| Literature DB >> 29491770 |
Nigel E Turner1,2,3, Janine Robinson2, Kevin Harrigan4, Peter Ferentzy1, Farah Jindani5.
Abstract
This paper describes the pilot evaluation of an Internet-based intervention, designed to teach counselors and problem gamblers about how electronic gambling machines (EGMs) work. This study evaluated the tutorial using assessment tools, such as rating scales and test of knowledge about EGMs and random chance. The study results are based on a number of samples, including problem gambling counselors (n = 25) and problem gamblers (n = 26). The interactive tutorial was positively rated by both clients and counselors. In addition, we found a significant improvement in scores on a content test about EGM games for both clients and counselors. An analysis of the specific items suggests that the effects of the tutorial were mainly on those items that were most directly related to the content of the tutorial and did not always generalize to other items. This tutorial is available for use with clients and for education counselors. The data also suggest that the tutorial is equally effective in group settings and in individual settings. These results are promising and illustrate that the tool can be used to teach counselors and clients about game design. Furthermore, research is needed to evaluate its impact on gambling behavior.Entities:
Keywords: Electronic gambling machines; Prevention; Problem gambling; Treatment; Tutorial
Year: 2017 PMID: 29491770 PMCID: PMC5814528 DOI: 10.1007/s11469-017-9816-1
Source DB: PubMed Journal: Int J Ment Health Addict ISSN: 1557-1874 Impact factor: 3.836
Fig. 1Screen shot of a draft version of the volatility demo illustrating the short-term outcome (a half hour of play)
Fig. 2Screen shot of a draft version of the volatility demo illustrating the long-term outcome (50 h of play)
Client and Counselor evaluation data
| Evaluation question |
| |||||||
|---|---|---|---|---|---|---|---|---|
| Strongly agree (%) | Agree (%) | Neither agree nor disagree (%) | Disagree (%) | Strongly disagree (%) | ||||
| The software was easy to use. | T | 42 | 26 | 64 | 5 | 5 | 0 | |
| C | 25 | 40 | 60 | 0 | 0 | 0 | ||
| The software was easy to understand. | T | 42 | 21 | 67 | 12 | 0 | 0 | * |
| C | 25 | 44 | 48 | 4 | 4 | 0 | ||
| The software program was very confusing. | T | 42 | 0 | 0 | 10 | 76 | 14 | |
| C | 25 | 4 | 4 | 4 | 56 | 32 | ||
| The software may be effective in preventing problem gambling. | T | 42 | 10 | 74 | 14 | 2 | 0 | |
| C | 25 | 32 | 48 | 16 | 0 | 4 | ||
| This software is unlikely to stop anyone from problem gambling. | T | 42 | 2 | 7 | 12 | 76 | 2 | |
| C | 25 | 8 | 16 | 20 | 40 | 16 | ||
| The software illustrated how much I can lose playing on a slot machine. | T | 42 | 64 | 36 | 0 | 0 | 0 | |
| C | 25 | 52 | 44 | 0 | 4 | 0 | ||
| The demo will help reduce my (the client’s) cravings to gamble. | T | 41 | 5 | 32 | 49 | 15 | 0 | ** |
| C | 25 | 28 | 44 | 16 | 12 | 0 | ||
| While using the demo, I wanted (clients may want) to gamble. | T | 41 | 5 | 20 | 46 | 24 | 5 | ** |
| C | 25 | 0 | 12 | 12 | 52 | 24 | ||
| Because of the demo, I now understand how slot machines work. | T | 42 | 19 | 69 | 5 | 7 | 0 | |
| C | 25 | 28 | 68 | 0 | 4 | 0 | ||
| The information about why chasing does not work will alter my gambling behavior (will impact the behavior of gamblers). | T | 41 | 17 | 59 | 20 | 2 | 2 | |
| C | 24 | 29 | 38 | 25 | 4 | 4 | ||
T counselors, C clients. Where possible the same questions were used for both groups; however, for some items, the counselors responded to a slightly different version indicated in brackets. The asterisks in the last column indicates differences between groups: *< .05; **< .01
Pre- and post-content test scores across samples
|
| Pre-test | Post-test | Mean Diff | SD diff |
|
| |||
|---|---|---|---|---|---|---|---|---|---|
| Mean | SD | Mean | SD | ||||||
| Group counselors | 14 | 7.71 | 0.73 | 8.29 | 0.47 | − 0.57 | 0.75 | − 0.76 |
|
| Group clients | 16 | 7.44 | 1.06 | 8.25 | 0.56 | − 0.81 | 1.07 | − 0.76 | ** |
| Individual counselors | 11 | 8.46 | 0.99 | 8.55 | 0.50 | − 0.09 | 0.79 | − 0.11 | Ns |
| Individual clients | 10 | 7.60 | 0.66 | 8.20 | 0.40 | − 0.60 | 0.80 | − 0.75 | * |
| All counselors | 25 | 8.04 | 0.92 | 8.40 | 0.49 | − 0.36 | 0.79 | − 0.45 | * |
| All clients | 26 | 7.04 | 1.63 | 8.27 | 0.59 | − 1.23 | 1.83 | − 0.67 | ** |
| Total | 51 | 7.53 | 1.42 | 8.33 | 0.55 | − 0.80 | 1.48 | − 0.54 | *** |
ns not-significant
*p < .05; **p < .01; ***p < .001
Pre- and post-short REKT scores across samples
| Sample |
| Pre-test | Post-test | Mean diff | SD diff |
|
| ||
|---|---|---|---|---|---|---|---|---|---|
| Mean | SD | Mean | SD | ||||||
| Group counselors | 15 | 13.33 | 0.72 | 13.27 | 0.96 | 0.06 | 0.76 | 0.08 | ns |
| Group clients | 16 | 10.50 | 1.80 | 11.25 | 1.30 | − 0.75 | 1.75 | − 0.43 | ns |
| Individual counselors | 11 | 13.73 | 0.45 | 13.27 | 1.14 | 0.46 | 0.89 | 0.48 | ns |
| Individual clients | 10 | 9.90 | 3.11 | 11.50 | 2.50 | − 1.60 | 2.25 | − 0.71 | + |
| All counselors | 25 | 13.52 | 0.64 | 13.28 | 1.04 | 0.24 | 1.03 | 0.23 | |
| All clients | 26 | 10.27 | 2.41 | 11.35 | 1.86 | − 1.08 | 2.00 | − 0.54 | * |
| Total | 52 | 11.89 | 2.39 | 12.31 | 1.78 | − 0.42 | 1.71 | − 0.25 | ns |
ns not-significant
+p = .05; *p < .05; ***p < .001
Effect size of each content test items
| Clients ( | Counselors ( | |||||||
|---|---|---|---|---|---|---|---|---|
|
| SD |
|
| SD |
| |||
| 1. The random number generator runs continuously and the values are always changing even if no one is playing. (T) | − 0.23 | 0.43 | − 0.54 | * | − 0.16 | 0.37 | − 0.43 | * |
| 2. It is difficult to appreciate the house edge because the losses are hidden by the occasional win. (T) | − 0.23 | 0.51 | − 0.45 | * | ||||
| 3. The longer one plays, the more one loses. (T) | − 0.08 | 0.27 | − 0.28 | |||||
| 4. If I keep playing, I will likely win back what I have lost. (F) | − 0.08 | 0.28 | − 0.29 | |||||
| 5. In the long term, a player loses because of the house edge. (T) | − 0.12 | 0.33 | − 0.35 | − 0.04 | 0.35 | − 0.11 | ||
| 6. The house edge comes from the fact that the game does not pay out enough for wins to make up for the times the player loses. (T) | − 0.08 | 0.27 | − 0.28 | − 0.12 | 0.33 | − 0.36 | + | |
| 7. The house edge means that the game is not truly random. (F) | − 0.23 | 0.65 | − 0.35 | + | 0.04 | 0.61 | 0.07 | |
| 8. Many of the wins on a multiline slot machine are smaller than the total amount that the player actually bets. (T) | − 0.04 | 0.45 | − 0.09 | |||||
| 9. A loss is just a step toward a win. (F) | − 0.12 | 0.33 | − 0.35 | + | − 0.04 | 0.20 | − 0.20 | |
There were no changes for counselors on items 2, 3, 4, and 8 because the counselors scored perfect on those items. The correct answer is indicated after each item with a T or an F
Effect size of each short REKT test item
| Clients ( | Counselors ( | ||||||
|---|---|---|---|---|---|---|---|
|
| SD |
|
| SD |
| ||
| 1. Knowledge of math can help you to win at lotteries. (F) | − 0.04 | 0.34 | − 0.11 | 0.08 | 0.39 | 0.20 | |
| 2. Staying at the same slot machines improves your chances of winning. (F) | − 0.27 | 0.45 | − 0.60 | ** | − 0.04 | 0.20 | − 0.20 |
| 3. Betting the same numbers for every lottery draw will not help you win. (T) | 0.00 | 0.63 | 0.00 | 0.12 | 0.43 | 0.27 | |
| 4. If you lose several times in a row, you are most likely to win if you keep playing. (F) | − 0.15 | 0.54 | − 0.28 | ||||
| 5. Looking for a machine that has not paid out in a while will help you win. (F) | − 0.27 | 0.45 | − 0.60 | ** | 0.00 | 0.28 | 0.00 |
| 6. If you win three times in a row while gambling, you are less likely to win again, if you keep playing. (F) | 0.00 | 0.40 | 0.00 | 0.04 | 0.34 | 0.11 | |
| 7. Even by studying past winning numbers in a lottery, you cannot predict the winning numbers. (T) | 0.00 | 0.50 | 0.00 | ||||
| 8. It would be foolish to bet on the number 18, if 18 had come up recently. (F) | 0.08 | 0.56 | 0.14 | 0.04 | 0.20 | 0.20 | |
| 9. If you flip a coin 5 times and you get heads 5 times in a row, you are most likely to get tails if you flip the coin again. (F) | − 0.04 | 0.45 | − 0.09 | − 0.08 | 0.27 | − 0.28 | |
| 10. If you have lost at several games in a row, your likelihood of winning or losing does not change. (T) | 0.00 | 0.49 | 0.00 | 0.04 | 0.20 | 0.20 | |
| 11. In a lottery, all numbers have the same chance of winning. (T) | 0.04 | 0.20 | 0.20 | 0.00 | 0.28 | 0.00 | |
| 12. If you always bet with the same numbers, are you more likely to win, no difference, less likely to win? (No difference) | − 0.08 | 0.27 | − 0.28 | ||||
| 13. If you choose a random looking ticket number like 4692, are you more likely to win, no difference, or less likely to win than if you choose a non-random looking ticket number like 1234. (No difference) | − 0.12 | 0.33 | − 0.35 | ||||
| 14. Suppose you are playing the slot machines and you’ve just won three times in a row. If you played again, do you think you would be more likely to win than usual, no difference, or less likely to win than usual. (No difference) | − 0.19 | 0.40 | − 0.48 | * | 0.04 | 0.34 | 0.11 |
There were no changes for counselors on items 4, 7, 12, and 13 because the counselors scored perfect on those items. The correct answer is indicated after each item with a T or an F