| Literature DB >> 29514633 |
Michael Rosenberg1, Stephen Houghton2,3, Simon C Hunter2,3, Corinne Zadow2, Trevor Shilton4,5, Lisa Wood4, David Lawrence2.
Abstract
BACKGROUND: High quality, longitudinal data describing young people's screen use across a number of distinct forms of screen activity is missing from the literature. This study tracked multiple screen use activities (passive screen use, gaming, social networking, web searching) amongst 10- to 17-year-old adolescents across 24 months.Entities:
Keywords: Adolescents; Electronic screen use; Guidelines
Mesh:
Year: 2018 PMID: 29514633 PMCID: PMC5842609 DOI: 10.1186/s12889-018-5240-0
Source DB: PubMed Journal: BMC Public Health ISSN: 1471-2458 Impact factor: 3.295
Mean (SD) Hours of Screen Use at Each Time Point, by Cohort
| Screen Use Measure | Time 11 | Time 22 | Time 33 | Time 44 | Time 55 | Time 66 |
|---|---|---|---|---|---|---|
| Overall | ||||||
| Grade 5 | 3.05 (2.32) | 2.65 (2.16) | 2.60 (2.13) | 2.60 (2.12) | 2.89 (2.22) | 3.02 (2.20) |
| Grade 7 | 3.92 (2.44) | 3.78 (2.61) | 3.67 (2.28) | 3.89 (2.47) | 3.92 (2.38) | 4.04 (2.43) |
| Grade 9 | 4.95 (2.70) | 4.53 (2.47) | 4.57 (2.44) | 4.66 (2.63) | 4.63 (2.60) | 4.48 (2.47) |
| Social Networking | ||||||
| Grade 5 | 0.88 (1.77) | 0.86 (1.84) | 0.76 (1.40) | 0.93 (1.75) | 1.18 (2.00) | 1.30 (1.99) |
| Grade 7 | 1.70 (2.45) | 1.71 (2.51) | 1.58 (2.17) | 1.72 (2.41) | 1.82 (2.33) | 1.93 (2.32) |
| Grade 9 | 2.52 (2.99) | 2.17 (2.58) | 2.20 (2.56) | 2.28 (2.71) | 2.48 (2.69) | 2.19 (2.50) |
| Gaming | ||||||
| Grade 5 | 2.09 (2.28) | 1.86 (2.26) | 1.64 (2.06) | 1.60 (1.94) | 1.41 (2.02) | 1.38 (1.97) |
| Grade 7 | 1.88 (2.16) | 1.71 (2.43) | 1.27 (1.85) | 1.43 (2.10) | 1.29 (2.24) | 1.23 (2.10) |
| Grade 9 | 1.62 (2.33) | 1.57 (2.37) | 1.40 (2.22) | 1.42 (2.43) | 1.31 (2.57) | 1.17 (2.29) |
| Web | ||||||
| Grade 5 | 1.46 (1.93) | 1.35 (1.81) | 1.26 (1.65) | 1.25 (1.64) | 1.46 (1.64) | 1.34 (1.47) |
| Grade 7 | 1.73 (1.99) | 1.90 (2.15) | 1.64 (1.64) | 1.84 (2.10) | 1.78 (1.94) | 1.79 (1.95) |
| Grade 9 | 2.09 (2.17) | 2.04 (2.14) | 1.87 (2.25) | 2.17 (2.20) | 2.42 (2.50) | 2.15 (2.42) |
| Passive | ||||||
| Grade 5 | 2.45 (2.28) | 2.18 (2.17) | 2.09 (1.96) | 2.14 (2.11) | 2.06 (1.99) | 2.04 (1.89) |
| Grade 7 | 2.73 (2.41) | 2.80 (2.52) | 2.35 (2.01) | 2.47 (2.33) | 2.41 (2.27) | 2.48 (2.28) |
| Grade 9 | 3.02 (2.59) | 2.84 (2.32) | 2.69 (2.43) | 2.73 (2.53) | 2.59 (2.57) | 2.56 (2.65) |
1N = 590 to 652. 2N = 481 to 589. 3N = 461 to 539. 4N = 476 to 541. 5N = 373 to 483. 6N = 378 to 462
Fig. 1Representation of the cohort-sequential LGCM
Fig. 2Representation of the multi-group LGCM
Fit Indices of all Models, and Δχ2 Test Results of Relevant Model Comparisons
| Variable | Model | χ2 (df) | CFI | RMSEA (90% CI) | SRMR | Δχ2 (df) to previous |
|---|---|---|---|---|---|---|
| Overall | (1) Full Accelerated LGCM | 286.53 (60), | .858 | .076 (.068, .085) | .113 | N/A |
| (2) Multi-Group LGCM | 98.20 (48), | .969 | .040 (.029, .051) | .048 | 188.33 (12), | |
| (3) Sex Added to (2) | 121.55 (60), | .968 | .040 (.030, .050) | .044 | N/A | |
| Social Networking | (1) Full Accelerated LGCM | Does not converge* | ||||
| (2) Multi-Group LGCM | 79.30 (48), | .968 | .032 (.019, .044) | .045 | N/A | |
| (3) Sex Added to (2) | 105.36 (60), | .964 | .034 (.023, .045) | .042 | N/A | |
| Gaming | (1) Full Accelerated LGCM | 160.40 (60), | .887 | .051 (.041, .060) | .098 | N/A |
| (2) Multi-Group LGCM | 81.61 (48), | .962 | .033 (.020, .045) | .053 | 78.79 (12), | |
| (3) Sex Added to (2) | 98.44 (60), | .967 | .031 (.020, .042) | .049 | N/A | |
| Web use | (1) Full Accelerated LGCM | 151.08 (60), | .883 | .048 (.039, .058) | .106 | N/A |
| (2) Multi-Group LGCM | 74.51 (48), | .966 | .029 (.015, .042) | .052 | 76.57 (12), | |
| (3) Sex Added to (2) | 94.29 (60), | .965 | .030 (.017, .041) | .048 | N/A | |
| Passive | (1) Full Accelerated LGCM | 185.52 (60), | .872 | .057 (.048, .066) | .092 | N/A |
| (2) Multi-Group LGCM | 75.48 (48), | .972 | .030 (.016, .042) | .045 | 110.04 (12), | |
| (3) Sex Added to (2) | 93.23 (60), | .972 | .029 (.017, .040) | .041 | N/A |
*Covariance matrix (PSI) in one or more groups is not positive definite
Good model fit = CFI values above .95; RMSEA scores of .06 or less; SRMR <.05
Unstandardized Parameter Estimates (with Standard Errors) for Conditional Multi-Group LGCMs
| Grade and Parameter Estimate | Measure of screen use | ||||
|---|---|---|---|---|---|
| Overall | Social Networking | Gaming | Web | Passive | |
| Grade 5 | |||||
| Intercept | 2.77 (0.11)*** | 0.70 (0.08)*** | 2.32 (0.11)*** | 1.29 (0.08)*** | 2.19 (0.09)*** |
| Slope | 0.05 (0.06) | 0.12 (0.05)** | −0.20 (0.06)** | 0.00 (0.04) | − 0.11 (0.05) |
| Intercept* Sex | −0.08 (0.17) | 0.15 (0.12) | −0.58 (0.16)*** | 0.12 (0.12) | 0.22 (0.15) |
| Slope* Sex | 0.02 (0.09) | 0.14 (0.07) | − 0.17 (0.09) | 0.01 (0.06) | − 0.02 (0.07) |
| Intercept/Slope | −0.55 (0.16)** | −0.03 (0.09) | − 0.65 (0.16)*** | −0.12 (0.12) | − 0.15 (0.12) |
| Grade 7 | |||||
| Intercept | 3.17 (0.11)*** | 1.13 (0.10)*** | 2.06 (0.11)*** | 1.38 (0.09)*** | 2.26 (0.10)*** |
| Slope | 0.24 (0.06)*** | 0.13 (0.05)** | −0.11 (0.06) | 0.10 (0.05) | 0.01 (0.06) |
| Intercept* Sex | 1.26 (0.17)*** | 1.11 (0.18)*** | −0.71 (0.15)*** | 0.76 (0.14)*** | 0.83 (0.16)*** |
| Slope* Sex | −0.18 (0.09) | 0.14 (0.08) | −0.26 (0.08)** | −0.09 (0.08) | − 0.11 (0.09) |
| Intercept/Slope | −0.45 (0.13)*** | − 0.50 (0.18)** | −0.48 (0.15)** | − 0.40 (0.14)** | −0.46 (0.16)** |
| Grade 9 | |||||
| Intercept | 3.93 (0.12)*** | 1.74 (0.12)*** | 2.09 (0.12)*** | 1.67 (0.09)*** | 2.44 (0.11)*** |
| Slope | 0.14 (0.07) | 0.18 (0.07) | −0.17 (0.07) | 0.16 (0.07) | −0.00 (0.07) |
| Intercept* Sex | 1.73 (0.18)*** | 1.35 (0.21)*** | −1.08 (0.16)*** | 0.86 (0.16)*** | 1.03 (0.17)*** |
| Slope* Sex | −0.39 (0.10)*** | −0.24 (0.10) | 0.08 (0.10) | −0.15 (0.10) | − 0.21 (0.11) |
| Intercept/Slope | −0.56 (0.15)*** | − 0.82 (0.21)*** | −0.61 (0.20)** | − 0.61 (0.19)** | −0.43 (0.16)** |
** = p < .01; *** = p < .001
Footnote: Reference group for sex is male
Fig. 3Conditional, multi-group Latent Growth Curve Model results for overall screen time
Fig. 4Conditional, multi-group Latent Growth Curve Model results for time spent social networking
Fig. 5Conditional, multi-group Latent Growth Curve Model results for time spent gaming
Fig. 6Conditional, multi-group Latent Growth Curve Model results for time spent on web use
Fig. 7Conditional, multi-group Latent Growth Curve Model results for time spent on passive screen use