In the current research, we aimed to address the inconsistent finding in the brainstorming literature that cognitive stimulation sometimes results from novel input, yet other times from non-novel input. We expected and found, in three experiments, that the strength and valence of this relationship are moderated by people's psychological needs for structure and autonomy. Specifically, the effect of novel input (vs. non-novel input), through perceived creativity, on cognitive stimulation was stronger for people who were either low in need for structure or high in need for autonomy. Also, when the input people received did not fit their needs, they experienced less psychological cognitive stimulation from this input (i.e., less task enjoyment and feeling more blocked) compared with when they did not receive any input. Hence, to create the ideal circumstances for people to achieve cognitive stimulation when brainstorming, input novelty should be aligned with their psychological needs.
In the current research, we aimed to address the inconsistent finding in the brainstorming literature that cognitive stimulation sometimes results from novel input, yet other times from non-novel input. We expected and found, in three experiments, that the strength and valence of this relationship are moderated by people's psychological needs for structure and autonomy. Specifically, the effect of novel input (vs. non-novel input), through perceived creativity, on cognitive stimulation was stronger for people who were either low in need for structure or high in need for autonomy. Also, when the input people received did not fit their needs, they experienced less psychological cognitive stimulation from this input (i.e., less task enjoyment and feeling more blocked) compared with when they did not receive any input. Hence, to create the ideal circumstances for people to achieve cognitive stimulation when brainstorming, input novelty should be aligned with their psychological needs.
Entities:
Keywords:
brainstorming; cognitive stimulation; creativity; need for autonomy; need for structure
People often work together on a variety of tasks, including idea generation in
brainstorming sessions (Chirumbolo,
Mannetti, Pierro, Areni, & Kruglanski, 2005; Nijstad, Stroebe, & Lodewijkx, 2006). In
brainstorming groups, members contribute different knowledge, expertise, and opinions.
Receiving input from others can be cognitively stimulating and result in more and better
ideas than individual idea generation (Paulus & Coskun, 2013), but can also be
interfering and interrupt one’s own thought process, hence resulting in suboptimal
performance (Diehl & Stroebe,
1987; Nijstad &
Stroebe, 2006).The degree to which sharing of ideas results in cognitive stimulation depends on factors
such as the attention given to these ideas and the type of ideas shared, including their
semantic diversity and novelty (Dugosh & Paulus, 2005; Nijstad, Stroebe, & Lodewijkx, 2002). So
far, research focusing on input novelty has found inconsistent results, sometimes
indicating that novel input rather than non-novel input increases cognitive stimulation
(e.g., Berg, 2014), other
times indicating the opposite (e.g., Dugosh & Paulus, 2005). The present research adds to the literature by
arguing and demonstrating that the strength and valence of the link between input
novelty and cognitive stimulation partly depends on people’s psychological needs for
structure and autonomy. In addition, we propose that the perceived creativity of the
input mediates this relationship, in line with previous research indicating that the
role of novelty in the perception of creativity is less than straightforward (e.g.,
Mueller, Wakslak, &
Krishnan, 2014). Moreover, we extend the definition and measurement of
cognitive stimulation by including both performance and psychological factors as
components. We discuss this below.
Cognitive Stimulation in Group Brainstorming
Usually, brainstorming groups perform below their potential as a result of production
blocking (Diehl & Stroebe,
1987; Lamm &
Trommsdorff, 1973; Nijstad & Stroebe, 2006). Being exposed to other group members’
ideas can interfere with one’s own idea generation process, simply because one
typically has to wait for another group member to stop talking before being able to
contribute one’s own idea. Furthermore, monitoring others’ input may lead to
cognitive interference, resulting in less effective idea generation (Diehl & Stroebe, 1991).
Nevertheless, one important reason for working together on brainstorming tasks is
the potential for cognitive stimulation: Being exposed to other
people’s ideas might enhance one’s own idea generation process (e.g., Nijstad & Stroebe,
2006).Previous research has focused on performance components of cognitive
stimulation, such as productivity and idea
diversity. When people are exposed to other people’s ideas, the
features of the input are used to increase productivity by
generating new ideas through combining knowledge and forming new associations.
Indeed, previous findings indicate that when group members exchange and collectively
process information, the group has the potential, at least in theory, to perform
better than the sum of its parts (i.e., all individuals separately) (e.g., De Dreu, Nijstad, & van
Knippenberg, 2008; Hinsz, Tindale, & Vollrath, 1997). Group brainstorming may increase
idea diversity because group members can contribute different
knowledge, expertise, and opinions to the group, which may trigger new ideas or
areas of knowledge in one’s own mind that would not be as easily activated without
some external cue (Brown, Tomeo,
Larey, & Paulus, 1998; Dugosh, Paulus, Roland, & Yang, 2000;
Nijstad & Stroebe,
2006).We extend the definition of cognitive stimulation by suggesting that it also entails
psychological components, namely, task
enjoyment and reduced feelings of being blocked. We
expect high levels of task enjoyment, because the feeling of being
able to use others’ ideas is likely to be valued positively and increase intrinsic
motivation (Amabile,
1983). Also, reduced feelings of being blocked by the input
are expected because input that is cognitively stimulating is likely to be perceived
as helpful for idea generation. Indeed, previous research indicates that people are
generally more satisfied and perceive idea generation as easier when brainstorming
in groups compared with brainstorming individually (Nijstad & Stroebe, 2006; Nijstad et al., 2006). An
important factor explaining this finding is the feeling that group brainstorming
results in fewer failures to generate ideas, as the group together is able to
continue generating input even at moments when the individual is unable to come up
with an idea. Furthermore, people tend to believe that group brainstorming is very
effective, because they ascribe the reduction of failures to the stimulating effect
of receiving other people’s ideas (Nijstad et al., 2006). Three variables that
may explain whether others’ input cognitively stimulates rather than interferes are
input novelty, the individual’s psychological needs, and perceived creativity.
Input Novelty and Cognitive Stimulation
The extent to which cognitive stimulation occurs partly depends on characteristics of
the input ideas, including idea novelty (Dugosh & Paulus, 2005). Although one
might intuitively expect that idea novelty enhances cognitive stimulation (see, for
example, Connolly, Routhieaux,
& Schneider, 1993), its role appears to be complex: Some findings
suggest that novelty increases cognitive stimulation, whereas other findings suggest
the opposite.Kohn, Paulus, and Choi
(2011) found that brainstorming groups were more likely to come up with
novel combinations of ideas when they had been presented with rare (as opposed to
common) ideas. Also, findings by Berg (2014) indicate that exposing people to new ideas stimulates the
production of novel ideas. In addition, Agogué and colleagues (2013) found that
presenting people with unusual (as opposed to common) solutions improved original
problem solving. They argue that presenting common solutions results in a fixation
on common knowledge and hence in usual rather than novel solutions. This fixation
effect is in line with findings by Perttula and Sipilä (2007), who found that
use of common examples (as opposed to novel examples) when brainstorming causes more
fixation and results in reproduction of features of the examples presented.In contrast to these findings, Dugosh and Paulus (2005) found that participants’ productivity in a
brainstorming task was stimulated most when participants were presented with a large
number of highly common, conventional ideas as opposed to unique, novel ideas. They
argue that common ideas are likely to be closely related to one’s own mental images,
creating the greatest opportunity to elicit ideas associated with the input. In
addition, Connolly and
colleagues (1993) found (in contrast to their expectation) that common
rather than rare input stimulated more novel idea generation. Kohn and Smith (2011) found that
participants exposed to a low number of common categories generated more novel ideas
than those exposed to novel categories. Finally, Fink and colleagues (2010) found that
people generated more original responses when receiving common rather than nonsense
input, but found no stimulation effect of novel input. They suggest that novel input
is highly complex to process and makes it difficult for participants to keep up with
the generation of ideas at the same level of those presented.The complex role of input novelty in the creative process raises the question of
which factors could affect whether or not novel input during brainstorming is
perceived as creative (cf. Zhou, Wang, Song, & Wu, 2017) and hence leads to
cognitive stimulation. We extend the literature by indicating that the (mis)fit
between input novelty and the individual’s psychological needs moderates this link
(see also Figure 1 for our
theoretical model). Individual needs are important predictors and moderators in the
context of creative performance, work motivation, and group interactions (e.g.,
Chirumbolo, Livi, Mannetti,
Pierro, & Kruglanski, 2004; Deci & Ryan, 2000; Van Yperen, Wörtler, & De
Jonge, 2016). In the current research, we focused on need for structure
and need for autonomy, because these independent needs form a dynamic duo, often
relating to opposing outcomes within the same context. For example, autonomous
situations characterized by freedom fit well with the need for autonomy, but are not
beneficial for those high in need for structure, as such situations often imply a
lack of structure (Rietzschel,
2015; Slijkhuis,
Rietzschel, & Van Yperen, 2013). In fact, people high in need for
structure prefer a predetermined task structure over high autonomy (Rietzschel, Slijkhuis, & Van
Yperen, 2014). Moreover, findings on group performance and group
creativity suggest that the way people attend to and make use of others’ input
depends on both epistemic (such as need for structure) and social motives (such as
need for autonomy) (De Dreu et
al., 2008). As explained below, different levels of cognitive stimulation
are to be expected for these psychological needs when people receive input high
versus low in novelty, with novel input being less beneficial for those high in need
for structure as well as for those low in need for autonomy.
Figure 1.
Theoretical model.
Note. Cognitive stimulation as an indirect function of input
novelty, mediated by perceived creativity, and moderated by need strengths
(i.e., need for structure and need for autonomy).
Theoretical model.Note. Cognitive stimulation as an indirect function of input
novelty, mediated by perceived creativity, and moderated by need strengths
(i.e., need for structure and need for autonomy).
Cognitive Stimulation and Need for Structure
People high in need for structure have a strong preference for clarity and
predictability, an aversion to extensive information processing, and a strong desire
to diminish ambiguity and uncertainty (Neuberg & Newsom, 1993; Thompson, Naccarato, Parker, &
Moskowitz, 2001). They perform worse in ambiguous task conditions and
tend to experience high levels of stress and discomfort when confronted with
ill-structured situations that lack clarity (Beersma, De Dreu, Dalenberg, & Vogelaar,
2007). Hence, they tend to form and use simple cognitive structures (such
as cognitive heuristics and schemas) with the aim of simplifying the environment
into a manageable form (Neuberg
& Newsom, 1993). Moreover, people with a high need for structure
perform most creatively under conditions of clarity and focus (Rietzschel, De Dreu, & Nijstad, 2007;
Rietzschel et al.,
2014).Research on need for structure and related epistemic needs (such as need for closure
and uncertainty avoidance) suggests that such people will not respond very favorably
to novel input during brainstorming. Novel input is surprising and forms a schema
violation of one’s own activated cognitive structures (Gocłowska, Baas, Crisp, & De Dreu,
2014). Also, it can make the task more complex and ambiguous (Fink et al., 2010) and
requires more information processing (Förster, 2009). These aspects are disliked
by those high in need for structure and make it difficult to understand and
incorporate the input when brainstorming. Novel input is therefore likely to disrupt
the idea generation process (Nijstad & Stroebe, 2006) and hence to lead to a sense of being
blocked. Resulting from this, people high in need for structure are expected to
experience high levels of being blocked when receiving novel input. Also, such
schema violations impede their creative performance (Gocłowska et al., 2014).All in all, people high in need for structure are not likely to value novel input as
helpful or creative, and, as a result, are expected not to be particularly
stimulated by it. Rather, these people are likely to respond more positively to less
original ideas. Because non-novel input is easily recognized as highly relevant to
the task and is more likely to resemble the ideas that the person has been
generating (Dugosh & Paulus,
2005), it may reaffirm the task goal, thus increasing task clarity and
lowering ambiguity. People with a high need for structure, who dislike the ambiguity
and complexity associated with highly original ideas, may also be more motivated to
attend to less original ideas, which is also an important precondition for cognitive
stimulation effects (Dugosh et
al., 2000). Common ideas may seem more valid (Stasser & Birchmeier, 2003) and result
in the least cognitive resistance (Berg, 2014)—heuristics that people with a
high need for structure may be especially likely to use. As common ideas are likely
to be closely related to one’s own semantic schemas, such input creates the greatest
opportunity to elicit ideas associated with the input (Dugosh & Paulus, 2005). Given that
people with a high need for structure prefer clarity, predictability, and certainty,
non-novel input should fit their cognitive needs better than novel input. Thus, we
expected that the effect of novel (vs. non-novel) input on cognitive stimulation
would be stronger (vs. weaker) for people with a low need for structure than for
people with a higher need for structure.
Cognitive Stimulation and Need for Autonomy
Besides the epistemic implications of the input one receives, the mere fact that
ideas are shared and need to be attended to may be problematic for some people,
especially those who desire freedom, independence, and individual discretion. Such
people, who are high in need for autonomy (Deci & Ryan, 2000), prefer to be in
control of their own actions and to decide on their own how and when to perform a
task (Hackman & Oldham,
1976). They prefer task outcomes to depend on their own decisions,
initiatives, and efforts; they dislike external instructions; and they show an
aversion to external control (Van den Broeck, Vansteenkiste, De Witte, & Lens, 2008).When brainstorming, people high in need for autonomy will probably perceive external
input as controlling and interrupting their workflow, particularly when the ideas
received are non-novel. The forced delay of having to attend to other people’s ideas
is an important component of production blocking (Diehl & Stroebe, 1987; Nijstad & Stroebe,
2006), and it is likely that this is especially annoying when receiving
common input that does not seem to add anything new. This kind of non-novel input is
likely to be perceived as having no added value for executing the task at hand (that
is, the idea does not add anything that one could not have generated oneself),
leaving only an unnecessary interruption and a form of external control. Such
external control violates their need for autonomy, and this is known to lower
intrinsic motivation and creativity (see, for example, Shalley, Zhou, & Oldham, 2004).In contrast, receiving novel input is expected to attenuate these negative effects,
because novel input adds a new and original perspective to the task at hand. Novel
input may enhance people’s flexibility and freedom in approaching the task, because
it gives them more options to choose from. This line of reasoning fits with previous
findings indicating that external control and constraints undermine creative
performance, whereas intrinsic motivation (fueled by perceived autonomy) enhances
creativity (e.g., Amabile,
1983). Thus, the effect of novel (vs. non-novel) input on cognitive
stimulation should be stronger for people with a high need for autonomy than for
people with a low need for autonomy.
The Role of Perceived Creativity
Besides addressing important moderators on the relation between input novelty and
cognitive stimulation, we argue that these effects will be mediated by the
perceived creativity of the input (see Figure 1). Although recognizing creativity
revolves around the perception of other people’s ideas, whereas cognitive
stimulation concerns generating ideas oneself, the two processes are strongly
interrelated. For example, Zhou
et al. (2017) argue that the recognition of an idea’s novelty is crucial
for its potential to further stimulate the creative process, and previous research
indicates that recognizing creativity is linked to the stimulating potential of the
input (Gawronski &
Bodenhausen, 2006; cf. Zhou et al., 2017). Thus, the degree to
which an idea activates associations that can stimulate idea generation is a
function of the degree to which the idea is appreciated and seen as creative. Also,
ideas that score high on richness, in the sense of triggering further idea
generation, are perceived as more creative (Sosa & Dong, 2013). Based on this, we
argue that input is perceived as more creative when it activates a higher amount of
task-relevant associations in one’s mind. This in turn should result in higher
levels of cognitive stimulation. Hence, recognizing the creativity and the added
value of input is an important first step in the cognitive stimulation process.Yet, although generating and recognizing novelty clearly is at the heart of the
creative process (Diedrich,
Benedek, Jauk, & Neubauer, 2015; Runco & Charles, 1993; Zhou et al., 2017), people
do not always respond favorably to novel ideas. They sometimes do not recognize
(Mueller et al.,
2014) or appreciate creativity. In fact, people may have an implicit bias
against creativity, even when they explicitly claim to find it valuable (Mueller, Melwani, & Goncalo,
2012). Other research also shows considerable variability in people’s
recognition of creative ideas (e.g., Herman & Reiter-Palmon, 2011; Silvia, 2008). In line with
the previously discussed research, we anticipated that different psychological needs
would result in different perceptions of the creativity of novel input.First, we expected that people high in need for autonomy would perceive novel ideas
as more creative. Because novel input is surprising and can stimulate remote
associations, and hence could help them generate new ideas (Kohn et al., 2011), they may be especially
likely to perceive original and unusual input as a useful contribution to their own
idea generation (see, for example, Connolly et al., 1993). Hence, novel ideas
should be appreciated as creative input by people high in need for autonomy, and
this in turn should result in higher cognitive stimulation than non-novel input.Second, people high in need for structure will probably not
appreciate novel input as creative, precisely because novel ideas are surprising and
add a new perspective. For example, people high in need for closure are less open to
new or novel input when brainstorming (as well as in other group tasks), and hence
generate fewer (creative) ideas (Chirumbolo et al., 2004; Chirumbolo et al., 2005; De Dreu et al., 2008).
Moreover, people who have a proximal, concrete processing style, or who have a high
motivation to reduce uncertainty, tend to evaluate creative ideas more negatively
(Mueller et al.,
2012; Mueller et al.,
2014). Also, people who are oriented toward safety and avoidance of
errors tend to evaluate novel input as being less novel (Zhou et al., 2017). Hence, we expect that
novel input disrupts idea generation for those high in need for structure, because
the input is less closely related to their own mental images (Dugosh & Paulus, 2005) and existing
knowledge, making it harder to assess and perceive the idea as being creative or to
be stimulated by it (Dugosh
& Paulus, 2005). Moreover, people high in need for structure are
likely to have less positively valenced associations for novel ideas (cf. Zhou et al., 2017). We
therefore expected that these people would not perceive novel input as a creative
contribution (Gocłowska et al.,
2014) and that this in turn would result in less cognitive stimulation
than non-novel input.
Theoretical Model
Our expectations are summarized in our theoretical model (see Figure 1). Novel input was expected to
predict creativity perceptions, which in turn predicts cognitive stimulation: that
is, productivity, idea generation, task enjoyment, and reduced feelings of being
blocked. This indirect effect of novel input on cognitive stimulation was expected
to be weakened by need for structure and strengthened by need for autonomy.To test our propositions, we conducted an experiment where we assessed participants’
need strengths and manipulated the novelty of input. In Study 1, we tested our whole
model, including the moderating role of both psychological needs and the mediating
role of perceived creativity. In two additional studies, we examined whether
participants might even prefer to receive no input at all rather than non-novel
input (Study 2) or novel input (Study 3) that does not match their needs. We
expected that people would show more favorable outcomes when not receiving any input
than when receiving input mismatching their needs. Important to note is that Studies
2 and 3 included a “no input” control condition, so that it was not possible to test
the mediating effect of perception of creativity of input in these studies. As all
three experiments relied on the same method, we describe the combined methods
below.
Methods
Samples and Design
Three laboratory studies were conducted to examine the causal relation between
input novelty and brainstorming outcomes as moderated by the need for structure
and autonomy (Studies 1-3) and mediated by the perceived creativity of input
(Study 1). In these studies, participants brainstormed individually during a
10-min session on computers located in separate cubicles. However, all
participants were led to believe they were working together with another
participant via interactive online software.
Study 1
Participants were randomly assigned to one of two conditions (non-novel input
[n = 39] vs. novel input [n = 39]).
Seventy-eight undergraduate psychology students (36% male) voluntarily
participated in this study for partial course credits. Their ages ranged
between 18 and 24 years (M = 20.18, SD =
1.56).
Study 2
Participants were randomly assigned to one of two conditions (no input
[n = 43] vs. novel input [n = 43]).
Eighty-six undergraduate psychology students (42% male) voluntarily
participated in this study for partial course credits. Their ages ranged
between 19 and 29 years (M = 20.12, SD =
1.80).
Study 3
Participants were randomly assigned to one of two conditions (no input
[n = 40] vs. non-novel input [n =
41]). Eighty-one students (33% male) of a Dutch university voluntarily
participated in this study either for token payment (€5, approximately
US$6.85) or for partial course credits. Their ages ranged between 18 and 29
years (M = 21.94, SD = 2.42). Most of the
participants studied psychology (61%), followed by economics and business
(16%), natural sciences (7%), law (7%), arts (6%), and medical sciences
(3%).
Procedure
Participants were seated at computers in individual cubicles. They were told that
during this study they would “brainstorm together with another student via the
Internet, to come up with ideas to create a healthy lifestyle.” In fact,
however, all participants brainstormed individually. Before starting the
brainstorm task, the participants filled out a questionnaire about their
psychological need strengths, after which they were informed about the four
brainstorming rules and were instructed to keep these in mind while
brainstorming (see Osborn,
1957). The participants brainstormed for 10 min, after which they
answered questions regarding the work process and their demographics.[1] At the end of the study, the participants were thanked and debriefed.
Manipulation of input
For the experiments, we created an online brainstorming program, so as to
enhance the idea of working together with another participant via the
Internet. Also, participants who were in one of the input conditions were
informed that they were able to exchange ideas with the other participant by
pressing a “share” button and that the other participant could do the same.
Because individuals typically generate about one idea per minute (Paulus, Larey, Putman,
Leggett, & Roland, 2005), a total of nine preprogrammed
pop-ups appeared, with intervals of 30, 60, or 90 s. The time intervals of
these pop-ups were fixed but not constant, to avoid raising any suspicion
about their preprogrammed nature. The pop-ups were said to display ideas
shared by the other participant, but in fact showed preprogrammed ideas that
had been previously rated by two independent experts in earlier unrelated
research (Rietzschel et
al., 2007) as either non-novel or novel, and as moderate on
feasibility for all selected ideas.[2] An example of non-novel input to increase health read “Don’t smoke,”
and for novel input, “Add vitamins to chewing gum.” When a pop-up appeared,
the idea presented was directly visible to the participant and had to be
closed to be able to continue typing in ideas.
Moderators and Mediator
Cronbach’s alphas of all variables are displayed in Tables 1, 5, and 7. Unless indicated otherwise,
participants responded on a 5-point Likert-type scale ranging from 1
(strongly disagree) to 5 (strongly
agree).
Table 1.
Means, Standard Deviations, Correlations, and Cronbach’s Alphas Study 1
(n = 77).
Variable
M
SD
1
2
3
4
5
6
7
8
9
10
1. Sex (scored −1 for men, +1 for women)
NA
NA
NA
2. Age
20.18
1.56
−.19[†]
NA
3. Condition (scored −1 for non-novel input, +1 for novel
input)
NA
NA
−.01
−.05
NA
4. Need for structure
3.48
1.10
.20[†]
−.08
−.06
(.89)
5. Need for autonomy
4.62
0.89
−.04
.01
−.12
.27*
(.83)
6. Perceived creativity
3.35
1.19
.11
−.15
.61**
−.03
−.14
NA
7. Productivity
10.32
3.14
−.03
.06
.02
−.03
−.06
.08
NA
8. Idea diversity
6.49
1.85
−.03
.01
−.05
.12
−.09
.16
.65**
NA
9. Task enjoyment
3.56
0.75
.08
−.04
−.13
−.17
−.07
.22[†]
.05
.13
(.87)
10. Feeling blocked
2.83
1.12
.06
−.04
.01
.12
.01
.01
−.18
−.07
−.32**
NA
Note. When applicable, the corresponding Cronbach’s
alpha is displayed on the diagonal.
p < .10. *p < .05.
**p < .01.
Table 5.
Means, Standard Deviations, Correlations, and Cronbach’s Alphas Study 2
(n = 86).
Variable
M
SD
1
2
3
4
5
6
7
8
9
1. Sex (scored −1 for men, +1 for women)
NA
NA
NA
2. Age
20.12
1.79
−.13
NA
3. Condition (scored −1 for no input, +1 for novel
input)
NA
NA
.09
−.09
NA
4. Need for structure
3.56
1.00
.25*
.12
.03
(.89)
5. Need for autonomy
4.51
0.90
.12
−.01
.10
.26*
(.83)
6. Productivity
9.64
4.25
−.12
−.19[†]
−.11
−.03
−.03
NA
7. Idea diversity
5.93
2.23
−.25*
−.13
−.09
−.08
.01
.84**
NA
8. Task enjoyment
3.44
0.77
.12
.05
.16
.11
−.18
.17
.18
(.88)
9. Feeling blocked
2.92
1.20
.10
−.09
.22*
.04
.15
−.18[†]
−.18[†]
−.14
NA
Note. When applicable, the corresponding Cronbach’s
alpha is displayed on the diagonal.
p < .10. *p < .05.
**p < .01.
Table 7.
Means, Standard Deviations, Correlations, and Cronbach’s Alphas Study 3
(n = 81).
Variable
M
SD
1
2
3
4
5
6
7
8
9
1. Sex (scored −1 for men, +1 for women)
NA
NA
NA
2. Age
21.94
2.42
−.32**
NA
3. Condition (scored −1 for no input, +1 for non-novel
input)
NA
NA
.12
−.04
NA
4. Need for structure
3.38
1.15
.35**
−.29**
.04
(.87)
5. Need for autonomy
4.51
1.06
.12
.07
.04
.33**
(.88)
6. Productivity
9.86
4.94
.08
−.05
.01
−.04
−.04
NA
7. Idea diversity
6.41
2.70
.28*
−.08
.25*
.06
.05
.85**
NA
8. Task enjoyment
3.85
0.75
.19
.19
.11
.15
.31**
−.04
.02
(.88)
9. Feeling blocked
2.53
1.16
.21
−.16
.08
.24*
−.08
−.05
.13
−.24*
NA
Note. When applicable, the corresponding Cronbach’s
alphas are displayed on the diagonal.
p < .10. *p < .05.
**p < .01.
Means, Standard Deviations, Correlations, and Cronbach’s Alphas Study 1
(n = 77).Note. When applicable, the corresponding Cronbach’s
alpha is displayed on the diagonal.p < .10. *p < .05.
**p < .01.Need for structure and need for autonomy were each measured
using four items of the Psychological Need Strength scale by Van Yperen, Rietzschel, and De
Jonge (2014), which were adapted to fit the context of the current
task. A sample item for need for structure is “In a brainstorming situation, I
have a need for order and regularity”, and for need for autonomy, “In a
brainstorming situation, I have a need to have a say in determining my
activities and tasks.” Participants responded on a 7-point Likert-type scale
ranging from 1 (not at all) to 7 (to an extremely large
extent).Perceived creativity (Study 1) was measured using one item: “The
ideas I received from the other participant were creative.”
Dependent Variables
Productivity was measured as the total number of non-duplicated
ideas submitted per participant, that is, all ideas that did not directly
overlap with previously stated ideas and were not identical to the preprogrammed
input.Idea diversity was defined as the number of different categories
used, as independently coded by two trained raters who were blind to conditions.
A category matrix system was used that crossed 12 specific goals (e.g., “improve
bodily fitness”) with 10 means to reach these goals (e.g., “physical activity”),
resulting in 120 different possible categories (see Nijstad et al., 2002). The second rater
randomly rated 20% of these ideas. Agreement between the raters was high, with κ
= .96 (95% confidence interval [CI] [.93, .99]), p < .0001),
which we deemed sufficiently high to use the ratings of the first rater.Task enjoyment was measured using four items from Van Yperen (2003),
adapted to fit the current task. A sample item is “Did you enjoy doing the
brainstorming task?”Feeling blocked in coming up with new ideas during the
brainstorming task was assessed using one item created for the purpose of this
study: “I felt blocked in coming up with new ideas”.
Results Study 1—Non-Novel Versus Novel Input
Preliminary Analysis and Data Treatment
One participant in the novel input condition showed insufficient effort in
responding (Huang, Curran, Keeney, Poposki, & DeShon, 2012).[3] As inclusion of these data would likely lower the sample’s reliability,
this participant was dropped from all analysis. Descriptives, correlations, and
Cronbach’s alphas of all variables are given in Table 1. The highest correlations were
obtained between productivity and idea diversity (r = .65,
p < .001) and between condition and perceived creativity
(r = .61, p < .001), the latter
indicating that, as expected, participants on the whole perceived novel input as
more creative than non-novel input (Mnon-novel =
2.64 vs. Mnovel = 4.08, t(75) =
−6.64, p < .001). Also, a positive significant relation
between need for structure and need for autonomy was found (r =
.27, p = .02). To control for this relation in subsequent
analyses, both need strengths were included simultaneously in the analyses of
the moderated mediation model. Sex and age were evenly distributed across
conditions, χ2sex(1, N = 78) = .00,
p = 1.00; Fage(1, 75) = .18,
p = .67 (Mnon-novel info =
20.26 vs. Mnovel info = 20.11), and showed no
significant effects on cognitive stimulation effects,
pssex > .20 and
psage > .25.[4]
Hypothesis Testing
We used Hayes’ (2013)
PROCESS SPSS macro (Model 58), with a bootstrapping sample size of 5,000, to
test the conditional process model that input novelty would predict
brainstorming outcomes through perceived creativity, and that this indirect path
would be weakened by need for structure and strengthened by need for autonomy
(see Figure 1).
Following Hayes
(2013), rather than conducting separate moderation and mediation
analyses for parts of our model, we tested the total model in one analysis for
each of the dependent variables.[5]
Performance Component
Productivity
In contrast to our expectations, no moderated mediation effects were obtained
for productivity (see Table 2). We therefore investigated whether the direct effect of
input novelty on productivity was moderated by need for structure and need
for autonomy, without a mediating effect of perceived creativity. This
regression analysis yielded a positive interaction of input novelty and need
for autonomy, b = .91, t(69) = 2.10,
p = .04, R2 = .08 (see
Figure 2), but
no significant interaction with need for structure (see Table 3). Simple
slope analysis showed that novel input, as compared with non-novel input,
was positively (but not significantly) associated with productivity when
participants were high in need for autonomy, b = .76,
t(69) = 1.47, p =
.15, and negatively (but not significantly) associated with productivity
when participants were low in need for autonomy, b = –.66,
t(69) = –1.13, p =
.21.
Table 2.
Bootstrap Results for Moderated Mediation Study 1 (n
= 77).
Direct effect
Total model
Mediator effects
Moderator effects
Input novelty ➔
Outcome
Moderated mediation
effect
Input novelty ➔ Perceived
creativity
Perceived creativity ➔
Outcome
Input novelty × Need strength
➔ Perceived creativity
Perceived creativity × Need
strength ➔ Outcome
b value
(SE)
95% CI
b value
(SE)
95% CI
b value
(SE)
95% CI
b value
(SE)
95% CI
b value
(SE)
95% CI
b value
(SE)
95% CI
Need for structure
Productivity
−0.15 (0.47)
[−1.09, 0.79]
0.22 (0.29)
[−0.35, 0.79]
1.29**
(0.38)
[0.52, 2.05]
−0.01 (1.19)
[−2.38, 2.35]
−0.17 (0.10)
[−0.37, 0.04]
0.09 (0.33)
[−0.56, 0.75]
Idea diversity
0.27[†] (0.27)
[−0.98, 0.08]
0.35 (0.17)
[0.06, 0.71]
1.29**
(0.38)
[0.52, 2.05]
0.21 (0.67)
[−1.12, 1.55]
−0.17 (0.10)
[−0.37, 0.04]
0.08 (0.18)
[−0.29, 0.45]
Task enjoyment
−0.31**
(0.10)
[−0.52, −0.11]
0.21 (0.07)
[0.09, 0.38]
1.29**
(0.38)
[0.52, 2.05]
0.15 (0.26)
[−0.36, 0.66]
−0.17 (0.10)
[−0.37, 0.04]
0.04 (0.07)
[−0.10, 0.18]
Feeling blocked
0.02 (0.17)
[−0.32, 0.35]
−0.01 (0.12)
[0.25, 0.22]
1.29**
(0.38)
[0.52, 2.05]
0.27 (0.42)
[−0.57, 1.11]
−0.17 (0.10)
[−0.37, 0.04]
−0.08 (0.12)
[−0.31, 0.15]
Need for autonomy
Productivity
−0.19 (0.47)
[−1.12, 0.74]
0.17 (0.28)
[−0.41, 0.70]
−0.30 (0.59)
[−1.48, 0.88]
−1.67 (1.65)
[−4.96, 1.61]
0.22[†] (0.13)
[−0.03, 0.47]
0.41 (0.33)
[−0.25, 1.08]
Idea diversity
−0.46[†] (0.27)
[−0.99, 0.07]
0.33 (0.16)
[0.05, 0.71]
−0.30 (0.59)
[−1.48, 0.88]
0.06 (0.94)
[−1.82, 1.93]
0.22[†] (0.13)
[−0.03, 0.47]
0.09 (0.19)
[−0.29, 0.47]
Task enjoyment
−0.32**
(0.10)
[−0.52, −0.12]
0.20 (0.07)
[0.08, 0.37]
−0.30 (0.59)
[−1.48, 0.88]
0.03 (0.36)
[−0.68, 0.74]
0.22[†] (0.13)
[−0.03, 0.47]
0.06 (0.07)
[−0.09, 0.20]
Feeling blocked
0.05 (0.16)
[−0.27, 0.37]
0.03 (0.11)
[−0.19, 0.23]
−0.30 (0.59)
[−1.48, 0.88]
1.39 (0.57)
[0.26, 2.52]
0.22[†] (0.13)
[−0.03, 0.47]
−0.29*
(0.11)
[−0.52, −0.07]
Note. If CI does not include zero, the effect is
considered statistically significant and is displayed in bold.
CI = confidence interval.
p < .10. *p < .05.
**p < .01. ***p <
.001.
Figure 2.
Study 1: Productivity as a function of input novelty and NFA.
Note. NFA = need for autonomy.
Table 3.
Results for the Moderated Regression Analysis Study 1
(n = 77).
Regression model
Productivity
b value
(SE)
95% CI
Intercept
7.91 (4.86)
[−1.78, 17.60]
Sex
−0.09 (0.40)
[−0.89, 0.72]
Age
0.12 (0.24)
[−0.35, 0.60]
Condition
0.05 (0.37)
[−0.68, 0.78]
Need for structure
0.01 (0.36)
[−0.70, 0.73]
Need for autonomy
−0.25 (0.43)
[−1.12, 0.62]
Condition × Need for structure
−0.40 (0.36)
[−1.12, 0.31]
Condition × Need for autonomy
0.91*
(0.43)
[0.04, 1.76]
R2
.27
Adjusted R2
.07
Note. Unstandardized regression coefficients are
shown. CI = confidence interval.
p < .10. *p < .05.
**p < .01. ***p <
.001.
Bootstrap Results for Moderated Mediation Study 1 (n
= 77).Note. If CI does not include zero, the effect is
considered statistically significant and is displayed in bold.
CI = confidence interval.p < .10. *p < .05.
**p < .01. ***p <
.001.Study 1: Productivity as a function of input novelty and NFA.Note. NFA = need for autonomy.Results for the Moderated Regression Analysis Study 1
(n = 77).Note. Unstandardized regression coefficients are
shown. CI = confidence interval.p < .10. *p < .05.
**p < .01. ***p <
.001.
Idea diversity
As expected, the conditional indirect effect of input novelty on idea
diversity through perceived creativity was significant for both need
strengths (need for structure: b = .35, 95% CI [.06, .71],
need for autonomy: b = .33, 95% CI [.05, .71]; see also
Table 2).[6] On the whole, people who received novel input rather than non-novel
input were more flexible in their generation of ideas, as the conditional
effects at low, moderate, and high levels were all positive (see Table 4). However,
in line with our hypotheses, this effect was weaker for participants with
higher levels of need for structure and for participants with lower levels
of need for autonomy. As can be seen in Figure 3, the positive effect of
input novelty on idea diversity through perceived creativity was weaker for
people high in need for structure than for those low in need for structure.
Conversely, the positive effect of novelty on idea diversity through
perceived creativity was stronger for people high in need for autonomy than
for people low in need for autonomy (see Figure 4).
Table 4.
Bootstrap Results for Moderated Mediation at Different Levels of the
Moderator Study 1 (n = 77).
Value need strength
Idea diversity
Task enjoyment
Feeling blocked
b value
(SE)
95% CI
b value
(SE)
95% CI
b value
(SE)
95% CI
Need for structure
Low
2.38
0.36 (0.29)
[−0.14, 1.02]
0.22 (0.13)
[0.08, 0.52]
0.06 (0.19)
[−0.34, 0.40]
Moderate
3.48
0.35 (0.17)
[0.06, 0.71]
0.21 (0.07)
[0.09, 0.38]
−0.01 (0.12)
[−0.25, 0.22]
High
4.58
0.31 (0.15)
[0.08, 0.72]
0.18 (0.07)
[0.08, 0.36]
−0.06 (0.12)
[−0.33, 0.17]
Need for autonomy
Low
3.73
0.20 (0.15)
[−0.03, 0.59]
0.12 (0.08)
[0.01, 0.32]
0.15 (0.10)
[−0.00, 0.43]
Moderate
4.62
0.33 (0.16)
[0.05, 0.71]
0.20 (0.07)
[0.08, 0.37]
0.03 (0.11)
[−0.19, 0.23]
High
5.50
0.50 (0.28)
[0.00, 1.10]
0.30 (0.12)
[0.10, 0.56]
−0.20 (0.17)
[−0.56, 0.12]
Note. Low, moderate, and high levels of the need
strengths are constituted as the M-level of the need strength, ±
1 SD. If CI does not include zero, the
moderated mediation effect is considered statistically
significant and is displayed in bold. CI = confidence
interval.
Figure 3.
Study 1: A plot of the conditional indirect effect of input novelty
on idea diversity through perceived creativity, conditioned on the
moderator (need for structure), with 95% confidence bands.
Note. The square indicates the mean level of the
need strength. CI = confidence interval.
Figure 4.
Study 1: A plot of the conditional indirect effect of input novelty
on idea diversity through perceived creativity, conditioned on the
moderator (need for autonomy), with 95% confidence bands.
Note. The square indicates the mean level of the
need strength. CI = confidence interval.
Bootstrap Results for Moderated Mediation at Different Levels of the
Moderator Study 1 (n = 77).Note. Low, moderate, and high levels of the need
strengths are constituted as the M-level of the need strength, ±
1 SD. If CI does not include zero, the
moderated mediation effect is considered statistically
significant and is displayed in bold. CI = confidence
interval.Study 1: A plot of the conditional indirect effect of input novelty
on idea diversity through perceived creativity, conditioned on the
moderator (need for structure), with 95% confidence bands.Note. The square indicates the mean level of the
need strength. CI = confidence interval.Study 1: A plot of the conditional indirect effect of input novelty
on idea diversity through perceived creativity, conditioned on the
moderator (need for autonomy), with 95% confidence bands.Note. The square indicates the mean level of the
need strength. CI = confidence interval.
Psychological Component
Task enjoyment
As expected, the conditional indirect effect of input novelty on task
enjoyment through perceived creativity was significantly moderated by both
needs (need for structure: b = .21, 95% CI [.09, .38], need
for autonomy: b = .20, 95% CI [.08, .37]; see Note 6). On
the whole, people who received novel input rather than non-novel input
enjoyed the task more, as the conditional effects at low, moderate, and high
levels were all positive (see Table 4). However, in line with our
hypotheses, this effect was weaker for participants with higher levels of
need for structure, and for participants with lower levels of need for
autonomy. As can be seen in Figure 5, the positive effect of input novelty on task enjoyment
through perceived creativity was weaker for people high in need for
structure than for those low in need for structure. Conversely, the positive
effect of novelty on task enjoyment through perceived creativity was
stronger for people high in need for autonomy than for people low in need
for autonomy (see Figure
6).
Figure 5.
Study 1: A plot of the conditional indirect effect of input novelty
on task enjoyment through perceived creativity, conditioned on the
moderator (need for structure), with 95% confidence bands.
Note. The square indicates the mean level of the
need strength. CI = confidence interval.
Figure 6.
Study 1: A plot of the conditional indirect effect of input novelty
on task enjoyment through perceived creativity, conditioned on the
moderator (need for autonomy), with 95% confidence bands.
Note. The square indicates the mean level of the
need strength. CI = confidence interval.
Study 1: A plot of the conditional indirect effect of input novelty
on task enjoyment through perceived creativity, conditioned on the
moderator (need for structure), with 95% confidence bands.Note. The square indicates the mean level of the
need strength. CI = confidence interval.Study 1: A plot of the conditional indirect effect of input novelty
on task enjoyment through perceived creativity, conditioned on the
moderator (need for autonomy), with 95% confidence bands.Note. The square indicates the mean level of the
need strength. CI = confidence interval.
Feeling blocked
In contrast to what was expected, no conditional indirect effect of input
novelty on feeling blocked was obtained (see Table 2). However, when we focused
on the need for autonomy, we found two separate moderation effects in the
model that were in line with our expectations. These indicated a positive
interaction effect for input novelty and need for autonomy on perceived
creativity (i.e., for the first part of the model), and a negative
interaction effect for perceived creativity and need for autonomy on feeling
blocked (i.e., for the second part of the model; see Table 2). As can be seen in Figure 7, the positive
effect of input novelty on feeling blocked through perceived creativity was
weaker for people high in need for autonomy than for people low in need for
autonomy. No effects were obtained for need for structure.
Figure 7.
Study 1: A plot of the conditional indirect effect of input novelty
on feeling blocked through perceived creativity, conditioned on the
moderator (need for autonomy), with 95% confidence bands.
Note. The square indicates the mean level of the
need strength. CI = confidence interval.
Study 1: A plot of the conditional indirect effect of input novelty
on feeling blocked through perceived creativity, conditioned on the
moderator (need for autonomy), with 95% confidence bands.Note. The square indicates the mean level of the
need strength. CI = confidence interval.
Discussion: Study 1
The results of Study 1 indicate that novel input indeed has an indirect effect on
cognitive stimulation through perceived creativity. As expected, this path was
moderated by psychological needs, such that those with a high (vs. low) need for
structure and those with a low (vs. high) need for autonomy benefited less from
exposure to novel ideas. The type of input that results in cognitive stimulation
apparently is not the same for everybody, and ideas intended to be helpful are in
fact not always cognitively stimulating. In such instances where a misfit is
created, it may be better not to receive any ideas at all. We conducted two
additional experiments to test this question. In these studies, participants either
received input or not, with the type of input (novel or non-novel) differing between
the two studies. For participants with a high need for structure, we expected more
cognitive stimulation when receiving no input than when receiving highly novel input
(Study 2). For participants with a high need for autonomy, we expected more
cognitive stimulation when receiving no input than when receiving non-novel input
(Study 3).
Results Study 2—Novel Input and Need for Structure
Preliminary Analyses and Data Treatment
Descriptives, correlations, and Cronbach’s alphas for all variables are given in
Table 5.
Similarly to Study 1, the highest correlation was obtained for productivity and
idea diversity (r = .84, p < .001). The
relation between need for structure and need for autonomy (r =
.26, p = .02) was taken into account by creating regression
models that included both moderators. Sex and age were more or less evenly
distributed across conditions, χ2sex(1, N
= 86) = .76, p = .38, and Fage(1,
84) = .71, p = .40 (Mnovel info =
20.28 vs. Mno info = 19.95).Means, Standard Deviations, Correlations, and Cronbach’s Alphas Study 2
(n = 86).Note. When applicable, the corresponding Cronbach’s
alpha is displayed on the diagonal.p < .10. *p < .05.
**p < .01.For all dependent variables, hypotheses were tested by running a regression
analysis with input, need for structure, need for autonomy, and the two
interaction terms of input with the needs. To represent the interaction between
input (dummy coded −1 = no input, 1 = input) and psychological needs, the need
variable under investigation was first standardized and then multiplied by
condition (Aiken & West,
1991). Last, sex (with two levels, “−1” for men and “1” for women)
and age were included as covariates in all analyses and indicated no significant
effects on brainstorming outcomes: ps > .15 for sex and
ps > .10 for age, with some exceptions (see Table 6; Note 4).
Table 6.
Results for the Moderated Regression Analyses Study 2 (n
= 86).
Regression model
Dependent variables
Productivity
Idea diversity
Task enjoyment
Feeling blocked
b value[a]
95% CI
b value[a]
95% CI
b value[a]
95% CI
b value[a]
95% CI
Intercept
20.01***
[9.45, 30.75]
10.29***
[4.73, 15.86]
2.61**
[0.74, 4.48]
4.15**
[1.20, 7.11]
Sex
−0.69
[−0.17, 0.28]
−0.62*
[−1.12, −0.11]
0.11
[−0.06, 0.28]
0.05
[−0.22, 0.32]
Age
−0.51[†]
[−1.04, 0.02]
−0.21
[−0.49, 0.06]
0.04
[−0.05, 0.13]
−0.06
[−0.21, 0.08]
Condition
−0.47
[−1.38, 0.45]
−0.20
[−0.67, 0.29]
0.13
[−0.03, 0.29]
0.23[†]
[−0.02, 0.49]
Need for structure
0.03
[−0.96, 1.01]
−0.03
[−0.55, 0.48]
0.12
[−0.05, 0.30]
−0.02
[−0.29, 0.26]
Need for autonomy
−0.06
[−1.14, 1.03]
0.11
[−0.46, 0.68]
−0.25*
[−0.44, −0.06]
0.23
[−0.07, 0.53]
Condition × Need for structure
0.14
[−0.83, 1.10]
0.00
[−0.51, 0.51]
−0.20*
[−0.37, −0.03]
0.26[†]
[−0.01, 0.53]
Condition × Need for autonomy
−0.81
[−1.89, 0.28]
−0.20
[−0.76, 0.37]
0.07
[−0.12, 0.26]
0.04
[−0.27, 0.34]
R2
.10
.11
.16
.13
Adjusted R2
.01
.02
.08
.05
Note. CI = confidence interval.
Unstandardized regression coefficients are shown.
p < .10. *p < .05.
**p < .01. ***p <
.001.
Results for the Moderated Regression Analyses Study 2 (n
= 86).Note. CI = confidence interval.Unstandardized regression coefficients are shown.p < .10. *p < .05.
**p < .01. ***p <
.001.Contrary to expectations, no main or interaction effects were obtained.Contrary to expectations, only a negative main effect for sex was obtained
(b = −.62, t = −2.42,
p = .02).In line with hypotheses, the regression analysis yielded a negative
interaction effect of input and need for structure, b =
−.20, t(78) = −2.31, p = .02 (see Figure 8). However,
contrary to expectations, simple slopes analysis showed that novel input, as
compared with no input, resulted in higher levels of task enjoyment for
participants low in need for structure (b = .26,
t = 2.16, p = .03), but did not
significantly affect participants high in need for structure
(b = −.03, t = −.21,
p = .83). The regression analysis also revealed a
negative main effect for need for autonomy, indicating that those high in
need for autonomy enjoyed the task less, b = −.25,
t(78) = −2.59, p = .01.
Figure 8.
Study 2: Task enjoyment as a function of no input versus novel input
and NFS.
Note. NFS = need for structure.
Study 2: Task enjoyment as a function of no input versus novel input
and NFS.Note. NFS = need for structure.As expected, the regression analysis yielded a positive interaction effect of
input and need for structure, b = .26,
t(78) = 1.94, p = .057 (see Figure 9). Simple
slopes analysis showed that novel input, as compared with no input, was
positively (and significantly) associated with feeling blocked when
participants were high in need for structure (b = .48,
t = 2.67, p = .01), but not when
participants were low in need for structure (b = .02,
t = 1.00, p = .92).
Figure 9.
Study 2: Feeling blocked as a function of no input versus novel input
and NFS.
Note. NFS = need for structure.
Study 2: Feeling blocked as a function of no input versus novel input
and NFS.Note. NFS = need for structure.
Results Study 3—Non-Novel Input and Need for Autonomy
Descriptives and Cronbach’s alphas of all variables are given in Table 7. The highest
correlation was obtained between productivity and idea diversity
(r = .85, p < .001). The relation
between need for structure and need for autonomy (r = .33,
p < .001) was taken into account by creating regression
models that included both moderators. Sex and age were more or less evenly
distributed across conditions, χ2sex(1, N
= 81) = 1.21, p = .27, and Fage(1,
79) = .10, p = .75 (Mno input =
21.85 vs. Mnon-novel input = 22.02), and indicated
no significant effects on brainstorming outcomes, ps > .15
for sex and ps > .10 for age, with some exceptions (see
Table 8; Note
4).
Table 8.
Results for the Moderated Regression Analyses Study 3 (n
= 81).
Regression model
Dependent variables
Productivity
Idea diversity
Task enjoyment
Feeling blocked
b value[a]
95% CI
b value[a]
95% CI
b value[a]
95% CI
b value[a]
95% CI
Intercept
11.63*
[0.05, 23.20]
6.21*
[0.27, 12.15]
1.93*
[0.36, 3.51]
2.89*
[0.36, 5.41]
Sex
0.58
[−0.78, 1.95]
0.83*
[0.13, 1.53]
0.13
[−0.05, 0.32]
0.16
[−0.14, 0.46]
Age
−0.09
[−0.61, 0.43]
−0.00
[−0.27, 0.26]
0.09*
[0.02, 0.16]
−0.02
[−0.13, 0.09]
Condition
0.00
[−1.14, 1.15]
0.57[†]
[−0.02, 1.15]
0.06
[−0.10, 0.22]
0.07
[−0.18, 0.32]
Need for structure
−0.37
[−1.55, 0.82]
−0.16
[−0.77, 0.44]
0.08
[−0.09, 0.24]
0.21
[−0.05, 0.46]
Need for autonomy
−0.12
[−1.30, 1.06]
0.04
[−0.56, 0.65]
0.19*
[0.03, 0.35]
−0.18
[−0.44, 0.08]
Condition × Need for structure
0.31
[−0.79, 1.42]
0.21
[−0.36, 0.77]
−0.11
[−0.26, 0.04]
−0.06
[−0.30, 0.18]
Condition × Need for autonomy
−0.34
[−1.50, 0.82]
−0.05
[−0.65, 0.54]
−0.02
[−0.18, 0.13]
0.27*
[0.01, 0.52]
R2
.02
.14
.21
.16
Adjusted R2
−.07
.05
.14
.08
Note. CI = confidence interval.
Unstandardized regression coefficients are shown.
p < .10. *p < .05.
**p < .01. ***p <
.001.
Means, Standard Deviations, Correlations, and Cronbach’s Alphas Study 3
(n = 81).Note. When applicable, the corresponding Cronbach’s
alphas are displayed on the diagonal.p < .10. *p < .05.
**p < .01.Results for the Moderated Regression Analyses Study 3 (n
= 81).Note. CI = confidence interval.Unstandardized regression coefficients are shown.p < .10. *p < .05.
**p < .01. ***p <
.001.For all dependent variables, hypotheses were tested by running regression
analyses similar to those in Study 2. All regressions are summarized in Table 8.Contrary to expectations, no main or interaction effects were obtained.Contrary to expectations, only a positive main effect for sex was obtained,
b = .83, t(75) =
2.37,p = .02.Contrary to expectations, only a positive main effect for age and need for
autonomy was obtained, b = .09, t(75) =
2.41, p = .02 and b = .19,
t(75) = 2.37, p = .02,
respectively.As expected, the regression analysis yielded a positive interaction of input
and need for autonomy, b = .27, t(75) =
2.10, p = .04 (see Figure 10). Simple slopes analysis
showed that non-novel input (relative to no input) resulted in feeling
blocked when participants were high in need for autonomy (b
= .37, t = 2.06, p = .04),
but not when participants were low in need for autonomy (b
= −.13, t = −1.01, p =
.32).
Figure 10.
Study 3: Feeling blocked as a function of no input versus non-novel
input and NFA.
Note. NFA = need for autonomy.
Study 3: Feeling blocked as a function of no input versus non-novel
input and NFA.Note. NFA = need for autonomy.
General Discussion
In the present research, we aimed to address the role of novelty and individual
differences in cognitive stimulation during brainstorming. We expected and found
that the indirect effect of input novelty on cognitive stimulation through perceived
creativity is weakened by the need for structure and
strengthened by the need for autonomy. Specifically, people
high in need for structure did not perceive highly novel ideas as creative and
therefore showed lower idea diversity and less task enjoyment. In addition,
receiving novel input (compared with not receiving input) resulted in a tendency to
enjoy the task somewhat (although not significantly) less, and in feeling more
blocked in generating ideas. These results are in line with the notion that
participants high in need for structure do not appreciate novel input that adds
complexity and ambiguity, but prefer non-novel input that provides them with
clarity, predictability, and certainty.We found more or less the opposite pattern for participants high in need for
autonomy: They perceived novel input as more creative, which in turn predicted
higher idea diversity and task enjoyment, as well as lower feelings of being
blocked. In addition, receiving novel input resulted in higher productivity for them
relative to non-novel input, regardless of their perception of the input as being
creative. Also, people high in need for autonomy felt more blocked in their ideation
process when they received non-novel input than when they did not receive input at
all. These results are in line with the notion that participants high in need for
autonomy do not appreciate non-novel input that does not have an added information
value over and above the obvious; however, novel input is welcomed as a useful and
creative contribution that will help them brainstorming. In contrast to our
expectation, no performance-related outcomes were obtained in Studies 2 and 3; we
provide a possible explanation below (see “Limitations and Future Directions”).
Implications
It seems that people can benefit from the ideas of others (Brown et al., 1998; Dugosh et al., 2000;
Stroebe, Nijstad, &
Rietzschel, 2010), but only if the input received fits their
psychological needs and is positively perceived as a creative contribution. In
practice, organizations and teams could benefit from our findings by taking both
components into account. First, being aware of the individual needs of team
members rather than using a “one size fits all” approach would be important when
aiming to increase productivity and cognitive stimulation. Managers or teams
could, for example, discuss the needs and preferences with the employees and
could use the short need strength scale (Van Yperen et al., 2014) as a basis for
this conversation. Electronic brainstorming could be used as a tool to adapt the
brainstorm setting to one’s personal needs.Second, the positive perception of another’s idea as being creative depends on
its stimulating potential (Zhou et al., 2017). This perception differs per individual, but
perceiving the input as creative seems crucial for its potential to further
stimulate the creative process. It may therefore be fruitful to train people to
reflect on all types of input as having a creative potential. People high in
need for structure could, for example, be taught how to deal with and use
original or unusual input (e.g., as a useful tool to consider a problem from a
new angle), whereas people high in need for autonomy could be made aware of the
potential benefits of receiving less original input (e.g., as a starting point
to generate more original ideas themselves). Training teams to value information
diversity might be a useful starting point in this regard, in order to stimulate
the active consideration of the viewpoints and ideas of others. Previous
research has indicated that such positive diversity beliefs increase the
performance of informationally diverse groups, as it helps people to elaborate
more on the information shared (Homan et al., 2007). This enhanced
elaboration of information may increase one’s positive perception of the input
as being creative, thereby increase the number of associated ideas people
generate based on the input. Future research is needed to investigate whether
these expectations indeed hold.
Limitations and Future Directions
While the findings of the current studies may already be useful for group
brainstorming, a possible direction for future creativity research would be to
further investigate the effect of perceived creativity and of individual needs.
First, more research could investigate the mediating role of perceived
creativity in cognitive stimulation, as its role could only be investigated in
Study 1. The perception of input as being creative seems to relate to its
stimulating potential (Zhou
et al., 2017), which makes it interesting to investigate the
underlying process of how specific ideas from others stimulate the generation of
additional ideas. Cognitive stimulation is normally assessed at a global,
interpersonal level (e.g., differences in productivity), but it should be
possible to also study it on the level of ideas or strings of ideas within
participants. Creating such a measure could provide more insight as to which
aspects in presented ideas have stimulating effects and how people continue
brainstorming from this input. As previous research indicates that ideas are
appreciated as a creative contribution when these activate new associations in
one’s mind (Zhou et al.,
2017), one could expect that this type of input activates overlapping
cognitive responses or associations. This could result in clustering or
persistence if people stay within the same category as the stimulus item, or
alternatively, could result in flexibility if people combine their currently
activated mental category with the category of the input to generate further ideas.[7]Second, more research is needed on the role that individual needs play in
cognitive stimulation. Perhaps whether brainstorming input is helpful also
depends on the fit of these ideas with one’s currently activated mental schemas,
especially when people have a high need for structure. For them, diverse input
that activates new mental categories may work disruptively, as this input
requires additional information processing and does not fit with their current
structure. This line of reasoning fits previous work showing that
schema-inconsistent information (Gocłowska et al., 2014) and socially
distant information that reinforces new modes of thinking (Baer, 2010) can increase or decrease
creative performance, depending on one’s needs. Related to this, cognitive
diversity in groups seems to work better for some people than for others,
especially for those who score high on agreeableness, extraversion, or openness
to experience (Nakui,
Paulus, & van der Zee, 2011). Similarly, people high in need for
autonomy may perceive cognitive diversity as a welcome addition for group
brainstorming as it increases the chance of receiving more diverse ideas that
could result in new or novel insights. In contrast, those high in need for
structure may experience cognitive diversity in the group as unwelcome, as
diverse insights and ideas from others further increase complexity and ambiguity
in the task.Third, it would be interesting to examine the process behind the (mis)fit of
brainstorming input and psychological needs. In contrast to our expectations,
Studies 2 and 3 showed significant effects of input-needs fit only on the
psychological component of cognitive stimulation, and not on the performance
component. We can only speculate as to why this is the case. It is possible that
participants’ emotional responses to the task played a role here. For example, a
“misfit” situation may have caused participants to feel angry or frustrated.
Activating emotions, whether positive (such as enthusiasm) or negative (such as
anger and fear), can stimulate creativity (Nijstad, De Dreu, Rietzschel, & Baas,
2010; Yang &
Hung, 2015). Hence, the expected drop in performance in the “misfit”
conditions in Studies 2 and 3 may have been counteracted by the positive effect
of these activating emotions. Other work suggests also that experiencing anger
when receiving mismatching external input may be expected for those high in need
for autonomy. The functional goal resulting from anger is to regain freedom in
one’s actions and to remove external control (Yang & Hung, 2015), an end state
that is typically desired by those high in need for autonomy. For Study 1, in
which we compared a fit versus misfit situation, we would speculate that both
conditions activated emotions, the first positive and the latter negative ones,
hence canceling each other out. Further research could include measures of
emotions to test this reasoning and to unravel the effects of mismatching input
on participants’ emotions. Related to this, it would be interesting to include a
measure of memory for the presented ideas, to get an indication as to whether
individual differences also affect the extent to which participants pay
attention to the ideas presented to them. For example, it may be that those high
in need for autonomy pay less attention to the presented ideas, as ideas of
others mismatch their preference to work on their own. In turn, this could
result in less associational impact from the input (see Note 7).Finally, in the present studies we focused on individual differences in need for
structure and need for autonomy. Although these needs are important predictors
and moderators in the context of creative performance, work motivation, and
group interactions (Chirumbolo et al., 2004; Deci & Ryan, 2000; Van Yperen et al.,
2016), it would be interesting to also address the role of other
individual differences, such as mood, processing mode, openness to experience,
extraversion-introversion, and approach and avoidance temperament (Baas, Roskes, Sligte, Nijstad,
& De Dreu, 2013; Baer, 2010; Jung, Lee, & Karsten, 2012; Nijstad et al., 2010).
Mapping the ways in which various individual differences moderate cognitive
stimulation effects may also help us understand the underlying mechanisms and
identify further boundary conditions for stimulation to occur.
Conclusion
Creative performance is highly valued and necessary to achieve innovative behavior
and organizational effectiveness (Amabile, 1983; Paulus & Nijstad, 2003). Given that group work is ubiquitous in
modern organizations and that group brainstorming remains highly popular despite the
risks of productivity loss, it is important to understand more about the factors
that contribute to (or inhibit) the psychological and performance component of
cognitive stimulation. The current findings add to our understanding by showing that
the level of cognitive stimulation depends on input novelty, perceptions of
creativity, and people’s psychological needs. There is a need for more research on
creativity, focused on the role of psychological needs, in order to better
understand the mechanisms through which creative performance unfolds, and to be able
to create the ideal circumstances for people to experience cognitive stimulation
when brainstorming.
Authors: Andreas Fink; Roland H Grabner; Daniela Gebauer; Gernot Reishofer; Karl Koschutnig; Franz Ebner Journal: Neuroimage Date: 2010-06-02 Impact factor: 6.556