| Literature DB >> 29416518 |
Carla Canestrari1, Erika Branchini2, Ivana Bianchi3, Ugo Savardi2, Roberto Burro2.
Abstract
In this paper, a parallel analysis of the enjoyment derived from humor and insight problem solving is presented with reference to a "general" Theory of the Pleasures of the Mind (TPM) (Kubovy, 1999) rather than to "local" theories regarding what makes humor and insight problem solving enjoyable. The similarity of these two cognitive activities has already been discussed in previous literature in terms of the cognitive mechanisms which underpin getting a joke or having an insight experience in a problem solving task. The paper explores whether we can learn something new about the similarities and differences between humor and problem solving by means of an investigation of what makes them pleasurable. In the first part of the paper, the framework for this joint analysis is set. Two descriptive studies are then presented in which the participants were asked to report on their experiences relating to solving visuo-spatial insight problems (Study 1) or understanding cartoons (Study 2) in terms of whether they were enjoyable or otherwise. In both studies, the responses were analyzed with reference to a set of categories inspired by the TPM. The results of Study 1 demonstrate that finding the solution to a problem is associated with a positive evaluation, and the most frequent explanations for this were reported as being Curiosity, Virtuosity and Violation of expectations. The results of Study 2 suggest that understanding a joke (Joy of verification) and being surprised by it (Feeling of surprise) were two essential conditions: when they were not present, the cartoons were perceived as not enjoyable. However, this was not enough to explain the motivations for the choice of the most enjoyable cartoons. Recognizing a Violation of expectations and experiencing a Diminishment in the cleverness or awareness initially attributed to the characters in the cartoon were the aspects which were most frequently indicated by the participants to explain why they enjoyed the joke. These findings are evaluated in the final discussion, together with their limitations and potential future developments.Entities:
Keywords: cartoons; enjoyability; humor; insight problem solving; pleasures of the mind; the “Aha!” experience
Year: 2018 PMID: 29416518 PMCID: PMC5787559 DOI: 10.3389/fpsyg.2017.02297
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
The operational categories used to analyze the explanations provided by participants in Study 1.
| Curiosity | |
| Virtuosity | |
| Violation of expectations | |
| Feeling of surprise | |
| Joy of verification | |
| Diminishment | |
| Happiness | |
| Content type | |
| Superficial aspects |
Figure 1The problems used in Study 1.
Figure 2Frequency Bubble Plots showing the overall frequency of the various Categories reported by participants in relation to their choices of the most enjoyable (graph on the left) and least enjoyable (graph on the right) problems.
Figure 3Effect plot of the frequency data (with reference to the binomial model described in the main text) showing the proportional use (use over nonuse) of the various Motivation Categories relating to the participants' choices of the most and least enjoyable problems. Bars represent a 95% confidence interval.
Summary of the significant post-hoc tests resulting from the GLMM carried out on the explanations provided by participants to support their choices of the two most enjoyable and the two least enjoyable insight problems.
| Curiosity in the most enjoyable problems > Curiosity in the least enjoyable problems | 5.689 | <0.001 | 0.431 | 2.457 |
| Joy of verification in the most enjoyable problems > Joy of verification in the least enjoyable problems | 4.345 | 0.002 | 0.073 | 0.199 |
| Content type in the least enjoyable problems > Content type in the most enjoyable problems | 4.134 | 0.005 | 1.086 | 3.548 |
| Curiosity in the most enjoyable problems (3 min condition) > Curiosity in the least enjoyable problems (3 min condition) | 4.325 | 0.021 | 0.688 | 2.976 |
| Curiosity in the most enjoyable problems (7 min condition) > Curiosity in the least enjoyable problems (7 min condition) | 4.300 | 0.024 | 0.740 | 3.185 |
| Virtuosity in the most enjoyable problems (7 min condition) > Virtuosity in the most enjoyable problems (no engagement condition) | 4.430 | 0.013 | 0.580 | 2.573 |
| Curiosity in the most enjoyable problems (3 min condition) > Virtuosity in the most enjoyable problems (no engagement condition) | 4.307 | 0.023 | 0.638 | 2.751 |
| Virtuosity in the least enjoyable problems (3 min condition) > Virtuosity in the least enjoyable problems (no engagement condition) | 4.938 | <0.001 | 0.532 | 2.629 |
Summary of the significant post-hoc tests resulting from the two GLMMs conducted (one on the two most enjoyable problems, another on the two least enjoyable problems) to study the effect on the explanation category of having solved or not solved the problem.
| Violation of expectations in the most enjoyable problems (problem not solved correctly > problem solved correctly) | 4.544 | 0.008 | 1.454 | 4.436 |
| Violation of expectations in the least enjoyable problems (problem not solved correctly > problem solved correctly) | 5.180 | <0.001 | 8.613 | 23.863 |
| Virtuosity in the least enjoyable problems (problem not solved correctly > problem solved correctly) | 6.468 | <0.001 | 9.468 | 26.566 |
| Curiosity in the least enjoyable problems (problem not solved correctly > problem solved correctly) | 3.990 | 0.010 | 7.613 | 13.993 |
| Content type in the least enjoyable problems (problem not solved correctly > problem solved correctly) | 3.498 | 0.071 | 4.142 | 7.293 |
Figure 4The cartoons used in Study 2 as presented in the multi-panel condition. In the one-panel condition, only the final panel (i.e., the one on the right) was presented. The original versions of the cartoons (one-panel, in Italian) were retrieved from www.paginainizio.com on the 15th September, 2017 (by courtesy of PaginaInizio.com).
Operational categories used to analyze the explanations provided by participants in Study 2.
| Curiosity | |
| Virtuosity | |
| Violation of expectations | |
| Feeling of surprise | |
| Joy of verification | |
| Diminishment | |
| Happiness | |
| Content type | |
| Superficial aspects |
Figure 5Frequency Bubble Plots showing the overall frequency of the various Categories reported by participants in relation to their choices of the most enjoyable (graph on the left) and least enjoyable (graph on the right) cartoons.
Figure 6Effect plot of the frequency data (with reference to the binomial model described in the main text) showing the proportional use (use over nonuse) of the various Categories relating to the participants' choices of the most and least enjoyable cartoons. Bars represent a 95% confidence interval.
Summary of the significant post-hoc tests resulting from the GLMM carried out on the explanations provided by participants to support their choices of the two most enjoyable and the two least enjoyable cartoons.
| Violation of expectation in the most enjoyable cartoons > Violation of expectation in the least enjoyable cartoons | 9.315 | <0.001 | 0.662 | 6.173 |
| Diminishment in the most enjoyable cartoons > Diminishment in the least enjoyable cartoons | 3.732 | 0.029 | 0.752 | 2.809 |
| Feeling of surprise in the least enjoyable cartoons > Feeling of surprise in the most enjoyable cartoons | 5.926 | <0.001 | 0.511 | 2.872 |
| Joy of verification in the least enjoyable cartoons > Joy of verification in the most enjoyable cartoons | 4.188 | <0.001 | 0.486 | 2.365 |