Literature DB >> 29529919

Effects of Kinect-based virtual reality game training on upper extremity motor recovery in chronic stroke.

Ayhan Aşkın1, Emel Atar2, Hikmet Koçyiğit3, Aliye Tosun1.   

Abstract

BACKGROUND: Therapeutic benefits of Kinect-based virtual reality (VR) game training in rehabilitation encourage its use to improve motor function.
OBJECTIVE: To assess the effects of Kinect-based VR training on motor recovery of the upper extremity and functional outcomes in patients with chronic stroke.
METHODS: In this randomized controlled trial, group A received 20 sessions of physical therapy (PT) + 20 sessions of Kinect-based VR training and group B received only 20 sessions of PT. Clinical outcome measures were assessed at baseline and at the end of the treatments. Primary outcome measures that assess stroke patients' motor function included upper extremity (UE) Fugl-Meyer Assessment (FMA). Secondary outcome measures were Brunnstrom Recovery Stages (BRS), Modified Ashworth Scale (MAS), Box and Block test (BBT), Motricity index (MI), and active range of motion (AROM) measurement.
RESULTS: Statistically significant improvements in game scores (p < 0.05) were observed in group A. In within-group analysis, there were statistically significant improvements in all clinical outcome measures except for the BRS-hand, MAS-distal, and MAS-hand in group A; MAS-(proximal, distal, hand) and BRS-(UE, hand) in group B compared with baseline values. Differences from baseline of FMA, MI, and AROM (except adduction of shoulder and extension of elbow) were greater in group A (p < 0.05).
CONCLUSIONS: To conclude, our results suggest that the adjunct use of Kinect-based VR training may contribute to the improvement of UE motor function and AROM in chronic stroke patients. Further studies with a larger number of subjects with longer follow-up periods are needed to establish its effectiveness in neurorehabilitation.

Entities:  

Keywords:  Motor function; rehabilitation; stroke; virtual reality

Mesh:

Year:  2018        PMID: 29529919     DOI: 10.1080/08990220.2018.1444599

Source DB:  PubMed          Journal:  Somatosens Mot Res        ISSN: 0899-0220            Impact factor:   1.111


  18 in total

1.  Depression and Severity Detection Based on Body Kinematic Features: Using Kinect Recorded Skeleton Data of Simple Action.

Authors:  Yanhong Yu; Wentao Li; Yue Zhao; Jiayu Ye; Yunshao Zheng; Xinxin Liu; Qingxiang Wang
Journal:  Front Neurol       Date:  2022-06-30       Impact factor: 4.086

2.  Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial.

Authors:  Naveed Anwar; Hossein Karimi; Ashfaq Ahmad; Syed Amir Gilani; Kehkshan Khalid; Ahmed Sohaib Aslam; Asif Hanif
Journal:  JMIR Serious Games       Date:  2022-06-13       Impact factor: 3.364

3.  Feasibility and clinical experience of implementing a myoelectric upper limb orthosis in the rehabilitation of chronic stroke patients: A clinical case series report.

Authors:  Jessica P McCabe; Dennyse Henniger; Jessica Perkins; Margaret Skelly; Curtis Tatsuoka; Svetlana Pundik
Journal:  PLoS One       Date:  2019-04-12       Impact factor: 3.240

4.  Altered visual feedback from an embodied avatar unconsciously influences movement amplitude and muscle activity.

Authors:  Pierre Bourdin; Matteo Martini; Maria V Sanchez-Vives
Journal:  Sci Rep       Date:  2019-12-24       Impact factor: 4.379

5.  Does exposure to startle impact voluntary reaching movements in individuals with severe-to-moderate stroke?

Authors:  Marziye Rahimi; Zoe Swann; Claire F Honeycutt
Journal:  Exp Brain Res       Date:  2021-01-03       Impact factor: 1.972

6.  Tai Chi postural training for dyskinesia rehabilitation: a study protocol for a randomised controlled trial in convalescent ischaemic stroke patients.

Authors:  Chengyang Jing; Kuangshi Li; Zongheng Li; Yiting Sun; Jiabao Wu; Yingjie Li; Yuyue Li; Li Zhou; Zhe Zhang; Mingzhi Zhao; Yong Zhang
Journal:  BMJ Open       Date:  2021-05-18       Impact factor: 2.692

Review 7.  Serious games for upper limb rehabilitation after stroke: a meta-analysis.

Authors:  Ioannis Doumas; Gauthier Everard; Stéphanie Dehem; Thierry Lejeune
Journal:  J Neuroeng Rehabil       Date:  2021-06-15       Impact factor: 4.262

8.  Effect of Specific Over Nonspecific VR-Based Rehabilitation on Poststroke Motor Recovery: A Systematic Meta-analysis.

Authors:  Martina Maier; Belén Rubio Ballester; Armin Duff; Esther Duarte Oller; Paul F M J Verschure
Journal:  Neurorehabil Neural Repair       Date:  2019-01-30       Impact factor: 3.919

9.  Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial.

Authors:  María José Cano-Mañas; Susana Collado-Vázquez; Javier Rodríguez Hernández; Antonio Jesús Muñoz Villena; Roberto Cano-de-la-Cuerda
Journal:  J Healthc Eng       Date:  2020-02-13       Impact factor: 2.682

Review 10.  Prospects for intelligent rehabilitation techniques to treat motor dysfunction.

Authors:  Cong-Cong Huo; Ya Zheng; Wei-Wei Lu; Teng-Yu Zhang; Dai-Fa Wang; Dong-Sheng Xu; Zeng-Yong Li
Journal:  Neural Regen Res       Date:  2021-02       Impact factor: 5.135

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