| Literature DB >> 29425178 |
Tommi Himberg1,2, Julien Laroche3,4, Romain Bigé5,6, Megan Buchkowski7,8,9, Asaf Bachrach10,11.
Abstract
Collective dance improvisation (e.g., traditional and social dancing, contact improvisation) is a participatory, relational and embodied art form which eschews standard concepts in aesthetics. We present our ongoing research into the mechanisms underlying the lived experience of "togetherness" associated with such practices. Togetherness in collective dance improvisation is kinaesthetic (based on movement and its perception), and so can be simultaneously addressed from the perspective of the performers and the spectators, and be measured. We utilise these multiple levels of description: the first-person, phenomenological level of personal experiences, the third-person description of brain and body activity, and the level of interpersonal dynamics. Here, we describe two of our protocols: a four-person mirror game and a 'rhythm battle' dance improvisation score. Using an interpersonal closeness measure after the practice, we correlate subjective sense of individual/group connectedness and observed levels of in-group temporal synchronization. We propose that kinaesthetic togetherness, or interpersonal resonance, is integral to the aesthetic pleasure of the participants and spectators, and that embodied feeling of togetherness might play a role more generally in aesthetic experience in the performing arts.Entities:
Keywords: agency; coordination; embodiment; enactivism; improvisation; interpersonal behaviours; kinaesthetics; mirroring; movement analysis; rhythm; togetherness
Year: 2018 PMID: 29425178 PMCID: PMC5836006 DOI: 10.3390/bs8020023
Source DB: PubMed Journal: Behav Sci (Basel) ISSN: 2076-328X
The ten design features of ICI protocols.
| 1 | Design through experience |
| 2 | Open-endedness |
| 3 | Poly-solution |
| 4 | Interactive generativity |
| 5 | Always more than two |
| 6 | Measurability |
| 7 | Experience-independence |
| 8 | Identifying and eliciting phase shifts |
| 9 | Primacy of kinaesthetic experience |
| 10 | Fun/Pleasure |
Figure 1(A) Quantity of Motion in pre- (top) and post-improvisation mirror games in pilot 1; (B) Cross-correlation functions in pilot 1, indicating that group-level coordination was absent in pre-, but present in post-improvisation game; (C) Participants were standing in a circle, one arm and index finger extended. Frame from pilot 1, the movement trace shows finger trajectories for 1 s; (D) Distribution of maximum pairwise correlation coefficients in pilot 2. Red crosses are means, green dots medians, and blue dots represent the data points (pairwise CC’s).
Figure 2(A) Structure of the rhythm battle protocol. (B) Average tempi in each of the segments. Data from the second group. Error bars represent averages of individual participant’s tempo variability. (C) Tempo similarity matrix from the second group. Yellow represents high similarity and dark blue dissimilarity. Values are normalised. (D) Correlations between tempo similarity matrices and group membership (blue), and tablet-IOS scores and tempo similarity (purple). Red dotted line indicates the threshold. Data from second group.
Figure 3Network visualisations of the tempo similarity matrices in stage 1 (top) and stage 4 (bottom), in the game for second group. Node colors indicate group membership, thickness and also length of the edges reflect the tempo similarity with thicker and shorter edges reflecting closer tempo similarities.