Literature DB >> 29413800

Healthy young adults implement distinctive avoidance strategies while walking and circumventing virtual human vs. non-human obstacles in a virtual environment.

Wagner Souza Silva1, Gayatri Aravind2, Samir Sangani3, Anouk Lamontagne4.   

Abstract

This study examines how three types of obstacles (cylinder, virtual human and virtual human with footstep sounds) affect circumvention strategies of healthy young adults. Sixteen participants aged 25.2 ± 2.5 years (mean ± 1SD) were tested while walking overground and viewing a virtual room through a helmet mounted display. As participants walked towards a stationary target in the far space, they avoided an obstacle (cylinder or virtual human) approaching either from the right (+40°), left (-40°) or head-on (0°). Obstacle avoidance strategies were characterized using the position and orientation of the head. Repeated mixed model analysis showed smaller minimal distances (p = 0.007) while avoiding virtual humans as compared to cylinders. Footstep sounds added to virtual humans did not modify (p = 0.2) minimal distances compared to when no sound was provided. Onset times of avoidance strategies were similar across conditions (p = 0.06). Results indicate that the nature of the obstacle (human-like vs. non-human object) matters and can modify avoidance strategies. Smaller obstacle clearances in response to virtual humans may reflect the use of a less conservative avoidance strategy, due to a resemblance of obstacles to pedestrians and a recall of strategies used in daily locomotion. The lack of influence of footstep sounds supports the fact that obstacle avoidance primarily relies on visual cues and the principle of 'inverse effectiveness' whereby multisensory neurons' response to multimodal stimuli becomes weaker when the unimodal sensory stimulus (vision) is strong. Present findings should be taken into consideration to optimize the ecological validity of VR-based obstacle avoidance paradigms used in research and rehabilitation.
Copyright © 2018 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Audition; Locomotion; Navigation; Obstacle avoidance; Vision

Mesh:

Year:  2018        PMID: 29413800     DOI: 10.1016/j.gaitpost.2018.01.028

Source DB:  PubMed          Journal:  Gait Posture        ISSN: 0966-6362            Impact factor:   2.840


  4 in total

1.  Are avatars treated like human obstacles during aperture crossing in virtual environments?

Authors:  Amy L Hackney; Michael E Cinelli; William H Warren; James S Frank
Journal:  Gait Posture       Date:  2020-05-22       Impact factor: 2.840

2.  Impact of dual tasking on gaze behaviour and locomotor strategies adopted while circumventing virtual pedestrians during a collision avoidance task.

Authors:  Trineta M Bhojwani; Sean D Lynch; Marco A Bühler; Anouk Lamontagne
Journal:  Exp Brain Res       Date:  2022-08-18       Impact factor: 2.064

3.  Gaze behavior during pedestrian interactions in a community environment: a real-world perspective.

Authors:  Hayati B Joshi; Walter Cybis; Eva Kehayia; Philippe S Archambault; Anouk Lamontagne
Journal:  Exp Brain Res       Date:  2021-06-05       Impact factor: 1.972

4.  Phone messages affect the detection of approaching pedestrians in healthy young and older adults immersed in a virtual community environment.

Authors:  Wagner Souza Silva; Bradford McFadyen; Eva Kehayia; Nancy Azevedo; Joyce Fung; Anouk Lamontagne
Journal:  PLoS One       Date:  2019-05-29       Impact factor: 3.240

  4 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.