Literature DB >> 29433272

Capturing consumer perception of vegetable freshness in a simulated real-life taste situation.

Fiorella Sinesio1, Anna Saba2, Marina Peparaio2, Eleonora Saggia Civitelli2, Flavio Paoletti2, Elisabetta Moneta3.   

Abstract

Consumer testing in re-created purchase or consumption contexts may produce results with a higher external validity than laboratory testing and be a valid alternative to consumer testing in real-life contexts. Hence, the present study evaluates the utility of a novel immersive approach in sensory consumer testing. An immersive multisensory room was designed to reproduce consumption conditions close to real life, with large wall screen projections, audio and olfactory stimuli and furniture consistent with the video scenario. Overall liking and perceived freshness of two vegetable products (salad tomato and wild rocket) at different storage time were evaluated by a group of volunteers, regular consumers of the products. Evaluations were performed both in a immersive environment setting - the scenario was the dining room of a holiday farm overlooking a patio and the countryside - and in a traditional sensory lab setting, as a control. The magnitude of liking was higher when evaluations were performed in the immersive environment setting than in the traditional lab setting. However, the discrimination efficacy for freshness and liking of stored and un-stored vegetables was reduced in the immersive environment with respect to the control lab. Additional research, aimed at exploring other products and other consumption or purchase immersive scenarios, will further clarify whether these findings are product-dependent or determined by the contingent immersive situation.
Copyright © 2017 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Consumers; Consumption scenario; Immersive technology; Liking; Perceived freshness; Vegetables

Mesh:

Year:  2017        PMID: 29433272     DOI: 10.1016/j.foodres.2017.11.073

Source DB:  PubMed          Journal:  Food Res Int        ISSN: 0963-9969            Impact factor:   6.475


  5 in total

1.  Sensory Nudges: The Influences of Environmental Contexts on Consumers' Sensory Perception, Emotional Responses, and Behaviors toward Foods and Beverages.

Authors:  Han-Seok Seo
Journal:  Foods       Date:  2020-04-17

2.  Virtual Reality and Immersive Environments on Sensory Perception of Chocolate Products: A Preliminary Study.

Authors:  Yanzhuo Kong; Chetan Sharma; Madhuri Kanala; Mishika Thakur; Lu Li; Dayao Xu; Roland Harrison; Damir D Torrico
Journal:  Foods       Date:  2020-04-20

3.  Effects of Changes to Architectural Elements on Human Relaxation-Arousal Responses: Based on VR and EEG.

Authors:  Sanghee Kim; Hyejin Park; Seungyeon Choo
Journal:  Int J Environ Res Public Health       Date:  2021-04-19       Impact factor: 3.390

4.  Virtual Terroir and the Premium Coffee Experience.

Authors:  Francisco Barbosa Escobar; Olivia Petit; Carlos Velasco
Journal:  Front Psychol       Date:  2021-03-18

5.  Assessing the Influence of Visual-Taste Congruency on Perceived Sweetness and Product Liking in Immersive VR.

Authors:  Yang Chen; Arya Xinran Huang; Ilona Faber; Guido Makransky; Federico J A Perez-Cueto
Journal:  Foods       Date:  2020-04-09
  5 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.