| s_inc- (17) | 29.44 ± 22.29 | 36.79 ± 20.48 | 50.32 ± 27.27 | 16.67 ± 14.06 | 133.24 ± 21.93 | 18.88 ± 17.94 |
Correlations between memory performance measures and specific sleep stages in s_inc+.
| S1 | S2 | SWS | REM | TSTa | Wake | ||
|---|---|---|---|---|---|---|---|
| Retest solution rates of the magic tricks | |||||||
| 0.178 | -0.191 | -0.065 | 0.003 | -0.060 | -0.008 | ||
| Percentage of tricks correctly solved with insight | |||||||
| -0.341 | 0.184 | -0.226 | 0.040 | -0.158 | 0.185 | ||
Solution rates (M ± SEM) for the three classical insight tasks in the initial and the retest phase.
| Matchsticks (%) | Nine-dot (%) | Eight-coin (%) | |
|---|---|---|---|
| Initial | 40.0 ± 11.2 | 0.0 ± 0.0 | 5.0 ± 5.0 |
| Retest | 66.7 ± 14.2 | 36.8 ± 11.4 | 21.1 ± 9.6 |
| Initial | 39.0 ± 11.8 | 9.0 ± 9.1 | 0.0 ± 0.0 |
| Retest | 72.7 ± 14.1 | 20.0 ± 13.3 | 33.3 ± 11.4 |
| Initial | 48.0 ± 11.2 | 10 ± 6.6 | 10.0 ± 6.6 |
| Retest | 90.9 ± 9.1 | 26.3 ± 10.4 | 42.1 ± 11.6 |
| Initial | 56.0 ± 12.1 | 6.0 ± 5.9 | 17.0 ± 9.0 |
| Retest | 87.5 ± 12.5 | 31.3 ± 12.0 | 33.3 ± 12.6 |
Correlations between memory performance measures and specific sleep stages in s_inc+.
| S1 | S2 | SWS | REM | TSTa | Wake | ||
|---|---|---|---|---|---|---|---|
| Retest solution rates of the classical problems | |||||||
| 0.477 | -0.307 | -0.211 | -0.297 | -0.151 | 0.311 | ||
| 0.039∗ | 0.201 | 0.387 | 0.216 | 0.537 | 0.195 | ||
| Percentage of classical problems correctly solved with insight | |||||||
| -0.002 | 0.270 | -0.226 | -0.285 | -0.073 | 0.100 | ||
| 0.994 | 0.396 | 0.480 | 0.418 | 0.823 | 0.758 |