| Literature DB >> 29474399 |
Elsa Loissel1, Lucy G Cheke1, Nicola S Clayton1.
Abstract
Investigation of tool-using behaviours has long been a means by which to explore causal reasoning in children and nonhuman animals. Much of the recent research has focused on the "Aesop's Fable" paradigm, in which objects must be dropped into water to bring a floating reward within reach. An underlying problem with these, as with many causal reasoning studies, is that functionality information and reward history are confounded: a tool that is functionally useful is also rewarded, while a tool that is not functionally useful is not rewarded. It is therefore not possible to distinguish between behaviours motivated by functional understanding of the properties of the objects involved, and those influenced by reward-history. Here, we devised an adapted version of the Aesop's Fable paradigm which decouples functionality information and reward history by making use of situations in which the use of a particular tool should have enabled a subject to obtain (or not obtain) a reward, but the outcome was affected by the context. Children aged 4-11 were given experience of a range of tools that varied independently in whether they were functional or non-functional and rewarded or non-rewarded. They were then given the opportunity to choose which tools they would like to use in a test trial, thereby providing an assessment of whether they relied on information about functionality or the reward history associated with the object or a combination of the two. Children never significantly used reward history to drive their choices of tools, while the influence of functionality information increased with age, becoming dominant by age 7. However, not all children behaved in a consistent manner, and even by 10 years of age, only around a third exclusively used functionality as a basis for their decision-making. These findings suggest that from around the age of 7-years, children begin to emphasize functionality information when learning in novel situations, even if competing reward information is available, but that even in the oldest age-group, most children did not exclusively use functionality information.Entities:
Mesh:
Year: 2018 PMID: 29474399 PMCID: PMC5825108 DOI: 10.1371/journal.pone.0193264
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Containers used during the exploration and choice phases.
Far left: Standard containers in which functional objects lead to reward, and non-functional objects do not: (A) the “Tube” and (B) the “Flask”. Centre left: Always-Rewarded containers which will lead to reward regardless of the functionality of the objects: (C) The “Syringe” in which water is added through a syringe; (D) The “Piston” in which the external sleeve is pulled down, bringing the aperture closer to the water level. Centre right: Never-Rewarded containers which will never lead to reward regardless of the functionality of the objects; (E) The “Leaking Tube” in which the water overflows upon each object insertion; (F) The “Sectioned Tube” in which the token is trapped in a smaller internal tube. Far right: The “Transfer” tube, a rectangular container.
Fig 2Exploration and choice phases.
(A) The exploration phase: Children experienced the four different types of objects (F+R+, F-R+, F+R-, F-R-) through four consecutive exploration trials. In each trial, five objects are inserted in the corresponding container, either leading to the acquisition of the reward or not. Each object-container pair has the same colour. (B) The choice phase: Children have six choices as to which previously experienced objects to use with the transfer tube: F+R+ vs. F-R-, F+R+ vs F-R+, F+R+ vs F+R-, F-R- vs. F-R+, F-R- vs F+R-, F+R- vs F-R+.
Predicted choices for each model.
| CHOICE | FUNCTION ONLY (F) | REWARD ONLY (R) | FUNCTION THEN REWARD (F -> R) | REWARD THEN FUNCTION (R -> F) | CAUSAL LINK (CL) |
|---|---|---|---|---|---|
| F+R+ | F+R+ | F+R+ | F+R+ | F+R+ | |
| F+R+ | F+R+ | F+R+ | F+R+ | ||
| F+R+ | F+R+ | F+R+ | F+R+ | ||
| F+R- | F-R+ | F+R- | F-R+ | ||
| F+R- | F+R- | F+R- | F+R- | ||
| F-R+ | F-R+ | F-R+ | F-R+ |
Fig 3Percentage of objects chosen that fit with each model.
Difference from random choice for each model across age groups.
| Model | 4-YO | 5-YO | 6-YO | 7-YO | 8-YO | 9-YO | 10+-YO |
|---|---|---|---|---|---|---|---|
| t(20) = 1.759, p = 0.094 | t(28) = 1.593, p = 0.1222 | t(32) = 2.354, p = 0.024 | t(33) = 6.193, p<0.001 | t(18) = 4.256, p<0.001 | Wilcoxen p<0.001 | Wilcoxen p<0.001 | |
| t(20) = 0.585, p = 0.565 | t(30) = 2.238, p = 0.033 | t(31) = 3.285, p = 0.002 | t(31) = 3.427, p = 0.001 | Wilcoxen p = 0.022 | t(23) = 3.217, p = 0.003 | ||
| t(20) = 1.394, p = 0.179 | t(30) = 1.830, p = 0.77 | t(33) = 2.447, p = 0.019 | t(33) = 6.849, p<0.001 | t(18) = 4.531, p<0.001 | t(18) = 5.875, p<0.001 | t(23) = 9.813, p<0.001 | |
| t(20) = 1.539, p = 0.140 | t(29) = 3.620, p = 0.001 | t(33) = 2.329, p = 0.026 | t(30) = 6.325, p<0.001 | t(17) = 3.221, p = 0.005 | t(18) = 5.016, p<0.001 | t(23) = 7.66, p<0.001 | |
| t(20) = 1.559, p = 0.135 | t(30) = 2.470, p = 0.019 | t(32) = 2.258, p = 0.03 | t(33) = 7.429, p<0.001 | t(18) = 4.216, p<0.001 | t(18) = 5.875, p<0.001 | t(23) = 9.275, p<0.001 |
Shaded cells indicate behaviour not distinguishable from random choice.
Fig 4Percent of children choosing over 95% of objects predicted by a given model.
Percentage of children of each age group following a given model more than 95% of the time.
| MODEL | 4-YO | 5-YO | 6-YO | 7-YO | 8-YO | 9-YO | 10+-YO |
|---|---|---|---|---|---|---|---|
| 10 | 6.5 | 5.7 | 17.6 | 15.8 | 42.1 | 37.5 | |
| 0 | 0. | 2.9 | 0 | 0. | 5.2 | 0 | |
| 4.8 | 1.4 | 2.9 | 5.9 | 5.3 | 15.8 | 8.3 | |
| 0 | 0 | 2.9 | 0 | 0 | 5.3 | 0 | |
| 4.8 | 3.2 | 5.7 | 5.9 | 5.3 | 21.1 | 8.3 |